Unity Light-Space Love - Repopulation Colony: Deep 69 (Sci-Fi RPG) [Development Thread]

TirGerm

Member
Apr 27, 2019
117
134
Wait did the art change?
No, just getting iterated on. You can see it when you compare some of the older sprites in the dialogue sections vs. the newly worked on drinking mini-game and the new pilot simulation.

Might be an issue down the line, when in Version 0.8 the need for a "unified linessa art across all scenes" requires a month of touch ups for all used assets
 
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HoneyLibido

Active Member
Dec 14, 2020
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No, just getting iterated on. You can see it when you compare some of the older sprites in the dialogue sections vs. the newly worked on drinking mini-game and the new pilot simulation.

Might be an issue down the line, when in Version 0.8 the need for a "unified linessa art across all scenes" requires a month of touch ups for all used assets
Oh alright, its been quite a while since I played a version so I was surprised. I DO personally prefer the ones that I can see from the April posts since that was more in line with my initial experience and that was sometime even before those posts.
 

Fallaja

Newbie
Aug 15, 2021
36
31
Sorry if it's weird and dumb question..
Is game progress consider fast corruption system or slow corruption system? sorry if it's dumb question
its been awhile since i played this. and last time i played this might be considering (maybe) "fast"
cheers!
 

Spenser4

Member
Jan 8, 2019
122
190
Sorry if it's weird and dumb question..
Is game progress consider fast corruption system or slow corruption system? sorry if it's dumb question
its been awhile since i played this. and last time i played this might be considering (maybe) "fast"
cheers!
If i remember right, it kind of slow and bit grindy, but maybe last update speed things up, didnt try myself. Altho, protag kind of slut in the past, so if you willing, can return to who she was and beyond.
 

halftilt

Newbie
Sep 10, 2020
89
438
Oh alright, its been quite a while since I played a version so I was surprised. I DO personally prefer the ones that I can see from the April posts since that was more in line with my initial experience and that was sometime even before those posts.
No, just getting iterated on. You can see it when you compare some of the older sprites in the dialogue sections vs. the newly worked on drinking mini-game and the new pilot simulation.

Might be an issue down the line, when in Version 0.8 the need for a "unified linessa art across all scenes" requires a month of touch ups for all used assets
We actually have a few artists working on the project -- right now I'm mostly keeping the artists in separate sections of the game and there are two "main" artists. Mini-games and Game Overs is primarily one artist, and dialogue is another artist.

Down the line, I may take on more artists (I was working with another for the futa section, but that may have fallen through, so I'll need to find another to mimic their style or something close to it), with the goal of having an artist be planet-specific so it's less confusing.

Episode 2, for example, is going to be completely done by our Game Over/Mini-Game artist and in a totally unique section of the game from the rest.
 

halftilt

Newbie
Sep 10, 2020
89
438
Sorry if it's weird and dumb question..
Is game progress consider fast corruption system or slow corruption system? sorry if it's dumb question
its been awhile since i played this. and last time i played this might be considering (maybe) "fast"
cheers!
At the moment, I'd say it's a slow corruption system, with most of the lewd options aside from vaginal/anal available pretty early on.
If i remember right, it kind of slow and bit grindy, but maybe last update speed things up, didnt try myself. Altho, protag kind of slut in the past, so if you willing, can return to who she was and beyond.
Yeah, right now I am debating the corruption system given her past -- I'm leaning towards removing a lot of the grind for unlocking the sex acts and having her be a lot more comfortable with sex at the start, then becoming more slutty as you play. I think given that she's the captain of what's essentially a breeding colony, this approach would make a lot more sense.
 

Spenser4

Member
Jan 8, 2019
122
190
At the moment, I'd say it's a slow corruption system, with most of the lewd options aside from vaginal/anal available pretty early on.

Yeah, right now I am debating the corruption system given her past -- I'm leaning towards removing a lot of the grind for unlocking the sex acts and having her be a lot more comfortable with sex at the start, then becoming more slutty as you play. I think given that she's the captain of what's essentially a breeding colony, this approach would make a lot more sense.
That is true, all factors consider (line of work, outfit, people around, horny aliens), make sense she is treat most kinky stuff like something she is familiar. In other hand, seeng how mc change little by little because of circumstances/battles/events is fun in own right. Corruption genre exist for a reason.
I personally dont have bimbo fetish, so if mc, (who already look like one tbh), starts to jump on every dick right away with ahegao face - that will be huge turn off. So yeah, this thing worth to thought more thoughtful to balance nicely. Altho, less grind is good thing in general.
Sorry if i sounds too negative, just my 5 cents about this matter.
 
