This is objectively a nice experience, but compared to the other TwistedScarlett games this one felt very... phoned in. A few thoughts on this:
- On the plus side, the CGs are good in this game and there are some good QoL improvements such as the phone system that helps you track progress.
- The relationships felt very shallow, basically you met girls and fucked them immediately, with a few exceptions for the girls that you have to chat with once or twice before fucking. Basically every girl wants you and the only control over the relationship is whether you say "yes" or "no" to them, with very little character development or buildup. I mean, it's hard to have character development when this is a sequel to a game that's already based on a known franchise.. all the girls are basically known already, even if yes there's an in-world reason for why your relationships with them are sorta getting reset.
- Related to this, the sandbox elements of the game really did not add much value and were just side content. The built-in hint system would just guide you through all the main seasons, none of which required any progress to unlock, so the default sandbox experience is just to have it be a useless scene select system. Additionally, there's a lack of meaningful player agency over the story - as far as I could tell you literally just chose whether to fuck girls along the way through the story, and that's it.
- The previous point leads to my biggest issue here: TwistedScarlett games tends to have good worldbuilding and complicated plots, but it's just too tempting to skip through the walls of the text in order to reach the coomer payoffs. There are no meaningful choices that require you to pay attention, so you can just skip through everything easily and enjoy the sex scenes. Even if you wanted to follow the plot it'd be difficult to separate out the essential stuff from the random fluff, since only a few critical scenes have any visual indication (CGs, VFX, etc.) where the player will know to slow down. UtU and MG1K avoided this problem by having RPG systems that would require some focus, and FwB1 had more meaningful sandbox management I believe (needing to manage resources to unblock progress, etc.)
At least for players like me, this biggest issue is something that I hope to see addressed in future games: You have to find a way to reward people for paying attention, like it'll help them make progress more quickly or unlock optional scenes, etc. Obviously there are a ton of risks in making things grindy or just trying to pad out game length, but plenty of games have managed to figure out good balances between sandbox/management aspects of a game and coomer payoffs. You cannot just throw walls of text at coomers and expect them to appreciate it unless they have a lot of patience, which I don't. So basically this was just a bunch of CGs for me, like a quick epilogue to FwB1.
It's still 4 stars despite my negativity - the scenes are good, the game is complete, etc. and that goes a long ways. But compared to previous TwistedScarlett games the experience is a step backwards, and the lack of "meat" around the core content of the game which is trivial to just skip through is disappointing given his other games.