Why do devs insist on "reworking" and in the process completely fucking up their games? I can't really think of an instance where it worked out positively in the end, yet just of the top of my head i can think of a few different examples where it wasn't worth it at all.
"Our red string" rework recently got released after months of development time and it was a total letdown imo, the game was fine before that.
"Because I love her" was gonna get a v2 after dev rushed the first game and he's nowhere to be seen for months at this point.
"Summertime saga" I have not played for a while, but judging from the new art and iirc people weren't impressed.
And now I see this game receive the same treatment. It really is fascinating(not in a good way), you would think that devs would've learned by now, but here we are.
I personally think reworks could work, but only after finishing development of the game first and only after that going over and fixing stuff.