- Oct 17, 2017
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i find hard to belive you.[...] since I'm big jRPG fan [...]
i find hard to belive you.[...] since I'm big jRPG fan [...]
No it doesn't.Which basically equals "very bad game design".
More than you imply.Less than you think.
In your biased opinion...It's just bloated and overuses standard RPGM combat way too much
Aside from the lack of respawning MOBs and random encounters...and since combat is often mandatory you spend hours and hours looking at most basic jRPG design, that remembers time when Square end Enix were separate companies.
I don't believe that you wanted to like this at all. I also don't believe that you're a big JRPG fan, or a fan of any CRPG, old or new.I really wanted to like this game, I approached it 2 or 3 times, since I'm big jRPG fan and the writing was rather decent, but after 10-15 hours it always felt more like work than entertainment.
day six actually i am trying to redo the whole event using your list.During the Gathering there is a set list of objectives you need to fullfilll in the given timeslots. You have time to do all of them, but some only unlock later during the Gathering. But on some of the days there is a specific event you have to do. So it might help if you explain what day of the Gathering you are currently on.
The available major events not limited to a specific day are:
-Investigate the Fucklords room
-Negotiate with Fheliel
-Talk with the Orc Council
-Sleep in
-Investigate the Lord of Blood (only available after Orc fight day)
-Sneak into castle and talk with Balia (only available after Orc fight day)
-Remove illusion, south in tunnels and explore village
-Talk with succubus council (only available after Succubus hunt)
If there is an orgy happening in the building though, it might be Day 3, I'm guessing? In which case, there should be an event in the Skullcrushers room.
*Sigh*Which basically equals "very bad game design".
No you aint, fake ass fan. You don't even understand the genre. The "bloat" you mention is the whole fun of the game. I'd like to see you play Dragon Quest VII , where there's 100+ hours of just grinding and collecting monsters.I'm big jRPG fan
C'mon, give him a real challenge... Dare him to play Daggerfall without using a guide!No you aint, fake ass fan. You don't even understand the genre. The "bloat" you mention is the whole fun of the game. I'd like to see you play Dragon Quest VII , where there's 100+ hours of just grinding and collecting monsters.
Postepilogue is WIP.I see this game already has an epilogue in the changelog so I take it the game is already complete or at least one of the routes, what content or route is still being worked on?
The sentence you quoted specifically says "completionist route" not just reaching the credits. That being very unlikely without a guide is unavoidable unless the game is based around repeatable levels or is extremely linear without meaningful side content.Which basically equals "very bad game design".
This is only true until you get the first succubus party member maybe 2 hours in at most. From that point on, every permanent party member is unique from each other and definitely more complicated and crafted than the "standard RPGM combat". Those first 2 permanent party members also become much more unique and crafted soon enough.standard RPGM combat
Ok, you keep talking about how it gives all sort of information, without explaining what this information actually is.i don't understand people, if you get the 50% of information out of a statistic is still a good statistical result. it's not a binary.
and we are talking about a very small player base, little number can change a lot in percentual numbers.
and btw 0.34% will be rounded at 0.3% not 0.1%
in fact that make this statistic more relevant. because give you an istant shot of the very recent time. without having the statistics be muddied by historical data.
how many people started/restarded the game for the achivement vs player simply wanting close they playthorugh is insightful data
only added image. in a mostly text story driven jrpg it's not a very useful metric.
the meaning is simple, most of the player are achievement hunter with save all over the place.Ok, you keep talking about how it gives all sort of information, without explaining what this information actually is.
For instance, what do you make out of the fact the achievement you get for Megail joininig (0.1%) has the same completion rate than the achievement you get from doing early chapter 2 in 15 days (0.1% as well). It's the whole issue, it's not even remotely possible for the completion rate to be similar if it wasn't heavily rounded, and therefore, a figure comparaison is worthless. Not 50% of being useful, just worthless.
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And also the same for this one, which is not compatible with either the thosha walkthrough nor the above achievement:
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disable the cheats that are enabled by default on joiplayHow do you get this to work with joiplay?
Or, given I took screenshots from a place showing 0.1% (on purpose, just to see your reaction), and I can pick a screenshot from another place where it shows 0.0%, the figures are so low and the differences so meaningless it's completely pointless to try to do any analysis out of it, because no, the actual percentages are not equal:the meaning is simple, most of the player are achievement hunter with save all over the place.
or you will never se any significative demografic take the only 15 days to end the open roaming section of chapter 2.
if someone play blind i find hard to think they never do anything secondary in the section, and if you know you will never skip stark and altina.
Still crasheddisable the cheats that are enabled by default on joiplay
Never mind, didn't hit the setting save buttonStill crashed
tell me where i said the number where not rounded? because i cannot find it. [my wordskill in english suck, so it's possible a misunderstanding]Is it so hard to admit the rounding is all over the place?