- Feb 19, 2019
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Ask here https://thef95zone.info/forums/recommendations-identification.104/Any recommendation for a game in the same kind in term of gameplay or quality of art ?
Ask here https://thef95zone.info/forums/recommendations-identification.104/Any recommendation for a game in the same kind in term of gameplay or quality of art ?
Zero differences for v0.3.55.0 for game play.any noticeable differences in the java and .exe versions?
Is the build withYou must be registered to see the links
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Hayuuu! New monthly!
Quick rundown: we've got the Minotauress Cowgirl art (ride 'em cowgirl!), we've got the Trudy Anal animation (ride 'em...? cowgirl...?), we've got the Dark Knight smug post-anal art, and the ̶f̶u̶r̶t̶i̶v̶e̶ ̶p̶y̶g̶m̶y̶ Campgrounds animation, which has a nice immersive feel to it, and, surprisingly, is the trigger tech for moving on with some of the final, and important, major additions to ToA - those being the World Map finalization and the last two towns. Don't worry too much about "last" and "final" there if you want us to keep working on ToA, because as long as enough people are asking for it, we'll keep making ToA, but we do want to make sure that we've got the complete package, and that involves those things, Evoker, and story mode (which are dependent on those things.
We've also got new scenes for the Minotauress, Trudy, and Ettin, along with music for the newest characters and new foley work.
Navigating the interactive screens is now possible with the keyboard, including a rest hotkey, and we do plan to add gamepad support and probably Steam deck support at some point, so we've been preparing for that. We also have aYou must be registered to see the links-compatible prototype build.
This month is gonna be all survey stuff so we can clear out the backlog, hopefully, and we should be caught up on that roughly by the end of it, especially now that both our animators are at it again!
As always, changelog is below, and download links in the OP. Support Majalis onYou must be registered to see the links!
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Links in the OP!
It's still a prototype build, so likely not as it's still being tested by the dev. Besides, what if there's still issues? You don't want it on full power just because it has the incorrect code for when the player clicks on the Perk Menu.Is the build withYou must be registered to see the linkscompatibility available for download?
Yeah, it's just a way to reduce loading on low-end machines.Preload is quite unnecessary, loading the scenes midgame takes only about 0.5s-2s.
Don't get premature... for some, those 2 seconds can mean the difference between ruin and rapture.Preload is quite unnecessary, loading the scenes midgame takes only about 0.5s-2s.
Only for the premature ejaculatorsDon't get premature... for some, those 2 seconds can mean the difference between ruin and rapture.![]()
Good question actually, that's interestingI play on AMD/Linux/Native Java.
It does not use VRAM.
It uses System RAM on preload, can see the allocation go up in btop.
Probably different case scenario when using nvidia but I sold mine recently so can't test.
PS. Preloading has been broken for over an year now. Search this thread for backtrace and dissect which build broke it.
Holy shit, the Dark Knight is about to give us therapy
- New CBT scene
my device's on the lower end, and i used to have preloader cuz it takes more time to start the game but makes it smoother and less demanding on my device. So I'm sorry for having a shitty laptop that i got for uni and turned it into a paradise for hentai lol. Last time i played the game was about 3.22 irrc mark so it took about 3-4 minutes to preload, now it doesn't want to preload at all so my device heats up after long sessions. The game still works fine but heats up my device. My gpu is on the weaker end, not just weaker but plain useless lol, ram's fine with about 16 gb and storage is half emptyPreloading reaches up to 17GB of memory and 25GB in virtual memory on my machine. Behavior is like this: when i start the game it slowly starts to eat ram, after maybe 45 seconds it fills it all, than it returns to around 2.5 GB memory used. Without it - meaning disabled Preloading - it only takes around 1GB of memory. I don't see the point to use this feature as i have NVME SSD drive capable of ~7000 MB/s read speed. I have also 32GB RAM laptop. And have been using SSD drives on SATA or NVME interface for years now... No need to do some "preloading". I don't think thats also relevant to Microsoft Windows 10/11 versions. I have been using both of them and that Preload worked exactly the same, every time on both of them.
However also more games use technology namedYou must be registered to see the links. That's a real deal feature. Not the Preload which is now nothing more than a ram hogging feature. Although it might be useful feature just to test how much stable is your machine when program is bloating that machines memory.![]()