- May 15, 2022
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That is a bad sign.Told you he can't pull the same shit off twice in a row. Instead of a Patreon post at 95% CS saying how the event is so much more extensive than expected, this time he's just finishing CS/RS and then announcing a release date 2 weeks later for absolutely no reason. 230 Renders, and he somehow needs more time for ps/translation than previously for 0.165 which had 300+ renders.
When people thought 0.165 had a festival of bullshit moment, what exactly is this one now? The bullshit convention?
Does anyone else go - 'Man that's a great locket...'Can we expect something like this for the event?
View attachment 1987690
Or I must change the water I am drinking with something harder.
Most people in western countries work 5.5-6 days a week. That's 45-70 additional days off, so in total it's more like 65-90 days off. I really don't know how many days off he takes for himself but I believe it's in the range of 50-80. From your last posts it looks like you think all those days between an update and 4×0% are days off for him, but a year ago (maybe more) he explained what's going on in this gap. If I remember correctly - it's arranging files, fixing bugs/typos, searching for new assets and rethinking the story. This time he also had to deal with Patreon. How many days all this should take - I really don't know, but at the end I'm pretty sure he didn't take 14 days off...If he wants to go on vacation or if he is sick he can easily say that and then that time shouldn't count but he didn't do that.
And how do you think he did it when he developed 1/3 of a day at a time? Did he take a break every time he finished a scene?
I doubt it but maybe he did and that explains his speed.
And all those people with 40 hour work weeks and only 20-30 days off in a year must be superhuman then.
Also the point of only using the time from release to release is to have easily comparable data which is hard to manipulate from L&Ps side.
I should have been more clear: When I'm talking about days off I'm talking about vacation days and don't include weekends into that.Most people in western countries work 5.5-6 days a week. That's 45-70 additional days off, so in total it's more like 65-90 days off. I really don't know how many days off he takes for himself but I believe it's in the range of 50-80. From your last posts it looks like you think all those days between an update and 4×0% are days off for him, but a year ago (maybe more) he explained what's going on in this gap. If I remember correctly - it's arranging files, fixing bugs/typos, searching for new assets and rethinking the story. This time he also had to deal with Patreon. How many days all this should take - I really don't know, but at the end I'm pretty sure he didn't take 14 days off...
I still am not sure. But based on what i understand from your message.what do not you understand? I asked if they don't play on the way of the sem in part 1 of the game .. this will affect the narrow in part 2 with him
no kidding, the more renderers the more intense the event, this is what I noticed.Even though 230 seems like a suspiciously round number, here is, again for **mere statistical purposes** the updated top 30 events based on the number of renders. (that's the kind of job we have to do 24/7 here in the basement of the federal building).
The upcoming tutoring job of v0.170 would place 9th in the list, right above the previous event on PD 12 with 226 renders.
View attachment 1987822
The number on the left are the PDs on which the event occurs. And with all the caveats that I explained last time on how the renders are counted and some events are splitter.
And, again, the purpose is just to put everything in context.
You don't find it weird that L&P went from ~6 weeks downtime for one PD (roughly 2 weeks after 1/3rd PD updates) to about 5 months downtime for one PD (roughly 2 weeks after 1/10th PD updates)? Up to five months of absolute nothingness compared to previously 6 weeks, give or take.Most people in western countries work 5.5-6 days a week. That's 45-70 additional days off, so in total it's more like 65-90 days off. I really don't know how many days off he takes for himself but I believe it's in the range of 50-80. From your last posts it looks like you think all those days between an update and 4×0% are days off for him, but a year ago (maybe more) he explained what's going on in this gap. If I remember correctly - it's arranging files, fixing bugs/typos, searching for new assets and rethinking the story. This time he also had to deal with Patreon. How many days all this should take - I really don't know, but at the end I'm pretty sure he didn't take 14 days off...
Up until now there had been only 3 gaps out of 9 (for this 1/10 of a PD) and I don't think they add up to 14×3 = 42 days (but I'm too lazy to verify it...). Let's check this number when he finishes this PD before intentionally giving pessimistic forecast (just like the one you gave here yesterday). And since I (and also everyone else here) don't really know his workflow and the way he really spends his working hours, I can't tell how many "gap days" went unnoticed between scenes when each update contained 1/3 - 1/2 PD. But if you must know, I also think those "gap days", if they continue the trend, are a bit too much.You don't find it weird that L&P went from ~6 weeks downtime for one PD (roughly 2 weeks after 1/3rd PD updates) to about 5 months downtime for one PD (roughly 2 weeks after 1/10th PD updates)? Up to five months of absolute nothingness compared to previously 6 weeks, give or take.
