4.50 star(s) 155 Votes
Jul 1, 2018
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not really. a lot of games become very successful with this teasing scheme. there's really no downside from a devs perspective: more subs, less work, and you can milk for YEARS before the average patreon supporter dumbass realizes they're being taken advantage of

the only foolish part is these devs could simply finish their game and release it on steam and probably make way more money for doing zero ongoing work instead, and this would be less morally gross, but alas
I've seen devs doing the worst of both worlds. They stop working on the game with yearly (if not longer) brief updates while releasing an early version on Steam, calling it first season/chapter/episode and rarely going further. It's not uncommon these days.

AVN is still a niche. I don't think you make that much on Steam with a general audience in comparison with Patreon where you can amass a fanbase/cult of devout followers willing to pay you monthly for not much work.
 

SymbioticLife

Member
Mar 17, 2019
365
3,528
Its wild to me the people who yap the most in this thread are the biggest whiners. You could just move on, but porn addiction is too real I suppose.

Feedback for the last update from paying patreons was mostly very positive. While we dont know what happens yet in the update, Anya banging a BBC already would be throwing out any pretense of story or character development to satisfy people who mostly dont even pay to play the game and would quickly move on when they got what they were waiting for. Im sure we all know it will happen, but while Im sure it might be a foreign concept to someone who spends hours a day gooning, narrative matters to many of us.

Anya has never watched Maki with another guy, BBC or not. In fact we've yet to have a real sex scene with Maki at all. Just a handjob.

Admittedly the one somewhat legitimate complaint in all the large amount of nonsense is the dev time has been lengthy. But CG is always stepping up in the quality game and I happen to know hes been applying depth controlnet that Abyss (and a tiny bit myself) helped set him up with. I think the effects of this will be very positive on the visual continuity and overall impact of scenes.

CG gives refunds to patreons who feel they were misled or scammed. But by and large we are a satisfied bunch, no other product here offers the same level of visuals. And Im not talking about just the art, which of course is AI. But the way scenes are composed.

I just cant imagine spending hours of my life over months getting upset about a porn game. I advise a walk on the beach, or touching grass.
 
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SymbioticLife

Member
Mar 17, 2019
365
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not really. a lot of games become very successful with this teasing scheme. there's really no downside from a devs perspective: more subs, less work, and you can milk for YEARS before the average patreon supporter dumbass realizes they're being taken advantage of
As somebody who actually works on these sort of teasing scenes... you have no clue what you're even talking about. Ironically a lot of teasing type scenes are actually much harder to do with AI than a sex scene. Having Vi get her back blown out by a neighbour is not particularly hard, I'm sure given CG's attention to detail it would be done very well, but it's not harder or even as hard as many significantly less hardcore types of scenes.

There continues to always be a level of commentary around things people in this thread do not remotely have the knowledge to really comment on.

I'm currently working on just such a scene for SoA, and there are hurdles I have to overcome that would not be there if I was just having a girl get slammed, which is really not all that hard (although, to make it stand out/look unique is more time consuming).

Quick insider info into SoA discussions, because I can't claim I know the same for MNGF. But not once have we talked about pacing in terms of how well we can milk patreons. But rather in terms of how to make things somewhat narratively coherent while still having enough for people to chew on. I very much doubt CG thinks in those terms either.
 

SymbioticLife

Member
Mar 17, 2019
365
3,528
are you able to make a post without constantly mentioning that you work on these games?

who cares lol
Well, I comment when it's relevant because people make commentary about how difficult AI/controlnets/editing is without knowing anything about it.

If a random person were making commentary about the migration patterns of birds, without knowing anything actually about them. And a ornithologist read their comment they might take the time to educate. That's what I'm doing. You can take the knowledge or not.
 

ilkit1234

Newbie
Aug 12, 2022
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Well, I comment when it's relevant because people make commentary about how difficult AI/controlnets/editing is without knowing anything about it.

If a random person were making commentary about the migration patterns of birds, without knowing anything actually about them. And a ornithologist read their comment they might take the time to educate. That's what I'm doing. You can take the knowledge or not.
work harder
 
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SymbioticLife

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Mar 17, 2019
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i work for an AI company lol
Which doesnt mean you know anything about it's NSFW applications... given that almost no AI company actually involves itself in such things.

I mean you clearly don't know these things when you try to imply that sex scenes were avoided due to difficulty.

But if you do know I'd love to see your catalogue of renders, clearly because it's so easy give me an AI image of 5 unique characters at a table sititing together, then alter their poses and expressions in a coherent manner to create a scene. You can use photoshop or controlnets as you will.

You are after all an expert at this, and it's easy. So it won't be a problem I'm sure.

Also saying "I work at an AI company" is meaningless What sort of AI company, what work do you do there? Do you work with LLM's? Image generation? What is the work you do? Are you the janitor?
 
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idkmanerally

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May 2, 2023
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Which doesnt mean you know anything about it's NSFW applications... given that almost no AI company actually involves itself in such things.

I mean you clearly don't know these things when you try to imply that sex scenes were avoided due to difficulty.

