Some bugs that I've noticed during my playthrough:
- Using the "detransformation potion" results in a soft crash although it does seem to work in terms of reverting changes from potions
- Sex at the brothel with one of the employees results in a hard crash
- The guards at the southern forest entrance "forget" that I've completed the quest to gain entry (circumvented by using the fast travel carriage)
Some feedback:
- Raise the starting level cap from 30 to 40, and increase level cap gains for offspring by 15 each generation
- Change poison to a turn duration rather than indefinite (decreases likelihood of early party wipes)
- Decrease pregnancy duration from 10 days to 6 days
- Increase child growth rate to last 10 days total (from infant to mature)
- This is mostly a personal request as the duration feels a bit too long for a playthrough
- Remove inventory weight and implement an item cap (i.e. 20 elixirs for inventory)
- Another personal request as inventory management takes away from more engaging gameplay such as the dungeon crawls
- Add an option to allow players to remove fog of war on the minimap
Cheat related feedback (if possible):
- Add an option to add individual items and set quantities (could use the "store" mechanic built into RPGM)
- Add an option to add skill points
- Add an option to full heal the party (HP, MP, ailments)
One more thing of note: The "incest" tag should be added to the thread as you're capable of inbreeding (i.e. Parents with offspring, offspring with offspring)
Overall this is a rather impressive project that seems to utilize RPGM in a manner rarely done by other devs. It feels rather odd that it's freeware given the amount of content already surpasses 90% of project uploaded here. The only gripe I have is that the difficulty doesn't feel tuned in some areas (as mentioned in my feedback).