really, what exactly did you expect them to use for a manifest in an html5 app?
Literally anything else. Well, if there
is anything else, which is honestly it's own problem with the HTML5 ecosystem.
impressive. you have found LICENSE.electron.txt.
Indeed, thank you for pointing out the obvious even more than me somehow.
wait until you learn that their repo for flash version was and still is completely open on github. well, open for viewing and cloning at least.
Yeah? Kinda hard to miss, though considering they've long since moved on from Flash it hardly seems problematic. Unless they left stuff in it that could get them in legal trouble.
you think running a random .exe from an unknown source but with full knowledge that it was written in holy C or even rust is more secure?
Of course not. No ecosystem is truly safe from malware. I never even
tried suggesting such an insane thing.

it's only insecure in the context of simplifying running untrusted code from the web.
Are...you dumb or just too young to remember? Flash wasn't complete garbage, I think we'd all know that. Even JavaScript was a security nightmare in the early days...cross-site scripting attacks
almost don't happen anymore for a reason. But at the very least JavaScript doesn't
literally require access to potentially critical parts of your system. For something that ran random code from the internet
automatically that made it extremely easy to spread malware to unsuspecting victims. And no, unless you're connecting to an insecure site, JavaScript can
not conduct the same kind of attacks that Flash could.
I'm not saying it didn't have its benefits, I mean it was part of Adobe's suite of tools, obviously it was useful. I also understand that the switch was likely particularly hard on the devs...especially going from a closed-source system to
anything else. All I was saying, in a spoiler literally named "Somewhat Irrelevant Speculation", is it's odd that an actual professional wouldn't have switched sooner over a longer period of time. I know this game is old, but it's not
that old.
Again, though, this was just all random speculation, mostly just me writing word salad out of my thoughts as they came along. Hence the spoiler, to save space and the sanity of those who don't care.
why do incorporate squirrel or lua?
First, they were the only examples I could think of off the top of my head, so not literal suggestions. Just similar things so people understood I'm talking about a scripting language and not a programming language.
Second...because those languages were actually designed to handle this kind of thing? Sure, JS certainly can run all the logic for a game, but it sure as hell wasn't designed to. A lot of that has to do with how Node runs, but Node is basically JS now so that seems like a bit of a moot point. Everything JS runs on Node, without exception, yes even considering that other runtimes exist.
Also, I'm not sure I'd say support for JS is better? It's just more numerous, which means there's a lot of garbage to sort through. Compatibility is a maybe? For languages literally written in some variation of C, which is most of them, that's only a problem if you rely too heavily on OS-specific API calls to do things. Everything can run C...it's literally the programming languge of programming languages, I don't know what
doesn't trace its origin back to C. You could say Node is more widespread, but that's just slightly less burden on development. If you're at all competant the end user should never notice the difference.
best of luck with that. with any luck and good diligence, you'll realize the scale of the effort in under a month.
Such negativity... But thanks anyways. I'm sure the scale of a small book (Well, a novel perhaps, we'll see) will somehow scare me soon enough.