hahahah yes, but there is a big difference between me, Zip and others like him, including Raincess: I didn't promise anything.

I said I didn't have a schedule and that I didn't even know if I would be able to do the project, because I'm still learning things. They already know how to make a game.
But I'm getting happy with how things are evolving. There are some details that I managed to do that I found very interesting: Some of the characters' lines aren't always the same when we repeat the scenes in the sandbox scheme. And I can add infinite lines with the same meaning without having to change the code. It's a detail that I thought gives a little more veracity to the game.
And now I'm trying to organize myself better. I was coding the minigame along with the test renders and the writing. And every time I got lost when putting the code together. So I started making this organizational chart... It's quite challenging to make a game where choices matter and affect the scenes. I'm working with affection and domination points and my intention is to have at least a minimum of strategy to be able to progress. And more importantly: maintaining coherence. For now it's like this
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