So good. I so enjoyed reading through the first two chapters. This easily slots into my Top 5 ongoing projects.
Compelling characters, interesting dynamics. It is so easy to get invested, to care about these characters, their problems and their asperations. Turns out that a shortcut to making compelling characters is to give them concrete motivation, a point seemingly neglected by the vast majority of amateur VN creators.
The eroge scene were hot, while being very appropriate and believable. Renders are better than average, and the problems they do have (artifacts with the hair and color grading) exist almost certainly for other very good reasons (manageable render times and image size); cause they want to be able to churn out consistent work on a manageable schedule. What I'm saying is they're not strictly mistakes, rather they're smart compromises.
But what probably does if for me the most is the author's voice, which is distinctive and clear. The dialogue is really good, and helps breath real life in the characters; but it's not all just dialogue. Having internal monologues, having the narrative show the internal thoughts of multiple characters, is a great way to bring an audience into their headspace without a ton of needless exposition that makes the characters sounds like idiots when they have to say it all out loud. Plus it's generally a sign of a strong creative vision behind things when an author can give voice to the internal lives of their creations; it shows that they've put real time and effort into imagining how their characters think and react to the world around them.
Also, I didn't have a single moment where the game did or said something that broke my immersion (to be fair, this might be different if I knew anything about volleyball, but everything passed the 'sniff test' for this layman at least). The MC having to track everyone down on foot instead of just being given a literal list of contact information that the college certainly has about each and every one of their students is a minor plot hole, but the journey itself plays an important role in the MC's advancement as a character, so it does serve an important narrative purpose. There might have been a better way to square that circle, but it was a minor nitpick that the rest of the overall excellent presentation more than made up for.
So yeah, pretty top tier shit. Not quite ready to topple Mutt & Jeff (Pale Carnations) or Kinderfeld (Now & Then, Interim Domain, ToxiCity) yet, but this is very solid journeyman work. I'd handily put this writing on par with Cosy Creator (Cozy Café), Jestur (Ripples), Stone Fox Studios (Chasing Sunsets), Vertigo (Crimson High), or NeonGhosts (Friends in Need).