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Baggo

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Dec 18, 2017
32
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At the moment, I'd say it's a slow corruption system, with most of the lewd options aside from vaginal/anal available pretty early on.

Yeah, right now I am debating the corruption system given her past -- I'm leaning towards removing a lot of the grind for unlocking the sex acts and having her be a lot more comfortable with sex at the start, then becoming more slutty as you play. I think given that she's the captain of what's essentially a breeding colony, this approach would make a lot more sense.
With breeding colony in mind, you could just start her with the mentality of "sex is for breeding only" Then have her get corrupted into everything else that is antithetical to that. Anal, cum drinking, etc. Then slowly turning the colony from breeding into a sexnasium.
 
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Ayymao

Member
May 1, 2021
170
523
The mind wipe in the beginning allows Linessa to be anyone, regardless of how lewdly she behaved before
 
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halftilt

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Sep 10, 2020
89
438
With breeding colony in mind, you could just start her with the mentality of "sex is for breeding only" Then have her get corrupted into everything else that is antithetical to that. Anal, cum drinking, etc. Then slowly turning the colony from breeding into a sexnasium.
Tbh, this is preeeeetty close to what I have in mind for what the new Linessa will look like. Beyond it being just for "employment purposes", it would be up to the player how degen she becomes.
 

halftilt

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Sep 10, 2020
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11/21 - Episode 2: An Homage to Lustiest Lair

This is a repost from an earlier devlog on my SubscribeStar, I just forgot to crosspost the update here for some reason.

As some of you may know, I am the original creator of a lewd overhaul mod for Darkest Dungeon, called Lustiest Lair. Due to wanting to work on my own game project and running into some issues with not being able to work with my primary artist due to the war in Ukraine, I eventually stopped work on the mod project. Though, one of the mod’s original collaborators, Freya (now known as the Ancestress), has taken on finishing Lustiest Lair with her mod, Lustiest Lair: Expanded.

Anyway, the reason I bring this up is because Lustiest Lair’s always had a special place in my heart and I’ve always wanted to create a section in Light-Space Love that’s a love letter to the mod that started my journey into the NSFW development space. And so, Episode 2 is going to be that love letter.

I feel like I've improved a lot as a developer over the many previous releases and feel that I'm ready to take on a somewhat ambitious project for Episode 2. I've also taken on an animator and an art director in a somewhat "full-time" capacity as well, so I think I have the help I'll need to realize this too. As many of you probably noticed, I've always loved experimenting with this project, with the Pilot Revamp being one of the more recent and ambitious experiments, and I'm feeling pretty good about this next experiment as well.

So, how’s that going to look? Well, I’m going to keep most of the story a secret until the first release, but essentially, as episode 1 bridges into episode 2, the basic story is that the crew unwittingly agreed to play a “game” where the stakes are much more real than it seems.

The setting will also be extremely similar to Lustiest Lair, with a re-imaging on how I wanted a lot of the mechanics to function to serve that setting, but since I was limited due to the nature of, well, it being a mod in another game’s engine, I’ll be able to better represent that here.

Also, you won’t be playing as Linessa for this section – although she will be present, she’ll be playing more of a supporting role for this section. Episode 2 will be following Leslie instead, who's essentially the intern of Deep 69, and due to unfortunate circumstances is the only one that can endure what lies within the dungeon. She will take on the role of the party’s Conjurer as Linessa and other crew members from Deep 69 that find themselves in this world must support her from the sidelines.
leslie_witch.png


I made the decision to change the protagonist for this section for a few reasons, but the main two being that I've always wanted to spotlight other characters and you also won’t be restricted by Linessa’s L.O.V.E. level or corruption, especially since none of the previous systems that were introduced in episode 1 will be present in this section. The events will have an effect on the main game’s progress and story, but everything else will pretty much be its own thing.

