- Mar 14, 2020
- 326
- 767
Hey party people,
I'm trying to add a simple screen where MC can drag a vibrator over different parts of a character and give her the time of her life. I'm using Drag and Drop for the vibrator icon so that whenever the draggable vibrator icon is hovered over the droppable body part, a simple response occurs. Currently, I can get the vibrator to drag around the screen and even get a reaction when it lands on the droppable spot using the following:
screen buzz():
imagemap:
ground "buzz ground"
draggroup:
drag:
drag_name "pussy"
xpos 0.42
ypos 0.68
child "buzzdrop"
draggable False
droppable True
drag:
drag_name "wand"
xpos 0.55
ypos 0.1
child "magicwand"
draggable True
droppable False
drag_offscreen True
dragged drag_placed, draggedsound
Unfortunately, when the draggable gets dropped on the droppable, it just jumps to the screen before. When I try commands to the droppable like
dropped Jump("buzzdone")
or
hovered Show("hoverbuzz")
I get errors like: _call_() takes exactly 1 argument (3 given)
I've watched online tutorials, but nothing has given me the answer. What's the simplest code to make this happen?
Thanks so much!
I'm trying to add a simple screen where MC can drag a vibrator over different parts of a character and give her the time of her life. I'm using Drag and Drop for the vibrator icon so that whenever the draggable vibrator icon is hovered over the droppable body part, a simple response occurs. Currently, I can get the vibrator to drag around the screen and even get a reaction when it lands on the droppable spot using the following:
screen buzz():
imagemap:
ground "buzz ground"
draggroup:
drag:
drag_name "pussy"
xpos 0.42
ypos 0.68
child "buzzdrop"
draggable False
droppable True
drag:
drag_name "wand"
xpos 0.55
ypos 0.1
child "magicwand"
draggable True
droppable False
drag_offscreen True
dragged drag_placed, draggedsound
Unfortunately, when the draggable gets dropped on the droppable, it just jumps to the screen before. When I try commands to the droppable like
dropped Jump("buzzdone")
or
hovered Show("hoverbuzz")
I get errors like: _call_() takes exactly 1 argument (3 given)
I've watched online tutorials, but nothing has given me the answer. What's the simplest code to make this happen?
Thanks so much!