Hordragg

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BigDaddyDom

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I suppose it also has nothing to do with the fact that they're BOTH working on other titles while working on Radiant.
And? They take money and ask for more money claiming it will increase speed of updates, when that's not true. If you want to consider their other projects also then you have to add additional funding for those projects too - that means they are getting about $115,000 a year doing this! That much money, no excuses

A lot of people talk stuff without knowing any background information.
I have a lot of responsabilities that are present from before Radiant.
I do give Radiant priority but that doesn't mean I can just put everything else on hold...
I know. Anybody paying attention knows SirD is the one holding up Radiant, not you
 
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Konstantinus

Engaged Member
Feb 25, 2019
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This game sounds like it gives me something that I did not know I really wanted it. Will download now to be sure to say, that you should please keep it up.
 

Alorth

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And? They take money and ask for more money claiming it will increase speed of updates, when that's not true. If you want to consider their other projects also then you have to add additional funding for those projects too - that means they are getting about $115,000 a year doing this! That much money, no excuses
I live in switzerland, the normal low worker salary is around 65.000 a year, so I'm actually having a normal salary at moment.

I know. Anybody paying attention knows SirD is the one holding up Radiant, not you
He isn't really holding up, all of our games are made with a lot of care and even more Radiant. Quality does take time and everyone knows that. Of course we ain't taking half a year for a update for Radiant, but you need to consider that it is hard to keep a high number of renders made per day, it ends up being random beetween 5 to 15 images, considering a release can be beetween 500 to 800 renders you can calculate more or less the time it takes.
So it would be way easier, me holding down Radiant than it being SirDammed, that being the reason why I still sometimes have to give up some sleep to keep it up.
 

Cartageno

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Dec 1, 2019
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And? They take money and ask for more money claiming it will increase speed of updates, when that's not true. If you want to consider their other projects also then you have to add additional funding for those projects too - that means they are getting about $115,000 a year doing this! That much money, no excuses
No excuses for not working hard. However, creative work cannot be sped up at will, much less so with losing quality. To quote the late Douglas Adams: "I love deadlines. I love the whooshing sound they make as they fly by".

Yes, there are some devs out there who seem to be milking, but that doesn't mean that every dev who does not update weekly is doing so. Have a little patience, this has barely started, so we don't even know what size the update will be when it hits. (There is a statement further up the thread though on what's planned, and that'd be quite a bit more than the "one update a week" crowd will offer.)
 

harem - king

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Feb 26, 2018
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Yes, there are some devs out there who seem to be milking, but that doesn't mean that every dev who does not update weekly is doing so. Have a little patience, this has barely started, so we don't even know what size the update will be when it hits. (There is a statement further up the thread though on what's planned, and that'd be quite a bit more than the "one update a week" crowd will offer.)
The statement by Alorth of making 5 to 15 images a day for 500-800 renders leads to an average (10 per day for 650 renders) of 65 days or a little over 2 months. Which isn't a terrible pace, I'd agree.

However we're nearly 3 months in and the latest status update was that graphics was 35% complete. I do hope you understand that people aren't asking for weekly updates.
 

Alorth

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The statement by Alorth of making 5 to 15 images a day for 500-800 renders leads to an average (10 per day for 650 renders) of 65 days or a little over 2 months. Which isn't a terrible pace, I'd agree.

However we're nearly 3 months in and the latest status update was that graphics was 35% complete. I do hope you understand that people aren't asking for weekly updates.
Yeah totally true :unsure:

By the way, something more off-topic and totally nothing to do with this, have you tried Tales From The Unending Void ?
The animations are amazing, episode four got released two weeks ago. It's from Perverteer and he tends to make a update every two months, so this is just an example.

Of course there were also other games released recently that I have totally nothing to do with. :geek:
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harem - king

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Nah, I never bit into that one. I saw Futa/Trans and the green alien Twilek girl in the preview and noped right out. Are you saying that you're involved with the animations of that game then? Because Perveteer's website explicitly states that he is the sole creator of his games. Sisterly Lust was definitely more in my wheelhouse if you helped on that one. Otherwise, I'm not sure why you're bringing it up, but good luck to ya.
 
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Pitrik

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Nah, I never bit into that one. I saw Futa/Trans and the green alien Twilek girl in the preview and noped right out. Are you saying that you're involved with the animations of that game then? Because Perveteer's website explicitly states that he is the sole creator of his games. Sisterly Lust was definitely more in my wheelhouse if you helped on that one. Otherwise, I'm not sure why you're bringing it up, but good luck to ya.
You have animations thanks to Alorth
 
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Konstantinus

Engaged Member
Feb 25, 2019
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Okay after trying out the game I just say, it very good work but sadly nothing to me. It is just to sad so that my mental health can not take it.
 

Cartageno

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Dec 1, 2019
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The statement by Alorth of making 5 to 15 images a day for 500-800 renders leads to an average (10 per day for 650 renders) of 65 days or a little over 2 months. Which isn't a terrible pace, I'd agree.

