I like the changes 1.10 so far, but I´d like to make a suggestion:
This phase of each turn seems unneeded and adds extra waste time to every turn of combat, why not remove the extra pop-up menu by moving the choices elsewhere where they make sense?
Make fight the default choice since the RPS based moves with repeats barred mean you´ll want to pick your moves basically every turn, make skip, escape and surrender self-target moves that use all actions of a turn (or put escape/surrender in the bottom right where they should be unlikely to be clicked accidentally), and move repeat last either next to Leah´s card or the bottom right (If it´s not already occupied) for easy access.
(Placement of repeat/other vaguely like this where you could immediately begin picking moves instead of having this menu first. As a bonus it´d mean you can´t accidentally lock yourself out of escaping by clicking fight and then changing your mind since they´re self moves, that might´ve happened once or twice to me already

)
That´s just my 5 cents on it so far, along with a suggestion to change it, though I could easily be alone in this opinion. The fighting itself feels fine, I´m neither particularly positive nor negative about it, but I like it overall.