- Aug 15, 2024
- 27
- 56
Hey guys! We are Forbidden Dreams and we are currently developing a game named JNZ: Nightmare Girls, a dating sim with mini-games and non-linear storytelling.
We started the JNZ project as a game that would combine the psychological depth and character of a Persona-style dating simulator with mature, NSFW elements. This game isn't just about romance - it's about confronting the darker sides of the human psyche and navigating the complex terrain of dual personalities.
JNZ: Nightmare Girls is based on Carl Jung's psychology combined with mystical imagery.
People whose desires do not coincide with their social role are often unhappy and “broken”. Demons can seep into these cracks - and then the Shadow - the character's dark personality - is created. The demon's task is to destroy the character's true self through the Shadow, and take possession of her body. Many major criminals, madmen, and dictators are people taken over by demons. You are the Catcher - and it is your job to prevent the demonic takeover of the young beautiful bodies before the merging process is 100% complete.
You will be able to get into the girls' subconscious minds, travel through it, find demons and explore them.
You will get to know girls through interacting with them in protag's real life, applying communication and charisma skills to understand the reasons for their “brokenness”, where Nightmares lurk.
In this way you get to know the girls as they bare their souls and bodies to you. It's up to you to discover the girls' dark secret desires, their fears, doubts and traumas in order to make sense of them and fix them.
The story is non-linear, the player can make decisions for the character and face the consequences of their choices. The player will face moral dilemmas and the realization that there is more than black and white, right and wrong.
But why, you may ask, did we decide to use psychological context and girls with problematic characters?
Initially, a game is a simulation of some life processes, in which the player swings some skills useful in some life situations. And real life is complicated and we want to convey this idea to the player by offering complex situations and the possibility to deal with them. There are many games where you can just have sex with characters, but few games that make you think about solutions to real-life problems.
- Hey, are you breaking my bastion of escapism?
- We might be. Or maybe we're making it worse.
Thanks, guys! Hope you enjoyed or hated the article!

We started the JNZ project as a game that would combine the psychological depth and character of a Persona-style dating simulator with mature, NSFW elements. This game isn't just about romance - it's about confronting the darker sides of the human psyche and navigating the complex terrain of dual personalities.
JNZ: Nightmare Girls is based on Carl Jung's psychology combined with mystical imagery.
People whose desires do not coincide with their social role are often unhappy and “broken”. Demons can seep into these cracks - and then the Shadow - the character's dark personality - is created. The demon's task is to destroy the character's true self through the Shadow, and take possession of her body. Many major criminals, madmen, and dictators are people taken over by demons. You are the Catcher - and it is your job to prevent the demonic takeover of the young beautiful bodies before the merging process is 100% complete.

You will be able to get into the girls' subconscious minds, travel through it, find demons and explore them.
You will get to know girls through interacting with them in protag's real life, applying communication and charisma skills to understand the reasons for their “brokenness”, where Nightmares lurk.
In this way you get to know the girls as they bare their souls and bodies to you. It's up to you to discover the girls' dark secret desires, their fears, doubts and traumas in order to make sense of them and fix them.
The story is non-linear, the player can make decisions for the character and face the consequences of their choices. The player will face moral dilemmas and the realization that there is more than black and white, right and wrong.
But why, you may ask, did we decide to use psychological context and girls with problematic characters?
Initially, a game is a simulation of some life processes, in which the player swings some skills useful in some life situations. And real life is complicated and we want to convey this idea to the player by offering complex situations and the possibility to deal with them. There are many games where you can just have sex with characters, but few games that make you think about solutions to real-life problems.
- Hey, are you breaking my bastion of escapism?
- We might be. Or maybe we're making it worse.
Thanks, guys! Hope you enjoyed or hated the article!