dna787

Newbie
Game Developer
Mar 4, 2023
22
26
can you make a version without vr support? it seems to fuck with my pc because it requests openxr which my pc has some problem with. I can post the cmd result thing (not a programmer, don't know lingo) if that would help.
Sure, that would be helpful. Also, could you describe the issue in detail? What happens, does it crash? When does it happen, is it on start-up or later when starting the fight?
 

dna787

Newbie
Game Developer
Mar 4, 2023
22
26
It fails to start at all
It might be unrelated to OpenXR. Could you try running the following?
BFP.exe --xr-mode off

That cuts off the OpenXR initialization completely. If it's not OpenXR though I'm not sure why the thing fails. It's probably video card related and what it supports in terms of DX12, but I'm not an expert either.
 

dna787

Newbie
Game Developer
Mar 4, 2023
22
26
It's probably the video card not supporting a lot of things. I'm sorry, not much I can do about it. I'm relying on Godot to do the heavy lifting in this department.

Small ask: could you please edit your posts and use the spoiler tag ([ SPOILER][ /SPOILER] - without the space before SPOILER) for the big output bits? It makes the thread hard to read for everyone as it is now.
 

FckedSilly

Newbie
Aug 30, 2018
69
12
It's probably the video card not supporting a lot of things. I'm sorry, not much I can do about it. I'm relying on Godot to do the heavy lifting in this department.

Small ask: could you please edit your posts and use the spoiler tag ([ SPOILER][ /SPOILER] - without the space before SPOILER) for the big output bits? It makes the thread hard to read for everyone as it is now.
added spoiler tags. ill keep working at it on my own, let you know if i find a way to make it work. Good luck with the dev work!
 
  • Like
Reactions: dna787

FckedSilly

Newbie
Aug 30, 2018
69
12
i think it could be the feature set requirements of your shaders. is there any way you could lower that? or would you consider switching to the Mobile rendering backend, which is less demanding in terms of feature set requirements? I barely understand this, but this is what i was able to find as the likely cause. I am of course, making no demands, just offering feedback.
 

dna787

Newbie
Game Developer
Mar 4, 2023
22
26
i think it could be the feature set requirements of your shaders. is there any way you could lower that? or would you consider switching to the Mobile rendering backend, which is less demanding in terms of feature set requirements?
Try BFP.exe --rendering-method mobile
 

BluJBooty

Newbie
Jun 17, 2024
16
24
I'm going to own this one and say that I'm responsible for the tags, not the mods, and I assure you I'm not a homophobe, but probably ignorant. I'm sorry. Could you please let me know why it qualifies e.g. as lesbian, but not gay, and what it lacks? I'm asking this in the most constructive way possible.

Re: the penises (and other body features too) - I can probably allow for slightly bigger sizes, and I will add it to the to do, but the actual limit is the animations and the morphs on the clothing items. