Snugglepuff

Conversation Conqueror
Apr 27, 2017
7,939
8,596
Which basically equals "very bad game design".
No it doesn't.

There's this thing called "replayability" that used to be an important part of game design, which was instead replaced by a combination of shoving the next one out and implementing "FOMO" mechanics.

Less than you think.
More than you imply.

It's just bloated and overuses standard RPGM combat way too much
In your biased opinion...

and since combat is often mandatory you spend hours and hours looking at most basic jRPG design, that remembers time when Square end Enix were separate companies.
Aside from the lack of respawning MOBs and random encounters...

I really wanted to like this game, I approached it 2 or 3 times, since I'm big jRPG fan and the writing was rather decent, but after 10-15 hours it always felt more like work than entertainment.
I don't believe that you wanted to like this at all. I also don't believe that you're a big JRPG fan, or a fan of any CRPG, old or new.
Particularly given how you've done nothing but complain about this game in this thread, your opinion should be taken with a dump-truck of salt.
 

troublex2

Newbie
Jul 31, 2018
84
78
During the Gathering there is a set list of objectives you need to fullfilll in the given timeslots. You have time to do all of them, but some only unlock later during the Gathering. But on some of the days there is a specific event you have to do. So it might help if you explain what day of the Gathering you are currently on.

The available major events not limited to a specific day are:
-Investigate the Fucklords room
-Negotiate with Fheliel
-Talk with the Orc Council
-Sleep in
-Investigate the Lord of Blood (only available after Orc fight day)
-Sneak into castle and talk with Balia (only available after Orc fight day)
-Remove illusion, south in tunnels and explore village
-Talk with succubus council (only available after Succubus hunt)

If there is an orgy happening in the building though, it might be Day 3, I'm guessing? In which case, there should be an event in the Skullcrushers room.
day six actually i am trying to redo the whole event using your list.
edit i was able to do it this time by changeing the order of objectives. thanks for the help. i needed to wait to use the sleep until the evening of day six.
 
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Lolicon Kami

Well-Known Member
Nov 3, 2019
1,700
2,311
Which basically equals "very bad game design".
*Sigh*

Do you not know what a traditional JRPG is? Back in my days we had to go buy walkthroughs for video games at the bookstore, and we liked it, because that's the type of game it is. Nowadays, alot of that is free, but that's the whole point of the game.

Not you cup of tea, don't play. Hearing you speak is like hearing someone bitching about every X-Box game having a "Very Bad Game Design" because you need to drop 400 bucks to even set up the game

I'm big jRPG fan
No you aint, fake ass fan. You don't even understand the genre. The "bloat" you mention is the whole fun of the game. I'd like to see you play Dragon Quest VII , where there's 100+ hours of just grinding and collecting monsters.
 
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Autismo01

Member
Sep 3, 2017
130
281
I see this game already has an epilogue in the changelog so I take it the game is already complete or at least one of the routes, what content or route is still being worked on?
 

Bob Jared

Active Member
Sep 22, 2017
667
535
Which basically equals "very bad game design".
The sentence you quoted specifically says "completionist route" not just reaching the credits. That being very unlikely without a guide is unavoidable unless the game is based around repeatable levels or is extremely linear without meaningful side content.

standard RPGM combat
This is only true until you get the first succubus party member maybe 2 hours in at most. From that point on, every permanent party member is unique from each other and definitely more complicated and crafted than the "standard RPGM combat". Those first 2 permanent party members also become much more unique and crafted soon enough.

The rest of your comment is just an issue of bad taste. And that's okay. Everyone has different tastes.;)
 

mahligl

Newbie
Jan 22, 2023
64
218
So, given that we're that deep in the discussion, I have a question for you: Is The Last Sovereign close to the JRPG tradition — or some veins of it — narratively? I'm not familiar with these games, so for me the point of comparison is WRPGs, like something by Chris Avellone or Brian Mitsoda. But maybe it's just that I'm clueless about the other tradition.
 