However we're nearly 3 months in and the latest status update was that graphics was 35% complete. I do hope you understand that people aren't asking for weekly updates.
Well, apart from the fact that you forgot about days off (like the thing non self-employed people call a "weekend", maybe even a "vacation") and similar, yes, that'd seem behind schedule. But with the other projects next to it, the fact that at this stage graphics probably aren't the only and first thing, and so forth, I'd say it's not as bad as you make it out to be. Also, I don't believe in progress bars or development percentages as a rule (the latter tend to go from 0% to 60% in two weeks, 80% after a month, 80% after 9 months, 85% after a year).

But I don't know, maybe you're right. You still seem kinda impatient to me in this respect, and we gotta agree to disagree here because I rather wait for a good product than get a hushed project meeting the deadline.

By the way, something more off-topic and totally nothing to do with this, have you tried Tales From The Unending Void ?
How the actual eff did I miss this update? Was it featured? Do I need to clean my glasses?
 
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mordred93

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He isn't really holding up, all of our games are made with a lot of care and even more Radiant. Quality does take time and everyone knows that. Of course we ain't taking half a year for a update for Radiant, but you need to consider that it is hard to keep a high number of renders made per day, it ends up being random beetween 5 to 15 images, considering a release can be beetween 500 to 800 renders you can calculate more or less the time it takes.
So it would be way easier, me holding down Radiant than it being SirDammed, that being the reason why I still sometimes have to give up some sleep to keep it up.
I work in IT and there are 2 different phrases we use to describe projects (these games are projects) which apply to the time it takes to craft something new and creative.

* Every project has constraints in resources. Time, Quality, and Money. Pick two. You can never have all 3 in infinite supply and you have to compromise on the 3rd.
* Sometimes, things take as long as they take and throwing more resources at something doesn't make it happen faster. 1 pregnant woman will have a child in 9 months. Having 9 pregnant women simultaneously will not give you that child in 1 month.
 

Cartageno

Devoted Member
Dec 1, 2019
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While we're at business platitudes (even if they're not wrong, they are platitudes):

"There is a 'P' in 'ASAP'"

Which I have to admit I use quite a lot myself. I pride myself on meeting deadlines and with quality work at that, but every so often you get something shoved in with unrealistic time schedules. Especially early in a project when you don't even understand how it's all going to be made, even if you've done similar stuff in the past.
 

Felicityskye

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Jan 8, 2018
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I work in IT and there are 2 different phrases we use to describe projects (these games are projects) which apply to the time it takes to craft something new and creative.

* Every project has constraints in resources. Time, Quality, and Money. Pick two. You can never have all 3 in infinite supply and you have to compromise on the 3rd.
* Sometimes, things take as long as they take and throwing more resources at something doesn't make it happen faster. 1 pregnant woman will have a child in 9 months. Having 9 pregnant women simultaneously will not give you that child in 1 month.
I agree with your first bullet point, which is a great point. But your analogy in your second bullet is a bad comparison.

1 woman can only pump out children every 9 months. But if the goal is 9 children, 9 pregnant women will get you to that goal faster than 1 woman pumping out 9 children.

If I needed to push out 1000 renders, having 10 dedicated PCs doing 100 each, will pump out all 1000 renders in a shorter time than 1 dedicated PC doing all 1000.
 
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Osamabeenfappin

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I'm not really tripping on this update thing. As long as they're coming out on a regular schedule it's all good.
 

Hammerhiem

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Well that was a CM Punk level Pipe bomb.

For myself I don't care if the higher quality productions take longer, Games like Rebirth, Being a Dik, Becoming a Rockstar etc have a higher quality production and necessitate either longer lead times or shorter releases.

I've been waiting for 20 years for a wheel of time TV series, I can wait a couple of months for a Radiant chapter. This VN has teh potential to be S tier and i'd rather it wasn't fucked up by rushing it.
 

Hordragg

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Thank you for the illuminating write-up, SirD!

I've said it before and I'll say it again: your game made quite an entrance and even in it's early stage rivals most of the competition in quality not only of the renders but also (and most importantly!) of the writing. The effort you and Alorth are putting into Radiant while also working on your respective solo projects (and putting in hours for third-party projects) does deserve nothing less than high praise. You rock!
 

iolkj

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Nov 30, 2019
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2) $115,000 a year? :KEK:
Well,
(5612 (RK Studios Patreon) + 382 (Radiant Subscribestar) + 1598 (Eternity Games Patreon) + 2012 (Alorth Patreon) * 12 month = 115248$/year

Now, I know this is not the full picture, especially since Patreon and Subscribestar take their share, but at least I think I see where he got the number.

EDIT: Ok, I admit, I read the wrong number on Subscribestar, it should be 277 which makes it 114k/year, but still close and I didn't include the Eternity Games Subscribestar (though that is just 20$/month?).
 
