this game is so boring, how do you even play it. Every quest makes you run a thousand miles somewhere
There's quite a few animations available in the older UE4 version, but the UE5 version is very limited at the moment, since it hasn't seen any content updates yet.Just tested it. So far this game has THE best 3d open-world hack-and-slash gameplay. People complain about having to run for miles, but I've done all the quests and never seen distances over 500-600metres MAXIMUM between objectives. Then there is fast travel etc.
However, when I tried to see what animations are available, there was only one for humanoid x humanoid female protag - the cowgirl position.
Is that it? Or do we eed to grind the carnal instinct points to unlock more?
I'm playing the UE4 version 0.3.7.0. Is there a "change animation" button? Since no matter what kind of "Civilians" NPC the femProtag asks, it's always the cowgirl scene.There's quite a few animations available in the older UE4 version, but the UE5 version is very limited at the moment, since it hasn't seen any content updates yet.
Oh, the random NPCs will always have the same DSS scene. If you want a different scene, grab a different NPC. And there are only a couple of scenes for DSS to pick from. Most scenes in UE5 are with specific NPCs around the map rather than part of DSS.I'm playing the UE4 version 0.3.7.0. Is there a "change animation" button? Since no matter what kind of "Civilians" NPC the femProtag asks, it's always the cowgirl scene.
Yeah, the UE5 version is more a proof of concept. The UE4 version has more content but stopped development in favor of the UE5 version. Really you can say Skyrim has the same problem but randomly spawning enemies and events are more common there. The devs of Carnal Instinct should consider more spontaneity in later builds.this game is so boring, how do you even play it. Every quest makes you run a thousand miles somewhere
Thank you. Is there a scene list available somewhere? Or any way to spawn different NPCs to see what's in the game in terms of sex scenes?Oh, the random NPCs will always have the same DSS scene. If you want a different scene, grab a different NPC. And there are only a couple of scenes for DSS to pick from. Most scenes in UE5 are with specific NPCs around the map rather than part of DSS.
Nevermind, found the scene list. Underwhelming. Not sure why devs add so little with top-notch assets that use the same body type and (likely) rigging.Thank you. Is there a scene list available somewhere? Or any way to spawn different NPCs to see what's in the game in terms of sex scenes?
That's very optimistic.Try it then wait a year.
It is, but I'm trying to cut down on my habit of complaining. The advice of "wait a year" is repeatable each year.That's very optimistic.
so they are not updating in UE4Going into an off-topic argument about UE5 is just begging for another swath of posts to vanish. Here's the short list and then you'll get nothing more from me on the UE5/UE4 thing:
- The devs spent a year working on the UE5 build before releasing the first version, just like they did with the original UE4 builds.
- Similar to the above, the UE5 build currently features about the same amount of content as the early UE4 builds, though it has far more in the way of mechanical features than the early UE4 builds had.
- Team Carnal was very public about the UE5 build and the switch for the whole time it was a work in progress. The first announcement for it happened a year before we got it, back in July or so of 2022.
- The developers opted to switch to UE5 for a variety of reasons, including UE5's development pipeline working better with their workflow and UE4 no longer receiving official support.
- There are multiple features in UE5 that never existed in UE4, including vehicles, mounts, and pregnancy.
- Every new build of this game has had a significant number of bugs, because team carnal isn't exactly the best about code logic and finding edge cases. That is true of both UE4 and UE5.
- The UE4 build's features and mechanics were by and large a demo/testing area where you could just find and use things. In UE5, much of the game's content is actually earned by doing things ingame. This includes things that were previously accessible from the start, like the transformation system.
- Currently the UE5 build has more explorable map than UE4 ever did, but it has fewer quests and very little in the way of sex scenes. The developers are in the process of fixing the latter by rolling out their dynamic sex system, but the current build does not have that yet.
- The region and NPCs from the UE4 build are things the devs plan to bring back, but that area was evidently intended to be accessible mid-game and so we're currently locked to an entirely different portion of the map at the moment.
Yeah, it's a bit of a bummer - to basically reset the Game Development back to the Beginning of UE4 with that.so they are not updating in UE4
and updating in UE5
The ghost of Duke Nukem Forever lives on. The game was remade so many times it literally died, had all its capital stolen, got its IP bought out, and finally arrived to players decades later as a forgettable game.Yeah, it's a bit of a bummer - to basically reset the Game Development back to the Beginning of UE4 with that.
I hope it won't become a pattern with every new major Release of Unreal Engine though - because then the Game will never evolve past the point we know it in UE4 right now and will become like an "infinite Cash-Cow" - eating just as much cash to develop every new Unreal Engine Version to the point we already know...
