- Sep 14, 2020
- 47
- 40
This Game would be a thousand times better. If it was just a VN.
Anyone able to post the update images from Devs last post?
The idea is not bad, you do tasks while you earn money for the family and they get corrupted, but I think they became more complicated than necessary, apart from the fact that navigating through the house makes you very dizzy and searching for content only makes you go around in circles, this last thing is what made me leave this game.This Game would be a thousand times better. If it was just a VN.
It's surprising finding stuff I requested years later...
Careful, Icarus...It's surprising finding stuff I requested years later...
Oh he just tagged me, re read it now. I was gonna say, I thought I had taste but glad to reaffirm that, thanks bud.Careful, Icarus...
You didn't actually request that one, did you![]()
Hey bud. Just Checking to see if this work with the latest Version or not?Okay, sorry, I accidentally put some of the files into an extra folder that shouldn't be there. Delete the /game/Scenes/Main/MeetingStanley/Intro/ folder, then reinstall the fixed version of the mod here:
Yeah, at this point I wish someone would explain to me why the food/errand thing is making such a fuss among you guys, even though it's 90% skippable, more than someone explaining me how to make it better in their eyes (although it is very appreciated, thank you).The idea sure, the execution is where its at. Two years and most of the work has been reworking the game mechanics and layouts, all this game needs is sandbox movement/time and multiple choice options.
I mean the end result of manually cooking is guiding mood states. You'd get the same result with a menu selecting the meal and getting the cost of the ingredients put on a daily/weekly food bill. No need for a store, shopping or managed food inventory.
So the concept of what the dev wanted is still there. You managing both the meal (mood) and the food budget for the money management aspect.
That ought to be easier for the dev to swing and still let players tailor things their own way.
That's a win win.