- Apr 1, 2022
- 121
- 744
"Good but useless"?Good animation, but what a useless one... we really needed to see her walking animated.. not like we can imagine her do it since the beginning of the game![]()
I can't tell if you really mean this or are subtlety trolling. It's a 9 second walking animation, not a piece of modern art."Good but useless"?
Proves there's no pleasing some, even if it's all for free. But you're entitled to an opinion, of course.
I think this animation a piece of brilliance, also highly erotic. The subtle movement of hips, bust, hair, expressions etc. Then the perspective and tension as she advances into position.
Time to show applause and critical appreciation, someone worked hard on this.
Is this animation official from L&P?
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No one jokes on such forums ...I can't tell if you really mean this or are subtlety trolling. It's a 9 second walking animation, not a piece of modern art.
L&P says: Well why are you not satisfied, you wanted an animation with Sophia after all. It is true that without sex, you do not want now?
I still prefer the walking animations in some other games.The last one to comes in mind is Alternate Existence.Its actually decent, cloth physics, hair physics, tits jiggling and everything.
I'm dead serious, I also know quite a lot about art and aesthetics, but take that as anecdotal.I can't tell if you really mean this or are subtlety trolling. It's a 9 second walking animation, not a piece of modern art.
I'm dead serious, I also know quite a lot about art and aesthetics, but take that as anecdotal.
Of course you're entitled to the same old negativity we are accustomed to on this forum.
I just believe in praise where praise is due, and an element of gratitude for someones time. Perhaps you might enlighten us with an effort of your own, entirely for free of course.
You know what? I have to admit that this is an absolutely fantastic looking animation. No ifs, ands, or buts, this looks fantastic. For one minute I won't be a critical bitch and I'll give L&P the win.You must be registered to see the links
Hot af
I admit that I was in a rush when I did that experiment.You should improve Sophia's position, because she's in a different place than in this picture
Wow. In my line of work I've grown to be highly suspicious of anyone making such claim.I also know quite a lot about art and aesthetics
While I reckon that there are some very nice animations in many games (the bonus scene among them), **personally** I don't feel the their need in VNs. And in particular in AWAM, which got my attention because of the subtle eroticism, the slow burn and the "showing without showing". Plus a MC decently developed with her emotions and inner thoughts giving a very good immersion. And still, with a lot of space for our imagination to create our version of the story and the characters.Animations in an erotic game are superfluous. That is something of an understatement. If you need animation to experience a little death because your erotic imagination is not enough, then you are either already totally jaded or dangerously close to senile abstinence.
We get a short animation of a beautiful woman. She simply works through our imagination, because she is a purely virtual character, nothing more. Some have wished for something like this after the Jennifer animation. Now you got it and it doesn't matter if Sophia is naked or not because Animations in an erotic game are superfluous!!!!
You ungrateful pirate pack!
You're right to be wary of anyone making such claims about artistry or anything else, and I agree, it was pointless to do so and worthy of ridicule. Anyone can claim to be anyone from their keyboard.Wow. In my line of work I've grown to be highly suspicious of anyone making such claim.
Fantastic analysis, wonderful graphics puts us more in the picture. Thanks.I admit that I was in a rush when I did that experiment.
First I went back and fixed the light direction to be similar to the image.
Please, consider that before today I have logged like 2h of serious use of blender, mostly rendering pre-made assets.
So apologies to Sophia (and everybody in the thread) but I was only able to replace her with a vertical post just to mark her position, which is now very close to the original IMO.
This is a perspective view of the scene *similar* to the origin.
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Top view
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And side view (Sophia POV may be higher than that, the proportions are probably wrong, but the point is that the higher/taller you are the less the view is occluded by that small fence on the edge)
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Now when it comes to render there are many variables to take into account, among which the focal length. Here is a render from that POV with a 17mm focal length which is *approximately*You must be registered to see the links(simplifying a lot the idea).
She may not recognize the face but for sure she can see that there are people other than Aiden.
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The render I did in the other post was with a 36mm (i.e. more zoom in), here is another with 25mm
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So I'd say that she will see the other gang members. And, please, don't take me too serious (never!), for me it's just for fun and now I'm even learning something about blender
Back to the animation, I really liked the cinematic effect he gave to the walk, with the camera backing up following Sophia and slowly getting lower to finally give a view from the bottom up of Sophia in all her splendor when she stops. For sure L&P knows how to create nice scene and chose the right views, now even in the camera motion he's showing a certain taste for these cinematic effects.
if I had to make a small remark, though, is that it would have been more convincing if at the end, when she stop and look at the scene in front of her, her facial expression changed to a different expression to show that she was worried/surprised/whatever of what she saw. That would have given more value to the animation (which, I get it, is to start experimenting with the tools and so on). Maybe it is not visible due to the resolution (as in the details are lost in the video compression).
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I have no idea how difficult it is though, I guess animated expressions are very difficult in blender. I'll let the serious artists speak about that.