Have you ever sat down at a nice all you can eat restaurant and the waitress walks over to you and explains that this restaurant is different from others, the wait staff will bring you as much food as you can handle! You think it's interesting and sure why not, the food on the menu is right up my alley after all! Then you see it, the first plate! The beautiful waitress sets it down in front of you and there’s a nice little cracker with some meat on it, half a bite maybe… You eat it hungrily and to your surprise it wasn't that bad! But then you notice there's no second waitress on their way, in fact it looks like they have forgotten about you, so you wait, and wait, and wait… till you're about to get up and go eat somewhere else. The moment you slide your chair back the same beautiful waitress places another plate in front of you… half a bit of steak stares back at you.
Does this analogy sound long and drawn out? Almost like I wanted to keep you reading for a certain amount of time? Perhaps you would go as far to think I’m wasting your time? Well if you’re thinking about playing An Alchemist's Tale, get ready for all these same feelings to rear their head at every moment.
At first I thought this was one of those tales you hear about all the time within the adult genre, a game with great potential but a Dev caught in their own head, disconnected from feedback, busy making their creation, blind to the world. But alas they seem very active and engaged on here and they own their own thread!? So why is it that all these easy free wins for the dev remain untouched… “What free wins do you refer to?” I hear you cry! Well…
Content progression: There is content here, and good stuff too! The tags don't disappoint and the art is good! But it’s all buried under garbage that you have to sift through like a junky looking for their next hit. Having a game that offers you ANYTHING to do while you wait for the next content beat is a good game, but An Alchemist's Tale almost refuses to offer something to do while you wait, instead it asks you to search like a peasant. No directions to where another scene might be, no icons pointing the way, invisible friendship numbers that aren't met? To fucking bad! All during a 7 day week and you might have missed something because you checked the 7th window on the 3rd floor of the 14th house on TUESDAY not WEDNESDAY! DUU!
Mini-games?: In the history of adult gaming I honestly can't think of a single game that “clicky button fast” and numbers goes “brrrrrr” or “tip tapppy when bar in green” and number does “brrrrrr” or catch the totally fun FPS breaking mushroom flying across your screen so number can go “brrrrrrr” is in any way shape or from fun. No one likes these, literally no one. But here they are? Why? When I talk about free wins this is it. Get rid of these!
Time gated Griiiiiind-ables: Asking a player base to collect 10 bear asses is a staple of gaming, so do it! add it in! No one is unhappy about progressing a plot by exploring your world and searching for the items needed. But to lazily place the item needed and instead of making it interesting just slap a “wait 5 days and btw fuck you” text box on it is just asking people to leave your game… Another insane free win ripe for the taking!
Now what really chaps my ass, is why am I bothering writing this review? Did I get conned into wasting 4 hours playing An Alchemist's Tale? Yes, but that's not the issue. The issue is I can scroll back and see reviews from 3 years ago for V1.0 Alpha and they already pointed out all the same exact shit, all these glaring 0 effort free wins! Seeing the Dev talk about the game being a “labor of love” while disregarding the criticism that I guarantee nails the exact reason 99% of players close his game and leave without a word is infuriating! The fact that you can sum up every issue with this game on a napkin and nothings been done about it for Three whole flipping years makes me want to cry.
And to prove the point?
Ditch the minigames, make collectables a one time thing or move them to contained areas (cave for cave herbs) that are easier to get to (quick travel) so the player can grab as many as needed when needed. Scene / events will always force trigger no matter the day or time when player enters the area / talks to NPC, if player doesn’t have the “friendship is magic” points for the scene it simply tells them AND WHERE TO GET FRIENDSHIP SCORE UP (Very simple text box pops up “would you like to skip to [time of day] for [NPC name] event?). Add a proper hint book or available quests book and where to start them. Clean up / downsize the forest areas by 50% and last but not least to summarize all previous points stop punishing people from enjoying your game. Oh and it's 2025, add a damn gallery. Next patch drops with all that and we can all watch as this game jumps to number one with 500 new subs to boot.
Best of luck,
Does this analogy sound long and drawn out? Almost like I wanted to keep you reading for a certain amount of time? Perhaps you would go as far to think I’m wasting your time? Well if you’re thinking about playing An Alchemist's Tale, get ready for all these same feelings to rear their head at every moment.
At first I thought this was one of those tales you hear about all the time within the adult genre, a game with great potential but a Dev caught in their own head, disconnected from feedback, busy making their creation, blind to the world. But alas they seem very active and engaged on here and they own their own thread!? So why is it that all these easy free wins for the dev remain untouched… “What free wins do you refer to?” I hear you cry! Well…
Content progression: There is content here, and good stuff too! The tags don't disappoint and the art is good! But it’s all buried under garbage that you have to sift through like a junky looking for their next hit. Having a game that offers you ANYTHING to do while you wait for the next content beat is a good game, but An Alchemist's Tale almost refuses to offer something to do while you wait, instead it asks you to search like a peasant. No directions to where another scene might be, no icons pointing the way, invisible friendship numbers that aren't met? To fucking bad! All during a 7 day week and you might have missed something because you checked the 7th window on the 3rd floor of the 14th house on TUESDAY not WEDNESDAY! DUU!
Mini-games?: In the history of adult gaming I honestly can't think of a single game that “clicky button fast” and numbers goes “brrrrrr” or “tip tapppy when bar in green” and number does “brrrrrr” or catch the totally fun FPS breaking mushroom flying across your screen so number can go “brrrrrrr” is in any way shape or from fun. No one likes these, literally no one. But here they are? Why? When I talk about free wins this is it. Get rid of these!
Time gated Griiiiiind-ables: Asking a player base to collect 10 bear asses is a staple of gaming, so do it! add it in! No one is unhappy about progressing a plot by exploring your world and searching for the items needed. But to lazily place the item needed and instead of making it interesting just slap a “wait 5 days and btw fuck you” text box on it is just asking people to leave your game… Another insane free win ripe for the taking!
Now what really chaps my ass, is why am I bothering writing this review? Did I get conned into wasting 4 hours playing An Alchemist's Tale? Yes, but that's not the issue. The issue is I can scroll back and see reviews from 3 years ago for V1.0 Alpha and they already pointed out all the same exact shit, all these glaring 0 effort free wins! Seeing the Dev talk about the game being a “labor of love” while disregarding the criticism that I guarantee nails the exact reason 99% of players close his game and leave without a word is infuriating! The fact that you can sum up every issue with this game on a napkin and nothings been done about it for Three whole flipping years makes me want to cry.
And to prove the point?
Ditch the minigames, make collectables a one time thing or move them to contained areas (cave for cave herbs) that are easier to get to (quick travel) so the player can grab as many as needed when needed. Scene / events will always force trigger no matter the day or time when player enters the area / talks to NPC, if player doesn’t have the “friendship is magic” points for the scene it simply tells them AND WHERE TO GET FRIENDSHIP SCORE UP (Very simple text box pops up “would you like to skip to [time of day] for [NPC name] event?). Add a proper hint book or available quests book and where to start them. Clean up / downsize the forest areas by 50% and last but not least to summarize all previous points stop punishing people from enjoying your game. Oh and it's 2025, add a damn gallery. Next patch drops with all that and we can all watch as this game jumps to number one with 500 new subs to boot.
Best of luck,