- Mar 16, 2024
- 162
- 335
I am at the point in my VN development that I have enough quality content for a two phase release. Phase one, the simple one, is to release chapter's 1 and 2 to itch as a free (donations appreciated), release, I see that as kind of a demo. I've set everything up on Itch ready for me to finish up some final testing and then I will upload.
Chapter 3 is also ready, my plan is to release that plus a adult comic on a platform that will generate income, Patreon most likely, this is the part though I'm a little confused over.
Uncompressed my game files so far are around 4gb, I have chosen .png as my render file format, which is probably a mistake because of the size of the files but I stubbornly want to hang on to the quality here. Itch has a download limit of 1gb which is going to be OK for Chap 1 and 2, as they are uncompressed within that size anyway. But not OK for Chap 3 as the renders are much greater in that one. So releasing to Itch on their paid option, is not an option.
So if I go down the Patreon route for chap 3, does that platform support file hosting internally of 4gb plus (I could split the .zip into parts of course if the limited is on individual file size)? You mention above about using a third party file hosting company but I'm confused how you make that secure and prevent sites, like this one, lol, sharing that file to others. I do understand that a Patreon member could and a lot probably do, take your work and re-upload it to a third party hosting service anyway but I would at least like some form of protection however mild it is.
Should I just wait to do a Steam release instead and forget about Patreon altogether?
A quick note before I get any, greedy game dev remarks. My initial hope was to release this VN totally free, the VN is very niche in it's content, not heavy on the adult side of things especially in the first few chapters so I don't anticipate a huge audience. So I started building with free tools, renpy and DAZ. But "free" is not really "free", as anyone who has touched Daz will tell you. I've had to buy a RTX 4080 Super to be able to render at any acceptable speed and spent literally thousands of $$ on assets for DAZ, couple this with spending ALL my spare time over the last 9 months or so on this, means I need to recover some costs to help a little.
Any advice on how I should best release Chap 3 and beyond (looking to do a half Chap a month, through to the 10 in total) would be much appreciated.
Chapter 3 is also ready, my plan is to release that plus a adult comic on a platform that will generate income, Patreon most likely, this is the part though I'm a little confused over.
Uncompressed my game files so far are around 4gb, I have chosen .png as my render file format, which is probably a mistake because of the size of the files but I stubbornly want to hang on to the quality here. Itch has a download limit of 1gb which is going to be OK for Chap 1 and 2, as they are uncompressed within that size anyway. But not OK for Chap 3 as the renders are much greater in that one. So releasing to Itch on their paid option, is not an option.
So if I go down the Patreon route for chap 3, does that platform support file hosting internally of 4gb plus (I could split the .zip into parts of course if the limited is on individual file size)? You mention above about using a third party file hosting company but I'm confused how you make that secure and prevent sites, like this one, lol, sharing that file to others. I do understand that a Patreon member could and a lot probably do, take your work and re-upload it to a third party hosting service anyway but I would at least like some form of protection however mild it is.
Should I just wait to do a Steam release instead and forget about Patreon altogether?
A quick note before I get any, greedy game dev remarks. My initial hope was to release this VN totally free, the VN is very niche in it's content, not heavy on the adult side of things especially in the first few chapters so I don't anticipate a huge audience. So I started building with free tools, renpy and DAZ. But "free" is not really "free", as anyone who has touched Daz will tell you. I've had to buy a RTX 4080 Super to be able to render at any acceptable speed and spent literally thousands of $$ on assets for DAZ, couple this with spending ALL my spare time over the last 9 months or so on this, means I need to recover some costs to help a little.
Any advice on how I should best release Chap 3 and beyond (looking to do a half Chap a month, through to the 10 in total) would be much appreciated.