I’ve already sketched out how most of the systems will work, and in future devlogs I’ll be giving a more detailed breakdown of each one. But just to give a brief overview of some of what you can expect in Episode 2:
  • Persistent status effects, with many that will alter Leslie’s sprite and follow her around during combat and travel, including pregnancy, some light BDSM gear and “creatures” that will attach to her.
  • An entirely dice-based combat, event and choice system.
  • Dungeons with increasing difficulty and progression.
  • Downtime activities to earn currency, reduce lust and remove conditions.
The section is planned to have at least 3 regions with its own boss, each representing a region inspired by Lustiest Lair with references to enemies and lore that appeared in the original mod along with some new enemies and lore that’s entirely unique to this setting.

And, that’s about it for now. I’m really excited to start work on this section. As progress… progresses, I’ll get a better handle on release dates. This is a bit of an ambitious project, so, similar to the release of episode 1, this will be broken down into 5 phases of development – which the roadmap should now reflect.

I also plan on revisiting some earlier sections during Phase 3 of this release cycle, such as finishing up the Pilot Simulation by adding in the missing content -- for example, the fuel just doesn't do anything right now. And the unfinished sections and animations should all be ready by that time too.
 

halftilt

Newbie
Sep 10, 2020
89
438
12/9 - Linessa's Lewd Voice Sound Effects Update

I started working with a voice actress to get some sounds for Linessa, mainly to get sounds for when she’s doing lewd things. I don’t necessarily have plans to add voice acting to the game, but I’ve been mulling it over in my head if I should have some special “cutscenes” or just add them into specific mini-game scenarios to have at least some spoken dialogue.

There’s a lot of dialogue and it constantly shifts with each update – either adding more or removing some, so I’d only feel safe adding in voicework for Linessa when she’s engaged in combat or during a mini-game for the time being.

Either way, the way that these new lewd sounds will be implemented is during only Diplomacy, game overs and mini-games. The way it works is randomized, depending on the activity Linessa is engaged in, there will be a sort of “background” voicework that relates to the activity she’s engaged in. Meanwhile, using certain abilities will also have its own voicework added onto the special effect.

I do plan on adding later implementations to add Linessa’s voice for reactions during dialogue, but for now it’s only added to all the lewd things!

I'm considering adding this as an update before I release the first phase of episode 2, though I'll have more details on both this and on episode 2 towards the within the next 2 coming weeks.

Here’s a few samples of what she sounds like! I hope you like it!
View attachment vgnl_sounds.mp4
View attachment bj_sounds.mp4
View attachment anl_sounds.mp4
 

halftilt

Newbie
Sep 10, 2020
89
438
1/18 - Episode 2 Progress Update
To give a bit of an update, I’m still making progress on Episode 2 for Light-Space Love. Good progress, too! (I think!)

I may or may not have mentioned it before, but the way Episode 2 will work is it’s going to be treated a lot like a “Disk Two”. For those of you old enough to have grown up with games that played off of disks – and even more shockingly, games that had MULTIPLE disks – this will be the second disk for Light-Space Love.

It will be a continuation of the story, and it will be following Leslie, though Linessa will still be making an appearance!

As far as if it will have any bearing on the other game’s save. I don’t know if I can build it in such a way that it can access your other game’s save due to the nature of how Unity handles save files. It would be a nice little treat – but it looks like they’ll just be separate games for now.

Why a separate game?

Well, I feel like I’ve improved a lot as a developer and game designer ever since I started Light-Space Love, and this will let me show off a lot of improvements from what I’ve learned so far – and also dealing with the issue with the first game’s optimization which has made the game’s size unnecessarily bloated.

Also, I wanted an excuse to dive into 3D! And, well, my journey into trying to wrap my head around how 3D works in Unity has taken a bit longer than I thought it would! But I am happy with the progress I’ve made (along with some of my team members) in that realm.

Now, I won’t be using 3D character models (yet), instead I’ll be going for a 2.5D style, with 2D character sprites existing within a 3D world. You can see screenshots of what that might look like below.
screenshot_ll_4.png

I’m not sure what other fun stuff I’ll be able to do with that, but something about it is charming to me, so I’m sticking to it!

I'm still working on Light-Space Love: Episode 1.