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iolkj

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Nov 30, 2019
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Sure, I agree it's a misrepresentation. Just wanted to note that just from the raw numbers he's not totally off. And also, I'd totally agree that that amount, even if you could keep it in full, split to two people would probably not be enough for many people to quit their jobs if they live in one of the more expensive parts of the world. Especially given that you can't rely on that money over a long period of time.
 
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BigDaddyDom

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Mar 4, 2020
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*Sigh*
This guy. Considering a quick search of his name shows that he spends 80% of his time on F95Zone complaining about update speeds and delays for various games, I'm scraping the bottom of the barrel here, but I suppose I'll respond.
Ah, I knew you would come out guns blazing with your pals and insults. With the time you spent stalking my posts you could have spent actually working on your project! :LOL:

1) How do you know it didn't increase the speed of updates?
It's called logical reasoning SirD...After two months or so, you mentioned in your OWN dev log that you hadn't even STARTED on renders yet, since the writing wasn't done yet. Only in more recent dev logs did you indicate having started the renders, and we're already at the deadline date you set. Having more equipment wouldn't have sped up updates because it's your writing process that's held that up. You have tons of people on your F95 Polarity page complaining about your slowness and lack of communication. Alorth has even said elsewhere that you are "picky." You yourself have admitted this in other words - you should just own it.

I've told you before that I respect your process as a writer, but you deceive people into believing your updates will be faster with more Patreon $$ when that simply isn't the case. As I've said before, it's not just you - the whole Patreon system is flawed, and devs take advantage of that. In your case, more money for equipment isn't going to make you any less of a perfectionist with your writing. You can afford to be that way though, and to delay deadlines because that money comes to you either way.

2) $115,000 a year? :KEK:
Such a clever meme when you apparently can't do simple arithmetic? Since another user mentioned your other projects should be factored into update speed, then it's only logical that your patreon funds for Polarity/Neko should also be included. Radiant has been raking in slightly less than $6,000 a month for a while now. You combine that to your $1,600 for Polarity and Alorth's $2,000 for Neko Paradise and you get the $115,000 per year. Was that difficult, or do you need me to use a meme?

3) I'm going to provide you with a small tip that will serve you well in life: arguments based purely (or even mostly) on assumption... usually aren't valid (unless your ultimate goal is shouting logical fallacies from the rooftops).
I'm not sure you actually know what a logical fallacy is, especially since most of your post is ad hominem.

4) I've provided ~7 hours of pure story gameplay (aka no filler, probably more if you take into account varying paths), >85 animations, >3,250 images, >15,000 code blocks, >a full-sized (on the larger end) novel's worth of story, and much much more in less than one year as a developer -- my very first year, no less.

This was all while improving & learning, and working a full-time job (58hr weeks, then 36hr weeks, then back to 45hr weeks) for more than 9 months of that year. For Radiant I write the story, the scripts, the code... I handle the marketing and testing, I manage Patreon, SubscribeStar, BuyMeACoffee, Ko-Fi, Itch, GameJolt, and the various other platforms we offer the game on as well as social media.

For Polarity, I work on that game and do all of the aforementioned things 100% solo, with virtually no help, even doing the vast majority of testing on my own.

With all of that in mind (and various other personal things that you don't know, and probably wouldn't care about if I told you)... am I really going to have to listen to your entitled whining every time I visit the game thread? Because if so... then please, for the love of God... keep your "future money." I don't want it. I doubt Alorth does either.

Or is what I said here enough to satisfy your lack of understanding for how games are developed/armchair game development for the time being? Do I need to start writing a report on my daily responsibilities from the last year as well? I'm not sure if you got the memo, my guy, but complaining doesn't make games develop faster.
Your responsibilities in the past and time you used to spend at your other job is irrelevant to what we're talking about now. Also, nobody asked you to write reports on daily responsibilities...but add strawman to your toolbox of logical fallacies. You told people the next update would be in 3 months, and 3 months later you're nowhere near being done, and won't even offer an estimate now. You and your buddies telling people that more patreon $ would have sped that up is just not accurate, as per what I said before.

Yes I know you don't care about MY "future money." Why would you when you have hundreds of other chumps salivating at the chance to pay you without knowing when the next update is going to come? That's my whole point.

You're a fan of our games and I appreciate/respect that. I'm always cordial/respectful/friendly to players and communicate with everyone regularly via Discord. I don't want to alienate you or single you out --
Oh come on now. The intention of your post is to do exactly that...and really? I've seen you being patronizing AF to plenty of posters on here. Heck, you have an entire section/hit list on your discord channel reserved JUST for you to ridicule others that say things you don't like. I fully expect my posts to be highlighted there, if they haven't been already, so your cronies can come at me. Btw, I'm only being a bit of dick here in my response to you because of how much of a condescending dick you were in your post.

Now you've made me write this long response that's going to annoy everyone else. You can keep coming at me with your insults, and I'll keep responding, or you can make everybody happy and focus on that update! :LOL:
 
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