Pleevy

Newbie
Nov 23, 2024
52
150
In that way the music continues after loading a save. If people get crazy by the repetition, they can mute the music in preferences without affecting other sounds.
musicalcream.jpeg
Oooooh I'll tell you what I'm gonna do.
I'm gonna do nothing and nobody can stop me! What's at rest cannot be stooooped!! o_O
Well...that was not what I expected. Are you Suuuuuuuuure?
creamadorable.jpeg
Another hand touches the beacon! Like moths to flame, yet another brave soul claims they will finish Babysitting Cream and Aval0x's curse will sap their vitality to satiate the elder gods!
Mmm...
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People still interested in updating this game ? :sneaky:
Can someone summarize what is going on with this project?
I really wanted to add content to this game for years as developer.
2 people I think are currently working on it shadow word porn and gordzilla I think and we kinda just talk here and that's pretty much it for now.
Check with those two if you want to be involved. The more the merrier right?
creamtwins.jpeg
 

FoxyTails

Member
Feb 9, 2020
224
439
they should make a shadow version in bsc instead sonic you play as shadow with twist he can use chaos control to frezz time think of the possibilitys when hes with cream
I guess it's a possibility but let's get a finished bug free version of the game first before thinking about modifications, afterall SWP is creating the AI generated graphics from scratch for the current characters while Gordzilla is concentrating tidying up the code (the mess made by other developers) & redesigning parts to remove existing bugs/glitches.

Having to rewrite the code & redo the graphics for a 'Shadow' main character would be a headache to do IMHO - there are so many different paths for the Sonic character at the moment, having to include just as many for a Shadow character as well ... well that's a lot to think about.

Not sure I'd like the Freeze time bit though... part of the joy of the game is to find the different ways to achieve things.. if you can 'just freeze time & do whatever you like' just seems like a cheaty thing to do

- Maybe Shadow could become a side character like Tails/Knuckles in a (possible) future update ? - maybe something to do with the 'light/dark paths' suggestions thats been made ?? or part of the unknown 'mystery' storyline ?? - who knows
 

DoorFive

Active Member
Dec 3, 2019
526
623
Well...that was not what I expected. Are you Suuuuuuuuure?
View attachment 4545163
Upsetter of status quos, sower of dissent, harbinger of conflict, I, the unexpected jargon spouter does have but one punishment for thou!
Sonic.jpg
Buy me this sonic ice cream! I wanna take those crazy balls and suck that blue boy off his stick.

Edit: this is getting outta hand :giggle: I'll drop out here for fear of facing Eldritch mod magic
 
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Pleevy

Newbie
Nov 23, 2024
52
150
Upsetter of status quos, sower of dissent, harbinger of conflict, I, the unexpected jargon spouter does have but one punishment for thou!

Buy me this sonic ice cream! I wanna take those crazy balls and suck that blue boy off his stick.

Edit: this is getting outta hand :giggle: I'll drop out here for fear of facing Eldritch mod magic
lovely titles.jpeg
Lovely Titles...

soniclol.jpeg creamlicktololi.jpeg
I haven't been able to find a sonic ice cream...Here's a lollipop to tide you over...oops...looks like Cream took it first...

creamsponse.jpeg
This isn't out of hand yet....yet. I'll tell you when it has gotten out of hand!​
 

deadxak

Newbie
Jun 7, 2017
88
39
I have already seen more than one version from different developers and not 10. I have a question. Anyone. When will this game end or will everyone just give up before reaching the end?
 
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Pleevy

Newbie
Nov 23, 2024
52
150
I have already seen more than one version from different developers and not 10. I have a question. Anyone. When will this game end or will everyone just give up before reaching the end?
I suspect the answer requires some...perhaps context? What is an acceptable "end"? For example, there are achievements, and if they all work in game, then getting them all can be an "end." Then there is an underlying story that goes from start to finish in the time frame of the game...so it already has AN end in that sense...but gauging whether it is "good enough" or qualifies as an end in the way you mean, may vary person to person.

If I read things right, those working on it now are looking to "finish" the current iteration up to a level of completion using the current underlying story and general mechanics, while updating the graphics for the naughty players, producing a "complete" version, (Which could qualify as an "end") and as part of doing so, fixing/changing the under the hood stuff in a positive way to be able to expand/make better/make new versions easier.

I cannot speak for them specifically, or this project specifically, but for myself...working on something alone is always hard, and it is easier to "give up before reaching the end" without others for support/interest etc, (or at least funding in some cases/circumstances) and any of those things lacking may have contributed to any number of people picking it up and then letting it go by the wayside.
 

deadxak

Newbie
Jun 7, 2017
88
39
I suspect the answer requires some...perhaps context? What is an acceptable "end"? For example, there are achievements, and if they all work in game, then getting them all can be an "end." Then there is an underlying story that goes from start to finish in the time frame of the game...so it already has AN end in that sense...but gauging whether it is "good enough" or qualifies as an end in the way you mean, may vary person to person.

If I read things right, those working on it now are looking to "finish" the current iteration up to a level of completion using the current underlying story and general mechanics, while updating the graphics for the naughty players, producing a "complete" version, (Which could qualify as an "end") and as part of doing so, fixing/changing the under the hood stuff in a positive way to be able to expand/make better/make new versions easier.

I cannot speak for them specifically, or this project specifically, but for myself...working on something alone is always hard, and it is easier to "give up before reaching the end" without others for support/interest etc, (or at least funding in some cases/circumstances) and any of those things lacking may have contributed to any number of people picking it up and then letting it go by the wayside.
all versions have a beginning and an end when the girl's mother arrives. But what do I mean by the final product? In a visual novel, the visual is important. No animations or anything else are needed. Just instead of a ton of text in some moments. Give pictures. For example, the scene with Knuckles and Cream. Or what happens during the action in front of the TV. That's all.
 
