As fap material this game is excellent, the story is allright (not much thought put into it but it works for the setting), the artwork is amazing, and there is tons of sex, this game is not stingy about letting you get to the good stuff.
As a game it's not that good though, you get a countdown timer (usually 10 mins), and for that time you gott a click a few buttons to close messages, and switch between modes (work/fuck) and remove or put on clothes.
There's a progress bar, if you can get it to 100% within the time limit you win, if you failed (by getting railed too much and working too little) you lose.
That's the whole gameplay, I'm perhaps making it sound a bit less sexy than it is (the messages are a nice touch at least, and the artwork is fantastic), but as far as gameplay loops go? This is a pretty weak one.
I think this game could be better if it was just reframed a little bit, being locked in to play as long as the countdown timer dictates from the moment you hit play is psychologically unappealing, and for all the time where she's not getting fucked, watching a still image of candace working for about half of that cuontdown (that's 5 minutes looking at the same image, the messages are there to break the monotony of that I suppose) is highly unrewarding.
With the timer thing, there's probably a creative solution to functionally change nothing but reframe it in such a way that it's more appealing,
I'm a bit reminded of something some devs did at some opint, they had a system where if you did not sleep in a bed within X long time you got a debuff. Players hated it. So what they did was lower the default stats to match up with the debuffed stats and then give the players a buff if they slept in a bed that lasted for aforementioned X amount of time. Players loved it. (I think it was WoW actually)
Point being, the how is as important as the what. People don't like passively waiting for time to pass, this can probably be reframed in some way to be more engaging, this countdown feature could be concealed behind a different feature, and also some gameplay elements maybe could be added that would hasten the process so you don't actually have to go the full 10 minutes if you play well; because as some others have said 10 minutes is a little long, and this is not helped at all by the unimpressive gameplay.
As a game it's not that good though, you get a countdown timer (usually 10 mins), and for that time you gott a click a few buttons to close messages, and switch between modes (work/fuck) and remove or put on clothes.
There's a progress bar, if you can get it to 100% within the time limit you win, if you failed (by getting railed too much and working too little) you lose.
That's the whole gameplay, I'm perhaps making it sound a bit less sexy than it is (the messages are a nice touch at least, and the artwork is fantastic), but as far as gameplay loops go? This is a pretty weak one.
I think this game could be better if it was just reframed a little bit, being locked in to play as long as the countdown timer dictates from the moment you hit play is psychologically unappealing, and for all the time where she's not getting fucked, watching a still image of candace working for about half of that cuontdown (that's 5 minutes looking at the same image, the messages are there to break the monotony of that I suppose) is highly unrewarding.
With the timer thing, there's probably a creative solution to functionally change nothing but reframe it in such a way that it's more appealing,
I'm a bit reminded of something some devs did at some opint, they had a system where if you did not sleep in a bed within X long time you got a debuff. Players hated it. So what they did was lower the default stats to match up with the debuffed stats and then give the players a buff if they slept in a bed that lasted for aforementioned X amount of time. Players loved it. (I think it was WoW actually)
Point being, the how is as important as the what. People don't like passively waiting for time to pass, this can probably be reframed in some way to be more engaging, this countdown feature could be concealed behind a different feature, and also some gameplay elements maybe could be added that would hasten the process so you don't actually have to go the full 10 minutes if you play well; because as some others have said 10 minutes is a little long, and this is not helped at all by the unimpressive gameplay.