You are correct, he did "explain" what's going on during these gaps, but it's funny how those gaps stay the same while the content is cut down to a third. But there's surely another great excuse waiting of which I'm unaware of yet. The newest excuse is his development of DOL, because he's totally not developed DOL before during all these years, huh?
shota boys are already 4 steps ahead of dylan.Wow, 230 renders. This is a big event for Shota boys. In this update, it looks like the Shota Boys may make more progress with Sophia before Dylan does progress.
poor Frodo/Dylan![]()
But according to your posts, you're relying on his progress report, and this time his progress report clearly implies he had been working on weekends. Moreover, why didn't you take weekends off of the "gap days" you calculated? make it 10-12 days off instead of 14?I should have been more clear: When I'm talking about days off I'm talking about vacation days and don't include weekends into that.
Calculated gap days? What are you talking about?But according to your posts, you're relying on his progress report, and this time his progress report clearly implies he had been working on weekends. Moreover, why didn't you take weekends off of the "gap days" you calculated? make it 10-12 days off instead of 14?
I would agree that your method is more accurate to figure out renders per day if L&P's progress bars are also accurate. You use 4x 0% as an indicator that the developement of the new update has started, but you cannot be 100% sure that it is like that. You cannot say for sure when he actually starts developing, unless you trust the progress posts from L&P.I’ve always considered the first 4x0% post as the start of development, and why wouldn’t I? What evidence is there that he’s doing any development, scene creation or otherwise, between release date and first progress report?
I think it’s more than reasonable to figure Renders per day based on first progress report and CS & rendering @ 100%.
I'm not sure but didn't L&P himself said that he works 11 hour a day, every day? When some people talked about how he would take a 2 week break after every update, he denied it and said that in this 2 weeks he would answer mails and other stuff beside rendering.The drawback in your method is that you are not considering L&P a human. This method treats him like a machine who immediately has to get to work after the update is released with no rest, no break and no personal life, no falling Ill and no days off, no time towards planning the next scene and so on. Just a man who must make this game 365 days a year.
So there are drawbacks to that too.
Maybe it's my crappy English, so I'll try again.Calculated gap days? What are you talking about?
Are you talking about the vacation time?
Looks like I have to be even more precise: I'm talking about mandatory vacation time your employer has to give you in some countries. For example in Germany that time is 20 days in a year and only work days count for those 20 days.
And to be even more precise I've compared people with a normal 40 hours per week job with 20 vacations days a year with L&P and his most likely below 40 hours a week job and most likely much more vacation days per year.
The renders per day thing is not an exact science but it's used to be able to somewhat quantify his development speed because the only 100% facts we have when it comes to the games development speed are the release dates and the renders we get on release day.Maybe it's my crappy English, so I'll try again.
When you're calculating his renders per day here, you're treating weekends as regular work days. When some people here say he's been taking two weeks off between updates, they're treating weekends as workdays (as if they assume the dev has to work on weekends). You're not new here, so I'm pretty sure you've seen this - when he didn't update his progress report for 1 day last week - some people here started with "is not moving today", basically expecting him to work 31 days a month. If you've been aware this month, he had updated his progress report almost each and every day - implying he had been working at weekends.
I know very well what you mean by "vocation days", but he doesn't have a proper employer and his vocations aren't regulated. So please tell me what's the difference between:
1. working 5 days a week + taking 20 days vocation (resulting with 124 days a year in which a person isn't doing work), and
2. working 7 days a week + taking 124 days vocation.
In terms of work days per year those 2 very different scenarios are exactly the same.
It's perfectly fine to expect him to work 7 days a week/30.5 days a month, but then you must allow him the same "days off of work" as you and most people in the western world have - which is 120-124...
I know, and I don't suggest you (or anyone else) should make this calculation differently.The renders per day thing is not an exact science but it's used to be able to somewhat quantify his development speed because the only 100% facts we have when it comes to the games development speed are the release dates and the renders we get on release day.
quency77 explained it better than me a couple of posts above.
Edit: It's of course possible to remove the weekends from the calculation but that would be pointless because the entire point is to roughly estimate his development speed to easily see if he got faster or slowed down and that wouldn't change by removing the weekends.