But if you do know I'd love to see your catalogue of renders, clearly because it's so easy give me an AI image of 5 unique characters at a table sititing together, then alter their poses and expressions in a coherent manner to create a scene. You can use photoshop or controlnets as you will.

You are after all an expert at this, and it's easy. So it won't be a problem I'm sure.
what does ANY of this have to do with a dev milking on patreon?

go proofread some porno scripts bro
 

yourmomma

Active Member
Apr 4, 2018
927
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Which doesnt mean you know anything about it's NSFW applications... given that almost no AI company actually involves itself in such things.

I mean you clearly don't know these things when you try to imply that sex scenes were avoided due to difficulty.

But if you do know I'd love to see your catalogue of renders, clearly because it's so easy give me an AI image of 5 unique characters at a table sititing together, then alter their poses and expressions in a coherent manner to create a scene. You can use photoshop or controlnets as you will.

You are after all an expert at this, and it's easy. So it won't be a problem I'm sure.

Also saying "I work at an AI company is meaningless" What sort of AI company, what work do you do there? Do you work with LLM's? Image generation? What is the work you do? Are you the janitor?
As someone who has dabbled in AI art I can concer it's not as easy as I thought it was going to be. You really do have to micromanage how the AI renders an image and then pic the best or more accurate of your vision of several renders.

It will render some great images at times, but it would be nothing like what you had pictured in your head. Which would be fine if you're just throwing out an image on your art page, but not so much if you're actually trying to use it in a visual representation of a story. Gave me a new respect for AI art used in a story telling manner.
 
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SymbioticLife

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Mar 17, 2019
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3,528
As someone who has dabbled in AI art I can concer it's not as easy as I thought it was going to be. You really do have to micromanage how the AI renders an image and then pic the best or more accurate of your vision of several renders.

It will render some great images at times, but it would be nothing like what you had pictured in your head. Which would be fine if you're just throwing out an image on your art page, but not so much if you're actually trying to use it in a visual representation of a story. Gave me a new respect for AI art used in a story telling manner.
We go beyond just generating and hoping, that's where controlnets and photoshop come in. But yeah I also had to learn the hard way many months ago now that just typing in a prompt and clicking generate is not good enough to make a VN, not a remotely good one anyway. I mean just the other day I was chatting with BCG (not to be confused with CG) about how much time it took him to get a person to hold an object in a certain way, something pony is not particularly adept at understanding even with controlnet.

It becomes frustrating when people belittle the work that goes in after sometimes spending a crapton of time on a single image, there are images that are just generate, quick touchup and move on. Those are the freebies. But a lot of the time a single image can take a lot of time to get just right, and then you have to factor in the time to figure out how to best display that image. CG enjoys the comic book look - "bd" he mentioned to me once although I'm no expert on that terminology - and that also takes time to get right.
 
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abirvg

Member
Sep 13, 2021
451
567
I mean just the other day I was chatting with BCG (not to be confused with CG) about how much time it took him to get a person to hold an object in a certain way, something pony is not particularly adept at understanding even with controlnet.
Have you tried to use 3d for poses, expressions and basic geometry/environment?
//TLDR: I didn't - I'm genuinely curious if it's possible.
 

SymbioticLife

Member
Mar 17, 2019
365
3,528
Have you tried to use 3d for poses, expressions and basic geometry/environment?
//TLDR: I didn't - I'm genuinely curious if it's possible.
Of course we use 3D images sometimes for base poses, well I can't speak for CG on that but certainly that's what of the tools available to us with controlnet. You can sketch your own scene for controlnet, or alter a pre existing one, or you can take something very close to what you already want where very little manual alteration is required (just alteration through prompt/denoise/control net level).
But yeah I mean I've taken single frames from 3D videos even and used those as a base to make an image before, altering as needed.

The thing is if Pony really struggles to comprehend what it's looking at it will struggle even when you have the controlnet, and you have to work around that.
 

abirvg

Member
Sep 13, 2021
451
567
But yeah I mean I've taken single frames from 3D videos even and used those as a base to make an image before, altering as needed.
I meant things like MangaKa, Blender, or Koikatsu.
Things where you have complete control - and can create a scene in minutes. And move around in it to have shots from different perspectives.

Something like this:
 
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palmtrees89

Engaged Member
Jul 3, 2021
2,034
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I meant things like MangaKa, Blender, or Koikatsu.
Things where you have complete control - and can create a scene in minutes. And move around in it to have shots from different perspectives.

Something like this:
Sure you could do that. Doesn't even really need a drawing added to the model (as seen in the video) as AI can do that for you with the loRA's etc provided. It's easier to get an image you want if the base for ControlNet has the right proportions, hair, breast size, facial features (for example) as it plays into what the AI wants to create, but you can basically do it with a bare polygon model from DAZ/Blender etc.

But like Symbiotic said, checkpoints do have their own "limitations" when it comes to certain poses or specific actions you want your characters to be doing in the image, which usually needs more tweaking with Inpaint, Photoshop & Co. depending on the image.
 
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4.50 star(s) 155 Votes