In fact, I will be borrowing a lot of the code from the first game (and discarding the bloated code to improve upon it in this version), so the development process shouldn’t look like our first game. This will also mean that I can import a lot of this code back into Light-Space Love: Episode 1 – mainly the new dialogue system which will support Spine Animations! I’ve also got a few animations I’m waiting on, and this should serve as a good project to finish as we wait for those to be completed.

As far as what’s going to take the most time on this project, the biggest source of new development is going to be with the new combat system (which will be dice-based!) and creating the environments for the dungeon crawling section of the game.

I’ve added some roguelite elements to this version, where the dungeon crawling section will have layouts that are randomly generated, along with the encounters randomly placed within that dungeon corresponding to that dungeon’s difficulty level. You can see an example layout below. Excuse the untextured assets.
screenshot_ll_2.png

I’m also going to be working with a pretty complicated character sprite system for this game. The way I’d describe it is that conditions will “stick” to the character and Leslie’s sprite will reflect that.

You can see an example of Leslie below with the pregnant, lactating and collared conditions.
screenshot_ll_3.png

Once we start animating these sprites, I imagine our animator and myself will have quite a lot of work to do in making sure the implementation of this system feels good and is lewd as fark.

I’m working on the combat system next, which I should have something playable as far as a "test build" is concerned once that’s finished, then I’ll work on polishing the first dungeon by throwing in some encounters and texturing the dimned thing.

That’s about all I have today!
 

fgv2

New Member
Mar 22, 2019
6
17
What's your issue with save file interoperability? You're already using JSON serialization, so at worst you should be able to load saves as a JSON object. From there you can update it by treating it as an associative array. For resolving differing Application.persistentDataPath across projects, you could either hard code platform solutions (based on ) or involve the user (e.g. they hit a button in Episode 1 that displays the path, copy the path, switch to Episode 2, paste that path).
 

halftilt

Newbie
Sep 10, 2020
89
438
What's your issue with save file interoperability? You're already using JSON serialization, so at worst you should be able to load saves as a JSON object. From there you can update it by treating it as an associative array. For resolving differing Application.persistentDataPath across projects, you could either hard code platform solutions (based on ) or involve the user (e.g. they hit a button in Episode 1 that displays the path, copy the path, switch to Episode 2, paste that path).
The second solution may be possible, though it would require some extra work from the user which I'm not sure everyone would do, but as far as I know (at least with how I'm understanding saves) the save data's path looks something like this:
%userprofile%\AppData\LocalLow\<companyname>\<productname>

Which would turn into this for episode 1:
%userprofile%\AppData\LocalLow\Halftilt/Episode1

and this for episode 2:
%userprofile%\AppData\LocalLow\Halftilt/Episode2

So, they wouldn't be able to find each other.

At best, I could include an easter egg if someone wishes to import their save manually (or follow the path copying solution).
:unsure:

Edit:
I wonder if it could go one directory up, I haven't tested that, but it may be worth a shot, I'll give an update if it is possible and isn't a permissions nightmare.
 

halftilt

Newbie
Sep 10, 2020
89
438
1/25 - Finding UI Inspiration & Feeling Under the Weather

I've been feeling under the weather lately, so progress on Episode 2 has slowed as a result. I’m not sure if it’s seasonal flu or what, but I’ve been essentially dead (as far as progress on LSL) has been recently.

I’ve mostly been doing work on the combat system, which a lot of time has been spent on figuring out how I want the UI to be – I think I’ve decided on going with a MUCH smaller UI this time.

I’ve been playing a lot of games that I enjoy while I’ve been sick (namely Into the Breach, Risk of Rain 2 and Dicey Dungeons) and have been taking some notes on UI design from those and other games I've just been watching Let's Plays of. And a good UI really doesn’t need take up that much real estate and it they just keep the important information front and center.

We’ll see if what I’m cooking is readable (since that’s always been my worry as someone who wants to support mobile devices as well).

Other than that, I do have some good news. I had worked on a dancing mini-game for Light-Space Love: Episode 1 before I moved onto the episode 2 stuff.

I was going to include that in a larger update, but I may just instead decide to package that into its own update and release that while I continue to work on Episode 2.

Here’s some teasers of what’s been done on the mini-game so far.
bj_gif.gif bj_gif_2.gif
It’s pretty much ready to go live – all that’s left is adding in the story portion for this mini-game.