Unreal Engine Daz About DazToUnreal workflow (+ gens tests)

DarknessFX

New Member
Feb 2, 2022
3
4
Hello everyone,

I'm starting to learn Character Animation in UE5, for various reasons I choose to learn using Daz models and Modular Characters (means to split the model body in parts so you can use any Hands+Gloves with any Feet+Boots). I read and learned a lot of Daz+UE from topics here and I want to try to contribute a little.

DazToUnreal works great in current versions: Daz 4.21 + DazToUnreal 2.0.15.2, Unreal 5.0.2 (built from source) + DazToUnreal UE Plugin v5.0.1 (built from source).

Add any model to Daz, menu File > Send To > DazToUnreal and it is imported in UE5 almost perfectly, even Morphs are transfering with good results. Because I'm doing Modular Chars this kind of fast workflow is great, Daz > Load Feet, apply Sandals, Send To > DazToUnreal, and it is done, a new pair of sandals to test in animations.

Inside DazToUnreal UE Plugin Content there are IK Retarget and ControlRigs ready to retarget UE5 ABP_Manny and get the model running in UE TPS Template with zero effort, after the retarget most animations that work with UE mannequins apply easily to imported Daz models. I created the same IK Retarget and Basic Foot ControlRig for Gen9 and it plays good.

Clothes, hair and shoes are working too, for pieces that show up some clipping you can fix using morph targets. I didn't try to apply UE Clothing yet so I don't know if dresses are going to behave dynamic or not. Daz posing like Healed Shoe or Tip Toes are working with some minor adjustments. Hair material needs to be changed manually to BaseHairMaterial, some don't look good but overall is okay.

Genitalias are (always) the problem... Most genitalias use Shell (somewhat similar to UE Decals) where the Genitalia UV are stored while genitalias object share UV with the body. I tested Send To > DazToUnreal with a lot of options but all resume in 3 alternatives:
A- Model + Genitalia + Shell, best result if don't need to open, looks like Daz but genitalia have no morphs.
B- Model + GeometryEditor > Merge Fitted, somewhat useless alternative, it import with overlapping geometry.
C- Model + GeometryEditor > Delete Overlapping Polygons, this is the best result if you need to open, all morphs are exported and work, but no shell and no Genitalia UV.

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For sure there should be more options out there, some that I don't know, some obvious (like "fix in Blender") but since this is about testing DazToUnreal this is what I found out. Cheers!
 

Niubi3D

New Member
Jul 1, 2023
2
1
DarknessFX,帖子:9388822,会员:4626335 said:
是的,使用 C 替代方案。
[/引用]
很高兴看到这种教学方式。我也在学习中。一直在寻找这类教程,但不幸的是我找不到。谢谢你提供它。我有一个请求,你能用图片或视频描述如何将阴道变形导入 UE 吗?期待您的回复,谢谢。
 

KurtMons

Newbie
May 29, 2021
16
27
Hello, I found this thread after getting the morphs issue in UE5 (Exporting GP with no morph), tried different things with no good result.. This seems to be the solution, but since I'm new to Daz and UE5, I can't understand how to do the " Delete Overlapping Polygons" step.. I chose the Geometry Editor but didn't know what to do then.

Can someone provided a detailed guidance?
 

caLTD

Member
Game Developer
Feb 4, 2018
210
187
Hello, I found this thread after getting the morphs issue in UE5 (Exporting GP with no morph), tried different things with no good result.. This seems to be the solution, but since I'm new to Daz and UE5, I can't understand how to do the " Delete Overlapping Polygons" step.. I chose the Geometry Editor but didn't know what to do then.

Can someone provided a detailed guidance?
No,

Because any offical Daz export to anything will broke. Daz does not want to export its models to 3d environments especially with gens. Any successful exporter was bought by then somehting happen.

So ?
If you can spare around 120 usd plus find houdini (or buy it). You can use DazToHue package.



It was most complete daz to unreal package you can found in this planet. It works plus has small and helpful community in discord.

If you can't spend money. You way is

Daz -> Blender with diffeormorphic -> Unreal.



Those are only possible way to transfer those to unreal in usable with genitals.

Also,with blender method you have to create your own control rig with unreal. DazToHue provide full control rig both golden place and dicktator.

Goodluck

PS: I bought DazToUnreal when first come out. If your try harder you may export the Daz character (do not use daz version use davis version in fab.com)

It was good enough for non NSFW games.


Golden_palace_material_fix.png

this was for about one of my problems with default ue light and skins are not adjusted.

showcase_01.png

Very old version.
 
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KurtMons

Newbie
May 29, 2021
16
27
No,

Because any offical Daz export to anything will broke. Daz does not want to export its models to 3d environments especially with gens. Any successful exporter was bought by then somehting happen.

So ?
If you can spare around 120 usd plus find houdini (or buy it). You can use DazToHue package.



It was most complete daz to unreal package you can found in this planet. It works plus has small and helpful community in discord.

If you can't spend money. You way is

Daz -> Blender with diffeormorphic -> Unreal.



Those are only possible way to transfer those to unreal in usable with genitals.

Also,with blender method you have to create your own control rig with unreal. DazToHue provide full control rig both golden place and dicktator.

Goodluck

PS: I bought DazToUnreal when first come out. If your try harder you may export the Daz character (do not use daz version use davis version in fab.com)

It was good enough for non NSFW games.


View attachment 4444483

this was for about one of my problems with default ue light and skins are not adjusted.

View attachment 4444492

Very old version.
Thanks Bro,

I'd read about the DazToHue option before, but it's expensive for me.... Will try the Blender option, (another software to learn so)....

(y)
 

caLTD

Member
Game Developer
Feb 4, 2018
210
187
Thanks Bro,

I'd read about the DazToHue option before, but it's expensive for me.... Will try the Blender option, (another software to learn so)....

(y)
Learning Blender is a good thing for you in any case.
 

sensi2fr

Newbie
Aug 18, 2022
16
9
BTW there is also a Daz to Unreal + Maya workflow using DTL: