- Jul 3, 2021
- 2,039
- 12,658
Just a little reminder.
We're now exactly at the 1 month mark since 0.161 was being released. It's probably gonna be a ~40 day development cycle again.
Just felt like pointing something out: Last update, some people said it took so long to create 140 renders because of the sheer amount of characters used in the scene. So, theoretically, since this update has likely only 2 characters with screen-time, it's either gonna be way more than 140 renders, or something unexpected which took more time to create.
I highly doubt this update will have more than 140 renders, and if none of the above is actually gonna be the case, it would mean he's gotten even slower, right? Can't wait for possible explanations from the usual suspects.
I'm just saying this because some people here recently act like L&P's become "fast" for whatever reason.
Fingers crossed I guess?
We're now exactly at the 1 month mark since 0.161 was being released. It's probably gonna be a ~40 day development cycle again.
Just felt like pointing something out: Last update, some people said it took so long to create 140 renders because of the sheer amount of characters used in the scene. So, theoretically, since this update has likely only 2 characters with screen-time, it's either gonna be way more than 140 renders, or something unexpected which took more time to create.
I highly doubt this update will have more than 140 renders, and if none of the above is actually gonna be the case, it would mean he's gotten even slower, right? Can't wait for possible explanations from the usual suspects.
I'm just saying this because some people here recently act like L&P's become "fast" for whatever reason.
Fingers crossed I guess?