You can't yet. I trust all of us, and the whole world, are waiting for such feature to arrive.View attachment 2430957
Now the question is..How do I lock it to that face and generate a bunch of images from different angles to train a lora or a textual inversion on them?
Try to inpaint only body number of times, choice one and send it to D-ID, make video and get good frames , done!I lock it to that face and generate a bunch of images from different angles
Good idea, but WAY too mechanical. I suppose I could do it with inpaint, but that's too much workTry to inpaint only body number of times, choice one and send it to D-ID, make video and get good frames , done!
Can't you do this with Live Pose in ControlNet?View attachment 2430957
Now the question is..How do I lock it to that face and generate a bunch of images from different angles to train a lora or a textual inversion on them?
I'd argue we've never seen a complete "fly around" of a character, and hence I firmly believe this cannot be done.Can't you do this with Live Pose in ControlNet?
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What about charturner?I'd argue we've never seen a complete "fly around" of a character, and hence I firmly believe this cannot be done.
Here is the context. I bet in DAZ/Blender/HS2 you can clearly make a video showing a spinning charter while you change the environments and clothes. I trust this is what everyone wants to get from AI/SD and this is the big goal. This is truly the distilled ask.
And while I watch the Control Net videos it feels like their end results fall way short of this, although the tech is promising.
But it will probably take SD 3.0 or somesuch together with the next crop of Control Net like tech before we are there.
Indeed, applies to CharTurner too. Once I see a video of a finished product: a chara spinning as outfits and environments change I'll be a believer. Right now, based on my understanding of how SD works, the character is materially affected by changing the environment and their outfit.What about charturner?
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I see.Indeed, applies to CharTurner too. Once I see a video of a finished product: a chara spinning as outfits and environments change I'll be a believer. Right now, based on my understanding of how SD works, the character is materially affected by changing the environment and their outfit.
Awesome stuff.And of course, the moment I say something like XYZ is still far-far away, the "3D mesh" generators start becoming a thing:
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good work, but some of the images are bit questionable, especially the first 2, I would err on the side of caution and remove