mugenshiki

New Member
Feb 13, 2021
1
1
Honestly, I don't really pay attention to stories for most "western" AVN but this is one of the few which made me interested. Mainly for Azraesha because she's my fav Li so far in terms of AVN. But yeah, the pacing is getting horrendous and as much as i love Rae, this is not it man. Just give me a game with her alone and forget about all the bs.
 
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as5354

Newbie
Feb 23, 2024
38
5
I did not expect so many people to reply to me, I can see that this game still has more people concerned, although I have not played, do not understand some things, but have downloaded, just hope that this sandbox is not too difficult.
 

UnDeaD_CyBorG

Well-Known Member
Apr 6, 2018
1,257
731
I think the devs of almost all long-running games tend to have the same problem of the initial inspiration gradually starting to dry up. In fact it's not a problem that only affects game developers, but those in other creative fields too.
With the additional "side"problem of having monthly income as long as you keep it going, which you can't if you just finish it.
At some point, a successful developer will dothis fulltime, depend on it, then hire help.
It's difficult to find the right time to branch off. If they even want to.
But yes, a labour of love only carries so far.
At this point, it's been going so long I am reasonably certain I wouldn't actually be emotionally affected by whatever is revealed.
 

single_guy_from_au

Well-Known Member
Jun 18, 2023
1,094
1,113


0.7 Development Update 31 is up!

A whole month of behind-the-scened stuff, sneak peeks, and an Important Poll inside!

Folks, if you are a Patron, please vote and ideally leave a comment as well!

You don't have permission to view the spoiler content. Log in or register now.
I am not a mind reader, but somehow I know that Lyriel's next wish would be. ;)
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,887
2,327
With the additional "side"problem of having monthly income as long as you keep it going, which you can't if you just finish it.
At some point, a successful developer will dothis fulltime, depend on it, then hire help.
It's difficult to find the right time to branch off. If they even want to.
But yes, a labour of love only carries so far.
At this point, it's been going so long I am reasonably certain I wouldn't actually be emotionally affected by whatever is revealed.
Actually he has that monthly income regardless, you and I both know people don't retract their patreon donations no matter what the fuck happens. Dev could be caught having preschooler diddy parties and he'd still be making thousands off Patreon assuming his page isn't shut down.

This is definitely bloat, but I think it's the narrative bloat of a newbie author afraid everyone will think his twist sucks and so he's spinning the tires pretending he'll reveal it eventually while sweating on the inside and praying to extend the time before he has to actually tell that part of the story.
 

jahall

Well-Known Member
Feb 20, 2019
1,729
1,110
Actually he has that monthly income regardless, you and I both know people don't retract their patreon donations no matter what the fuck happens. Dev could be caught having preschooler diddy parties and he'd still be making thousands off Patreon assuming his page isn't shut down.

This is definitely bloat, but I think it's the narrative bloat of a newbie author afraid everyone will think his twist sucks and so he's spinning the tires pretending he'll reveal it eventually while sweating on the inside and praying to extend the time before he has to actually tell that part of the story.
I think a problem is that when the dev asks his patrons whether they would like some new cool-sounding feature, such as the potion recipes, they almost always say yes, not realising that the effort that goes into that will mean that less time is available for working on the main plot. It's not just this game; I've seen it happen with a number of Patreon games.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,887
2,327
I think a problem is that when the dev asks his patrons whether they would like some new cool-sounding feature, such as the potion recipes, they almost always say yes, not realising that the effort that goes into that will mean that less time is available for working on the main plot. It's not just this game; I've seen it happen with a number of Patreon games.
That's fair. Letting the audience decide what goes into the game is one of those ideas which sounds great on paper, but in practice it's fucking awful. I'm strongly of the opinion the dev should have full creative control of the project.

That doesn't stop feature bloat, but the masses are famously not good at moderation.
 
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