The hard truth about creative work is that working hours doesn't always translate to productivity. You can work your brain off for 12 hours a day and still struggle to move at a decent pace due to various reasons (personal issues dominating your thoughts, stress and anxiety, sleeping disorders, indecisiveness, burnout etc). A writer can be stuck at the brainstorming stage for quite some time before forming concrete concepts and realizing them. I'm not saying that this is an excuse for long development cycle and that everyone should suck it up and keep giving Eva money, but it's ignorant to just blame it on laziness when there are objective reasons slowing the project down. You don't have to support a game with such complications in development and are valid to voice your frustrations over these objective issues but the constant shitting on Eva, calling her lazy or a milker, etc isn't doing any good. The game won't be developed faster just because you say one thing enough times, but it might get easier if Eva manages to deal with whatever is slowing her down.
So you can be happy that you're right and be the one and only who knew all along but everyone ignored unfairly. But instead you seem bitter so I don't think being right means much to you. The question is, what is the way out? Do you have any ideas or is this just talk?