- Nov 30, 2017
- 23
- 6
Hello,
I’m working on an RPG Maker MZ game. The story is inspired by the popular anime Shield Hero. It will be a 18+ game, and I have a couple options to approach it, so I’m looking for feedback.
General story: Guy or Gal is summoned into a fantasy world, but ends up being betrayed due to some prejudice from the king/princess. Protagonist is falsely accused of doing something bad, so he/she has to run it solo without support, and loses trust in people. Protagonist gathers allies through purchasing slaves or taking a risk allying with people. He/she builds up their ability to trust slowly over time and clears his/her name. Monster girls are invading periodically during this story, so protagonist is focused on training. Protagonist also has a fatal flaw depending on class chosen.
Planned Scene Times: Game Over Monster Girl Scenes, Companion Scenes, Prostitutes (Similar to Monster Girl Quest Paradox)
Do you think having story/character options that impacts what unlocks you can have is better than a linear story that allows you to unlock scenes at your leisure? The first option would require multiple playthroughs to unlock all scenes.
If you were supporting the development of a game, would you prefer a bunch of scenes without animation or a moderate amount of scenes that are lightly animated?
When you are playing these games, do you prefer there to be a strong story line with lots of backstory/lore/character development, or do you prefer a lighter story with more focus on the scene dialogue?
Do you prefer random battles or enemies with sprites that run around/ chase you?
Current Progress: First 5 scenes complete, 1 Animated, Game Has Intro Complete - Think it’ll take a month or two to get alpha for chapter 1 out. If you have any good resources you can share to speed up the development process, that would be a big help.
Thank you,
Isekai Gaming
I’m working on an RPG Maker MZ game. The story is inspired by the popular anime Shield Hero. It will be a 18+ game, and I have a couple options to approach it, so I’m looking for feedback.
General story: Guy or Gal is summoned into a fantasy world, but ends up being betrayed due to some prejudice from the king/princess. Protagonist is falsely accused of doing something bad, so he/she has to run it solo without support, and loses trust in people. Protagonist gathers allies through purchasing slaves or taking a risk allying with people. He/she builds up their ability to trust slowly over time and clears his/her name. Monster girls are invading periodically during this story, so protagonist is focused on training. Protagonist also has a fatal flaw depending on class chosen.
Planned Scene Times: Game Over Monster Girl Scenes, Companion Scenes, Prostitutes (Similar to Monster Girl Quest Paradox)
Do you think having story/character options that impacts what unlocks you can have is better than a linear story that allows you to unlock scenes at your leisure? The first option would require multiple playthroughs to unlock all scenes.
If you were supporting the development of a game, would you prefer a bunch of scenes without animation or a moderate amount of scenes that are lightly animated?
When you are playing these games, do you prefer there to be a strong story line with lots of backstory/lore/character development, or do you prefer a lighter story with more focus on the scene dialogue?
Do you prefer random battles or enemies with sprites that run around/ chase you?
Current Progress: First 5 scenes complete, 1 Animated, Game Has Intro Complete - Think it’ll take a month or two to get alpha for chapter 1 out. If you have any good resources you can share to speed up the development process, that would be a big help.
Thank you,
Isekai Gaming