Nedara

Newbie
Oct 1, 2017
46
43
i don't understand people, if you get the 50% of information out of a statistic is still a good statistical result. it's not a binary.
and we are talking about a very small player base, little number can change a lot in percentual numbers.

and btw 0.34% will be rounded at 0.3% not 0.1%



in fact that make this statistic more relevant. because give you an istant shot of the very recent time. without having the statistics be muddied by historical data.

how many people started/restarded the game for the achivement vs player simply wanting close they playthorugh is insightful data



only added image. in a mostly text story driven jrpg it's not a very useful metric.
Ok, you keep talking about how it gives all sort of information, without explaining what this information actually is.
For instance, what do you make out of the fact the achievement you get for Megail joininig (0.1%) has the same completion rate than the achievement you get from doing early chapter 2 in 15 days (0.1% as well). It's the whole issue, it's not even remotely possible for the completion rate to be similar if it wasn't heavily rounded, and therefore, a figure comparaison is worthless. Not 50% of being useful, just worthless.

1740468633433.png
1740468656341.png
And also the same for this one, which is not compatible with either the thosha walkthrough nor the above achievement:
1740468724730.png
 
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Fulminato

Well-Known Member
Oct 17, 2017
1,428
1,212
Ok, you keep talking about how it gives all sort of information, without explaining what this information actually is.
For instance, what do you make out of the fact the achievement you get for Megail joininig (0.1%) has the same completion rate than the achievement you get from doing early chapter 2 in 15 days (0.1% as well). It's the whole issue, it's not even remotely possible for the completion rate to be similar if it wasn't heavily rounded, and therefore, a figure comparaison is worthless. Not 50% of being useful, just worthless.

View attachment 4585485
View attachment 4585488
And also the same for this one, which is not compatible with either the thosha walkthrough nor the above achievement:
View attachment 4585490
the meaning is simple, most of the player are achievement hunter with save all over the place.
or you will never se any significative demografic take the only 15 days to end the open roaming section of chapter 2.
if someone play blind i find hard to think they never do anything secondary in the section, and if you know you will never skip stark and altina.
 

Nedara

Newbie
Oct 1, 2017
46
43
the meaning is simple, most of the player are achievement hunter with save all over the place.
or you will never se any significative demografic take the only 15 days to end the open roaming section of chapter 2.
if someone play blind i find hard to think they never do anything secondary in the section, and if you know you will never skip stark and altina.
Or, given I took screenshots from a place showing 0.1% (on purpose, just to see your reaction), and I can pick a screenshot from another place where it shows 0.0%, the figures are so low and the differences so meaningless it's completely pointless to try to do any analysis out of it, because no, the actual percentages are not equal:
1740507928219.png
1740507862075.png
Is it so hard to admit the rounding is all over the place?
 
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gervid

Member
Apr 26, 2020
123
63
I stop playing after reading the guide were unsure where to proceed, haven't load it since, totally forgot where my last save is.

Welp, I could play blind, but due to the scale of this game, I want to enjoy it with a guide.
Never expect I would enjoy reading mountain of text from a guide like I used to be when I was a teen playing RPGs.

Chef kiss :love:
I think I made a mistake somewhere, gonna restart my playthrough.
Nah, deleting hours of play is nothing compared to feeling of conquest going through the correct path I wanted to be.


Also, Nalili best girl (y)
(when the guide say there will be funny dialogue, it did make me laugh so much that I almost choke)
 
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Fulminato

Well-Known Member
Oct 17, 2017
1,428
1,212
Is it so hard to admit the rounding is all over the place?
tell me where i said the number where not rounded? because i cannot find it. [my wordskill in english suck, so it's possible a misunderstanding]

what i said, even with few very small number you can deduct useful insight and trend from the data.
large and complete dataset are better, but even from this you can gain something.
 

Nedara

Newbie
Oct 1, 2017
46
43
My issue was with the fact you called the whole thing " good statistical result " from which you could get "useful insights". Again, what "useful insights" are you able to get from figures which can change from zero to non-zero figures depending where you are looking at the data? Is the amount of people having done the early ch 2 in less than 15 days close to the amount of people having recruited Megail, since in one place it's perfectly equal (0.1% vs 0.1%) when in another it's infinitely higher (0.0% vs 0.1%)?
Why is the figure of "you have recruited all unique orcs" is higher than "you have recruited Nalili"? In which universe it's technically possible?
1740681482671.png

You can get all sort of insights from figures as long as a single, extremely important condition is fulfilled: these figures have to be reliable. Current steam achievements figures are not. Period.
 
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