RPGM Succubus Invasion - [DevLog Thread]

Leap Year

Newbie
Dec 13, 2018
16
11
Hello everyone!

I am currently developing a game called "Succubus Invasion" and I'm here to share informations about the game and it's current state.


Overview:
In a world ravaged by the insatiable lust of succubi, humanity teeters on the edge of oblivion. These demonic entities, who's origin of arrival remains shrouded in mystery , have decimated the global population. Just as all seemed lost, humanity got spared when a hierarchical structure was imposed upon the succubus ranks.
Here we meet our Main protagonist. From the moment of his birth, he tried to escape the constant threat of the succubi, but ultimately they captured him.
Now, after five years of enslavement , all hope have been lost, leaving our protagonist trapped in a living nightmare from which there appears to be no escape... Until an expected aid arrives to guide our protagonist towards a possible path of salvation, will he succeed or succumb to temptation?



Engine: RPG maker MZ

Planned Alpha Release Date: October November

Tags planned for alpha release:
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Features:
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Notes:
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Current state of the game:
  • Intro, first "city", tutorial fight has been done.
  • In the following days i will be working on the missing enemies + 2nd city paths

If you are interested in the project and want to support it let me know!

My Discord:
My Patreon:
 
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Leap Year

Newbie
Dec 13, 2018
16
11
Any updates? Looks good so far
Unfortunately the artist fell ill, so i told her to rest and work on the art only when shes fully recovered.

1000107861.png
This sketch we left with before she fell ill.
She is the first low rank succubus the player will meet and also the tutorial one.

Once completed we can start to work on the Intro and tutorial/1st enemy H-scenes.


In the meanwhile I have thought of a new mechanic to add into the game.
Since I don't plan on adding 5k attack/sex moves (it would cause the scenario where the low level moves will just be worthless and will start to stack over and over in the menu), i have created a system where each move after being used, will slowly increase it's damage (pretty much mastering it).
For example If "Make out" deals 100 pleasure dmg, after every usage it will increase its damage by 1 (balancing will be done later on).


This system works also for the skills that will be unlocked by equipping items, so if a certain enemy is too tough early on, the player can just "level up" the moveset
 
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Leap Year

Newbie
Dec 13, 2018
16
11
Update 12/10

The sprite of the first succubus is ready! 1000167743.png
I had originally planned to have each succubus their own H-image per hold + temptation (that means 3 CG per hold mechanic, 1+ cg per temptation event, 1/3 cg per loss), and i still want it that way... However I also want to release the alpha version and receive some feedback.

So I decided to step back a little, create only 1 hold cg, 1 tempt and loss scene, release alpha, work on 2nd succubus, and while releasing the 2nd succubus add the 2nd hold CG.

By then I hope that the feedback received will be enough to set me on the correct path


Starting from tomorrow I will also create a Discord where you guys can ask questions directly in my dms or into the discord channels. I will finally start posting on patreon and use it to show the mechanical side of the game.

The details of each succubus (such as where she can be found and which scenes she will have) will be written on the patreon posts.

That's all for now, have a great day! (⁠・⁠∀⁠・⁠)
 

Kutushmurf

Newbie
Game Developer
Aug 30, 2020
55
46
This looks promising!
Good luck with your project. As a fellow dev on RPGM, if you need some help lemme know!
 
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Leap Year

Newbie
Dec 13, 2018
16
11
Update 14/11

Before anything, I have finally created a :)
If you have anything to ask about the game feel free to join (⁠≧⁠▽⁠≦⁠)



Now back to the game state:


The first enemy Hold CG is finally "completed".

1000182530.png
1000182529.png

As you can tell, the MC in the "completed" one is missing... That's because I somehow managed to forget about creating him beforehand....:cool:

But don't worry because we are already working on that and once hes ready everything gonna be just fine ᕙ⁠(⁠@⁠°⁠▽⁠°⁠@⁠)⁠ᕗ

In the meanwhile, checking back the game, I realized that although clicking around, inspecting every single object for even a useless drop, and searching for secret paths might feel like standard mechanics in most JRPGs to me, they’re not necessarily obvious to everyone. So, in the coming days, I’ll work on adjusting the initial 'tutorial' area to make this feature clearer, so that players understand it and can choose to use it if they wish.



Well, I guess that's it for this update, see ya at the next one!
o7
 
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