Hey PhazeUFO!I liked the sandbox.![]()
to each their own, i love the concept of this game but i wouldnt play it if it was a sandbox. either way keep up the good workHey PhazeUFO!
I love the sandbox too, don't worry there will be tons of content added with sandbox as well. Chapter 1 is far from over. But I have to admit that grinding days over and over is not everyone's cup of tea, which is understandable. So it would give a good new color and swing to those that take their time and progress through the game until Ch2 that they can choose their orientation and which way they want to progress after. It's a bit of both worlds. Currently I'm planning tó change it up a little bit, but I might change my mind. A lot depends on how well I can execute it if I decide to do so.
Thank you very much for sharing your opinion. I'm glad my initial idea with the sandbox is resonating with someone, very motivating to hear! Best wishes to you.
- CandySH
The sandbox nature wasn't the game's problem at all. The problem is the endless loop of relatively pointless repetitions of the same dialogues, which don't really convey the story in this form and the absence of interactions that make an actual daily routine possible. These are actually adjusting screws that need to be turned. But you don't need to tilt the sandbox to do this. There are many sandbox games, such as "Bright Past" (one of my insider tips), where it works despite the sandbox character. Sandbox can be very good, it just needs to be properly thought out and implemented.Hey PhazeUFO!
I love the sandbox too, don't worry there will be tons of content added with sandbox as well. Chapter 1 is far from over. But I have to admit that grinding days over and over is not everyone's cup of tea, which is understandable. So it would give a good new color and swing to those that take their time and progress through the game until Ch2 that they can choose their orientation and which way they want to progress after. It's a bit of both worlds. Currently I'm planning tó change it up a little bit, but I might change my mind. A lot depends on how well I can execute it if I decide to do so.
Thank you very much for sharing your opinion. I'm glad my initial idea with the sandbox is resonating with someone, very motivating to hear! Best wishes to you.
- CandySH
Hello exazubi,The sandbox nature wasn't the game's problem at all. The problem is the endless loop of relatively pointless repetitions of the same dialogues, which don't really convey the story in this form and the absence of interactions that make an actual daily routine possible. These are actually adjusting screws that need to be turned. But you don't need to tilt the sandbox to do this. There are many sandbox games, such as "Bright Past" (one of my insider tips), where it works despite the sandbox character. Sandbox can be very good, it just needs to be properly thought out and implemented.
Candy is totally right. I know plenty of sandbox games that can be really awesome. You all have to think that it's just version 0.2, the author has a long way to go yet. If done right, a good grinding system with several events that keep you horny and a good ntr story with slow corruption (personal favourite to empathize the feelings when it ends up happening, hope it continues like this in the story not taking into account the bad ends). It is following the good path, so hope to see the next update already.Hello exazubi,
I didn't think that sandbox is a problem and I'm well aware that it just needs more content to be more relevant and enjoyable. I'll take a look on the game you suggested! Thank you very much.
- CandySH
Everyone is happy about new content, that's out of questionn. But content alone is of no use if the game isn't pleasant to play. A sandbox game in particular needs a logical, functioning daily routine in which the grinding and events are cleverly included.Hello exazubi,
I didn't think that sandbox is a problem and I'm well aware that it just needs more content to be more relevant and enjoyable. I'll take a look on the game you suggested! Thank you very much.
- CandySH
I might have phrased myself badly in this case. You say it needs a functional, logical daily routine. To create that you ultimately need content. This is how I see it. You have a base loop and then you fill it up with little bits that makes it colorful. A random event popping up every now and then, that takes place in a different environment that you are already used to. Said event might only happen once so what you choose have some kind of weight, even though it can be easily reloaded for your personally best outcome, still it feels a bit more like a game where your choice matters.Everyone is happy about new content, that's out of questionn. But content alone is of no use if the game isn't pleasant to play. A sandbox game in particular needs a logical, functioning daily routine in which the grinding and events are cleverly included.
I know countless games that actually have brilliant content, but which still failed because the developer couldn't convince them with their game atmosphere.
Let's take another example: Apartment 69. In terms of the idea, it's a really good game. Why is it still not very well received, despite various die hard fans? It's the atmosphere. You just move from one event to the next, but you can't do anything else. In addition, always the same poorly lit background images and background music that makes you more depressed than enjoyable. In the game, outside of the events, you feel like you're in Stephen King's Langoliers. That's exactly the same why almost all real porn games fail: they don't have a pleasant user interface and no atmosphere. The players constantly have something in front of them that bores them. And they spend forever before seeing anything else.
That's the advice I have to give to every developer: First have a good idea, second create a good game atmosphere, third: the the content. If everything else is wrong, the best content is of no use to you.
Hello GrabberWalkie,I really wanna like this game, but it feels too grindy.![]()
https://thef95zone.info/threads/a-debt-paid-v0-2c-candysh.215622/post-14228936 Did I?Icarus Media You have missed this one.
I don't see any changes, they seem like lying statistics, mc sex with the girlfriend, you just have to interact with everyone, bad animations, no sound, you have to participate more.I might have phrased myself badly in this case. You say it needs a functional, logical daily routine. To create that you ultimately need content. This is how I see it. You have a base loop and then you fill it up with little bits that makes it colorful. A random event popping up every now and then, that takes place in a different environment that you are already used to. Said event might only happen once so what you choose have some kind of weight, even though it can be easily reloaded for your personally best outcome, still it feels a bit more like a game where your choice matters.
I know where you are coming from and I believe we are on the same page here, we just explained our views and methods differently. I appreciate your input, as always.
- CandySH
Changes? Have you noticed that the game is still in its very early stages of development? And since my suggestions - yes, they are just suggestions - there hasn't been a single update. So, what changes?I don't see any changes, they seem like lying statistics, mc sex with the girlfriend, you just have to interact with everyone, bad animations, no sound, you have to participate more.