How does Xenorav make hand interactions look so realistic?

_Doux

Member
Game Developer
Jun 20, 2023
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Hey guys :giggle:

I’m trying to figure out how Xenorav does certain hand interactions in Heart Problems. In these images, you can see the MC grabbing a woman’s butt realistically, lifting her dress a bit, and touching her intimately with the fabric reacting over his hand. The way the hands interact with the body/clothing looks super natural.

I’ve been searching on Google, but I also wanted to ask here... does anyone know how this is done? I’d really appreciate any tips!

hp10.PNG hp9.PNG hp8.PNG hp7.PNG hp6.PNG hp5.PNG hp4.PNG hp3.PNG hp2.PNG hp1.PNG
 

jamdan

Forum Fanatic
Sep 28, 2018
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He probably either uses Blender or Zbrush to sculpt those types of details. Especially the clothing interactions.

You can look on this channel for Zbrush to Daz stuff, although they aren't NSFW. But the idea is basically the same.

 
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drapak12

Member
Jul 7, 2018
190
492
Cloth interaction can be done with Daz dforce engine.
Body pressure looks like done with high resolution mesh. G8 and G9 morphs or smooth modifications are calculated according to base resoution and do not looks so good. I think this reders are created with zbrush or blender as jamdan said.
They can be either done with HiRes geograft body parts. There are some HR breasts and glutes for G8 but do not remember names. Morphs or smooth modifier on HR mesh looks better. Changing resolution level does not work, it must be done with HR mesh.
Sample done with props (export G8F mesh as an obj with base and HR resolution)
PropDef.jpg PropHR.jpg
Smotth with default G8 prop. Concaves under fingers looks ok but it is hard to obtain convex between fingers.
SmoothDef.jpg
Smooth with HR G8 prop. Convex are more visible, skin looks more natural, especially between ring and pinky fingers.
SmoothHR.jpg
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
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I've used this with fairly decent success:

nicoleXswallowwp2.png

It's pretty easy and free. No bridges or plugins, no Blender. Just a little work with dForce and primitives.
 
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