Hello everyone, this is an H5 3D online game that I have developed. It can be played on both mobile and PC devices.
The game is called 'Giantess Play' and belongs to Rougelite 3D shooting game. You can select Giantess or LittleMan character to combat
Currently in the v1.0 alpha testing period, which is free, and your data may be lost
v1.0-alpha6 version release:
Main update points:
-Joined the elite melee giantess and elite magic giantess
-Add internal Mod for Elite giantess and Elite giantess's weapon
minor update points:
-Optimize AI: Elite melee giantess will immediately attack once she reaches the target point
-The maximum quantity to be pickup by giantess now depends on the unit volume
-Replaced the goddess building model and made it larger
-Blessing Goddess's reduced movement speed buff has been changed to an increased movement speed buff
-When the little character is pickup, trigger QTE
-After the city level is completed, a door will appear near the player ->enter to end this level
-Adjusted the value of generating the army
-Reduced the collision volume of turrets and armored vehicles
-Fixed the bug where player, wild, enemy giantess often rest
-Fixed bug where hp bar may not disappear
-Fixed the bug that shouldn't play smaller sound after learn passively scale level 1
-Fixed a bug where some content was not translated into English
-After fixing the bug that after the clothes of the giantess character were destroying, switch to little man character and switch back will restor the clothes
-After the little man character falls to the ground, it shouldn't switch roles
-The duration of the combo storm has increased to 2 seconds
-Fixed a bug where pinching and eating may not be effective for all units grabbed when giantess is very large
-giantess's pinch has now calculated two damages
-Fixed the bug where players who use the first person camera control ->switch to little man ->summon the player giantess will have no face
-Added initial ammunition props
-Fixed the bug where the melee unit attack was incorrect when giantess was very large
-Fixed a bug where the melee unit moved back and forth due to slight shaking caused by being hit when giantess was very large
-Optimized pathfinding: using multi-level pathfinding grid
-Optimized the display of a large number of damage labels: using pools+reducing density
-Increased initial height for wild, enemy giantess and elite giantesss due to difficulty upgrades
-Increased Boss's damage
The game is called 'Giantess Play' and belongs to Rougelite 3D shooting game. You can select Giantess or LittleMan character to combat
Currently in the v1.0 alpha testing period, which is free, and your data may be lost
v1.0-alpha6 version release:
Main update points:
-Joined the elite melee giantess and elite magic giantess
-Add internal Mod for Elite giantess and Elite giantess's weapon
minor update points:
-Optimize AI: Elite melee giantess will immediately attack once she reaches the target point
-The maximum quantity to be pickup by giantess now depends on the unit volume
-Replaced the goddess building model and made it larger
-Blessing Goddess's reduced movement speed buff has been changed to an increased movement speed buff
-When the little character is pickup, trigger QTE
-After the city level is completed, a door will appear near the player ->enter to end this level
-Adjusted the value of generating the army
-Reduced the collision volume of turrets and armored vehicles
-Fixed the bug where player, wild, enemy giantess often rest
-Fixed bug where hp bar may not disappear
-Fixed the bug that shouldn't play smaller sound after learn passively scale level 1
-Fixed a bug where some content was not translated into English
-After fixing the bug that after the clothes of the giantess character were destroying, switch to little man character and switch back will restor the clothes
-After the little man character falls to the ground, it shouldn't switch roles
-The duration of the combo storm has increased to 2 seconds
-Fixed a bug where pinching and eating may not be effective for all units grabbed when giantess is very large
-giantess's pinch has now calculated two damages
-Fixed the bug where players who use the first person camera control ->switch to little man ->summon the player giantess will have no face
-Added initial ammunition props
-Fixed the bug where the melee unit attack was incorrect when giantess was very large
-Fixed a bug where the melee unit moved back and forth due to slight shaking caused by being hit when giantess was very large
-Optimized pathfinding: using multi-level pathfinding grid
-Optimized the display of a large number of damage labels: using pools+reducing density
-Increased initial height for wild, enemy giantess and elite giantesss due to difficulty upgrades
-Increased Boss's damage
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