- Jun 28, 2018
- 20
- 21
Hi everyone, I have been working on a game for a while and want to start a journal for it. I'm hoping that by sharing my thoughts and updates online it will give me some accountability and satisfaction in my work.
I started working on in late 2021 and haven't really gotten too far in it. Work has kept me busy and so sometimes I struggle with motivation in developing when I have free time I have taken a few weeks off of work recently so now I thought would be my chance to put my head down and do some work. I've given myself a deadline to release a demo or at least initial prologue to the game by the time my break from work is up in order to make sure I actually do some work on my game.
The story takes place in a cyberpunk fantasy world, similar to Shadowrun. If you aren't familiar however the setting is a future dystopian world where magic and advanced technology coexist. The story is focused on a group of main characters doing odd jobs to survive and each chapter of the game will be a different job, with an overarching background narrative that ties some of the different jobs together.
I like the cyberpunk/fantasy genre meeting here because it allows for a good amount of freedom in terms of characters and missions. I have been reading a lot of cyberpunk/cyberpunk adjacent books recently and I find the themes and topics to be interesting (transhumanism, social and economic inequalities, politics, consumerism). I think the cyberpunk label is used too freely and for some people it just means "cool neon lights" and I hope my game doesn't just stick to that side of cyberpunk.
The first chapter of the game has the main characters doing a dataheist from a small company that recently got bought out. Their employer for this job has heard about a prototype the company was developing and wants the relevant files for it but needs you to go in and recover the data. I'm going to have a couple of choices in this chapter but I think they may just purely be textual and based on how you want to approach a conversation. The game is going to be linear (with choices and potentially branching story paths) rather than sandbox. I'm trying to take into account both what I want to do and what I think would appeal to other people and personally I'm not a fan of sandbox games where you have to grind for money or stats before you get to story content. It does increase the playtime but I don't think the value is worth it because it isn't really fun (for me at least).
I hope I have enough time to finish this first version of the game before my break is up. I'm trying to not let perfect be the enemy of good (or released at all haha) and I have been sitting around a lot so I want to use this thread to motivate me to get my head down and put in the work.
I started working on in late 2021 and haven't really gotten too far in it. Work has kept me busy and so sometimes I struggle with motivation in developing when I have free time I have taken a few weeks off of work recently so now I thought would be my chance to put my head down and do some work. I've given myself a deadline to release a demo or at least initial prologue to the game by the time my break from work is up in order to make sure I actually do some work on my game.
The story takes place in a cyberpunk fantasy world, similar to Shadowrun. If you aren't familiar however the setting is a future dystopian world where magic and advanced technology coexist. The story is focused on a group of main characters doing odd jobs to survive and each chapter of the game will be a different job, with an overarching background narrative that ties some of the different jobs together.
I like the cyberpunk/fantasy genre meeting here because it allows for a good amount of freedom in terms of characters and missions. I have been reading a lot of cyberpunk/cyberpunk adjacent books recently and I find the themes and topics to be interesting (transhumanism, social and economic inequalities, politics, consumerism). I think the cyberpunk label is used too freely and for some people it just means "cool neon lights" and I hope my game doesn't just stick to that side of cyberpunk.
The first chapter of the game has the main characters doing a dataheist from a small company that recently got bought out. Their employer for this job has heard about a prototype the company was developing and wants the relevant files for it but needs you to go in and recover the data. I'm going to have a couple of choices in this chapter but I think they may just purely be textual and based on how you want to approach a conversation. The game is going to be linear (with choices and potentially branching story paths) rather than sandbox. I'm trying to take into account both what I want to do and what I think would appeal to other people and personally I'm not a fan of sandbox games where you have to grind for money or stats before you get to story content. It does increase the playtime but I don't think the value is worth it because it isn't really fun (for me at least).
I hope I have enough time to finish this first version of the game before my break is up. I'm trying to not let perfect be the enemy of good (or released at all haha) and I have been sitting around a lot so I want to use this thread to motivate me to get my head down and put in the work.