In general, you can take the basic mechanics of the Instagram game, but you still need to come up with something of your own.I’m brainstorming ideas for mechanics, like an Instagram clone. If you’ve got any cool ideas and wanna share, I’m all ears.
My idea is to develop a sandbox game with RPG elements that simulates the experience of using a smartphone. It would feature apps like messaging, social networking, and more.In general, you can take the basic mechanics of the Instagram game, but you still need to come up with something of your own.
I looked at your screenshots and saw that your game is more focused on mobile devices.
So you need to come up with game mechanics so that they are convenient for a mobile phone.
To be honest, the task is quite difficult.
Well, about the sandbox, this is a very controversial point, because it is very difficult to create a real sandbox.My idea is to develop a sandbox game with RPG elements that simulates the experience of using a smartphone. It would feature apps like messaging, social networking, and more.
The gameplay mechanics would be similar to those of other interactive stories. It’s challenging because of the limitations, but it’s essentially the same as other games.
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The screenshot shows how it would look on PC, but it's all just a prototype. Nothing is final.
Maybe sandbox isn’t the right word, and to be honest, I’m not sure how to integrate RPG elements into this type of story. This isn’t my first Twine game; from a coding perspective, this project is very simple. However, the storytelling side is a different matter. Luckily, I’m not working alone—I have a partner who takes care of that part. I’m a programmer, and I focus on getting the most out of Twine. In this prototyping stage, I’m looking for crazy ideas that might be interesting.Well, about the sandbox, this is a very controversial point, because it is very difficult to create a real sandbox.
What's the fun of the sandbox?
You give the player complete freedom of action and create the basic rules of the game mechanics.
Trying to make an rpg system already imposes restrictions on the gameplay and on the player himself, so it's not worth it.
Therefore, as I said, trying to combine an rpg and a sandbox is stupid.
Therefore, it is probably easier to make the basic elements of an rpg - namely statistics and a set of quests.
You can even make it a bit of a linear game or give it a choice, such as the path of love and corruption.
But the main thing to remember is if this is your first game project, try to start with something simple.
This will simplify the work on the game itself and its development.
With each new game and when you have work experience, raise the bar of your game.
I understand you will have sex scenes with the characters?Maybe sandbox isn’t the right word, and to be honest, I’m not sure how to integrate RPG elements into this type of story. This isn’t my first Twine game; from a coding perspective, this project is very simple. However, the storytelling side is a different matter. Luckily, I’m not working alone—I have a partner who takes care of that part. I’m a programmer, and I focus on getting the most out of Twine. In this prototyping stage, I’m looking for crazy ideas that might be interesting.
Yes, with 3D renders. (I don’t handle that part—I just code the game. My partner takes care of the story and renders.)I understand you will have sex scenes with the characters?
Will the sex scenes be repetitive? Even if not, I would consider implementing these scenes from a visual code point of view.Yes, with 3D renders. (I don’t handle that part—I just code the game. My partner takes care of the story and renders.)