That's a really weird thing to say, you know? Epic follows a derivative of semver, which means that so long as the 5 is still a 5, upgrading to new releases will have minimal impact on the majority of game projects. UE4 ended at 4.27, which is twenty seven different updates to UE4 that you probably never heard about developers upgrading to.I hope it won't become a pattern with every new major Release of Unreal Engine though - because then the Game will never evolve past the point we know it in UE4 right now and will become like an "infinite Cash-Cow" - eating just as much cash to develop every new Unreal Engine Version to the point we already know...
Unfortunately, this game's update history implies that game mechanics and playtesting are not really their strong suit. Most of the issues that come up with updates correlate with things that a dedicated programmer would normally handle. Art, animation, map design, and sound are all things they clearly have someone in-house to work on. Less so for programming, scene logic, and quest logic.That's all very true TheInternetIsForThis. I was hasty in my previous post and speaking more about game projects individually than the Unreal engine. I think the Carnal Instinct devs are more talented and prepared than many dev teams of their kind, but they really have to stop and acknowledge core mechanics for a moment before they stack on more quests and NPCs. With the expectation that UE6 won't come until 2030 it's not likely we'll have another DNF moment where this game's engine changes like 3 times then dies. Although recently I've found another game project on F95 hopping from UE4 to UE5 to Unity so... yikes.
I do understand that it's necessary to change to the newest version, but it's not weird in any way since people are probably supporting the Game financially, too (Patreon etc.) and I think it would be nice to see a roughly outlined (so, not legally binding or anything) timeline, that can be laid-out and followed with a margin of error, that is natural for unexpected Events to happen along the line - and adjusted accordingly when these "unexpected events" happen, of course. That's just how everything in Life works, isn't it?That's a really weird thing to say, you know? Epic follows a derivative of semver, which means that so long as the 5 is still a 5, upgrading to new releases will have minimal impact on the majority of game projects. UE4 ended at 4.27, which is twenty seven different updates to UE4 that you probably never heard about developers upgrading to.
The shortest timeframe between major versions of unreal engine was four years, with the changeover from UE1 to UE2 in 2002 after UE1's initial versions in '98. Every major version since then has been longer, with UE3 taking five years to develop and UE4 taking seven. UE4 came out in 2014, and enjoyed eight years of development prior to the release of UE5 in 2022, the longest thus far. That eight year period is a major contributor to this ongoing perspective about UE5, because a lot of people are literally too young to remember the last time it happened to developers. (Not to mention the last time it happened to developers was when it was purely a professional tool that was inaccessible to indie devs, so the changeover was industry-internal)
Going by that pattern, UE6 will happen sometime around 2030. If this game is still in development seven years from now, changing to a new version of unreal engine would be the least of their worries.
This game's developers looked into UE5 last year, while UE4 was still officially supported, and began the changeover process in the background while continuing to offer new content on UE4 in the interim. They probably looked into 5.0 too, but they only began the changeover with 5.1 after some significant issues with 5.0 had been resolved. After a while of that they asked the subscribers (the people actually giving them paychecks) about continuing the slow background development on UE5, or putting it at the forefront in order to get it out the door faster. The overwhelming vote was in favor of pushing UE5 faster, which led to where we are.
And it's not like they have a choice on the matter at this point. You're going to see a lot more actively in development projects switching from UE4 to UE5 in the near future, because lack of official support for UE4 means a lot more than no bugfixing from epic. It means the community of developers who make assets and tools for UE4 are moving on and stopping support for the UE4 versions of their projects. It also means the community of developers and players with tons of knowledge about how to use UE4 is fracturing and much of that knowledge is moving on to UE5. Anyone who stays on UE4 while actively developing a game is acknowleding that they are going to be on their own as a developer, more so as time goes on and existing tutorials and guides start vanishing due to pages and accounts going offline.
It is weird to say, because your statement that this could be a trend assumes that this game will still be in development seven to eight years from now when the next major version of Unreal Engine would be expected to come out. Minor versions of Unreal have little to no impact on game developers, which is why they are minor versions (e.g. 5.1 versus 5.3) instead of major versions. As I said earlier, there were twenty seven different updates to UE4 that were released over its eight year lifespan, that never prompted anything even remotely resembling the same issue that a major version causes.I do understand that it's necessary to change to the newest version, but it's not weird in any way since people are probably supporting the Game financially
Just found this game and i´m really stuck in this part.Backtrack to the hanging corpse and take the hallway beyond it. At this point you're going to run into a large stone door opened via the key