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Pleevy

Newbie
Nov 23, 2024
52
150
all versions have a beginning and an end when the girl's mother arrives. But what do I mean by the final product? In a visual novel, the visual is important. No animations or anything else are needed. Just instead of a ton of text in some moments. Give pictures. For example, the scene with Knuckles and Cream. Or what happens during the action in front of the TV. That's all.
Gotcha. So, by end, you mean a graphically complete iteration. Well...again, its dangerous to speak on behalf of others, but my understanding of those working on it here, is that is the plan, even if I did not express it well in the first response. I said "updating the graphics" which is part of it, but also adding graphics, filling in the gaps of things without graphics. If you go back several pages I think they shared some AI generated content that might suit your fancy.
 
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deadxak

Newbie
Jun 7, 2017
88
39
Gotcha. So, by end, you mean a graphically complete iteration. Well...again, its dangerous to speak on behalf of others, but my understanding of those working on it here, is that is the plan, even if I did not express it well in the first response. I said "updating the graphics" which is part of it, but also adding graphics, filling in the gaps of things without graphics. If you go back several pages I think they shared some AI generated content that might suit your fancy.
I once heard that the best author of LO content was attracted to this game Soulcential. But it seems that this is just a rumor.
 
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Sonic115

New Member
Jul 12, 2020
6
9
Really weird, now it works. I must've made a mistake with caching or something.

So if Gordzilla / SWP are open to non-story related suggestions, I would like to suggest to add this to vars.rpy line 187:
Code:
     play music "audio/music/main_theme.mp3" loop
And to remove "stop music" from living.rpy line 5, otherwise the music stops if you summoned Cream in the living room.

In that way the music continues after loading a save. If people get crazy by the repetition, they can mute the music in preferences without affecting other sounds.
YEEEEEEEEEES THIS IS WHAT I'VE BEEN WANTING. Someone please make this happen!!!!
 
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FoxyTails

Member
Feb 9, 2020
224
439
So if Gordzilla / SWP are open to non-story related suggestions, I would like to suggest to add this to vars.rpy line 187:
Code:
     play music "audio/music/main_theme.mp3" loop
And to remove "stop music" from living.rpy line 5, otherwise the music stops if you summoned Cream in the living room.

In that way the music continues after loading a save. If people get crazy by the repetition, they can mute the music in preferences without affecting other sounds.
Just to add (based on your results) I've found 1 extra bit to change (so far)
in 'script.rpy' line 195 there's a 'stop music fadeout 5.5'
- removing this (seems like you can edit using just notepad++) allows music to play continuously if you start from scratch

So IF you want constant music, try unzipping these 3 files into the /game/ folder - I suggest you back up the original files first just in case - and (hopefully) you should now have constant main music & music when loading in a save


EDIT:
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Pleevy

Newbie
Nov 23, 2024
52
150
Just to add (based on your results) I've found 1 extra bit to change (so far)
in 'script.rpy' line 195 there's a 'stop music fadeout 5.5'
- removing this (seems like you can edit using just notepad++) allows music to play continuously if you start from scratch

So IF you want constant music, try unzipping these 3 files into the /game/ folder - I suggest you back up the original files first just in case - and (hopefully) you should now have constant main music & music when loading in a save
Quechin! Since you have been looking at the code related to music. I was thinking of changing/adding to the repeatable music, maybe take a playlist of songs and make them into a single long mp3, rename it and replace the main_theme.mp3 with it...but I wouldn't want to do so if there were other triggers other than like ending the day that would start it over (meaning only hearing the first song over an over, which defeats the purpose of the change to the file with a longer set of music.) I assume this is an easier DIY fix than asking about coding a playlist/multiple songs for the one item. Note: I had all but forgotten what the music was until I went and poked around in there are you were talking about in the game files, having muted things of this nature by default... :LOL:

creamstretch.jpeg
 

MrFluffums

Newbie
Dec 23, 2024
17
56
Quechin! Since you have been looking at the code related to music. I was thinking of changing/adding to the repeatable music, maybe take a playlist of songs and make them into a single long mp3, rename it and replace the main_theme.mp3 with it...but I wouldn't want to do so if there were other triggers other than like ending the day that would start it over (meaning only hearing the first song over an over, which defeats the purpose of the change to the file with a longer set of music.) I assume this is an easier DIY fix than asking about coding a playlist/multiple songs for the one item. Note: I had all but forgotten what the music was until I went and poked around in there are you were talking about in the game files, having muted things of this nature by default... :LOL:
I can say that code wise, 'buying girl scout cookies' and giving Cream a special hug 15 times will definitely stop the music forcing a reload if you want to have music (as they start playing porn groove music), and I think that's it, but I can't guarantee it.

If you want to be really fancy, you can do:
Code:
$ length_of_music_in_seconds=240 # the length of your custom audio track in seconds
$ starttime = renpy.random.randint(0, length_of_music_in_seconds) # this'll choose a random starting point
play music f"<from {starttime}>audio/music/main_theme.mp3" loop # this starts the music from that point
in vars.rpy to get a different starting point of the music any time you save / load the game (loading the same save should always give the same starting point though, if the document on renpy.random is correct)

Ending the day doesn't restart the music btw, the new day sound is just a sound effect not music, so it doesn't stop the main music.

Disclaimer: I have some experience with Ren'Py now since September, but really only limited to what I've been actively using for my own game. For my own Ren'Py game I basically just have one looping music track, there are no other sound effects (because finding royalty free music / sound effects is a real pain).
 
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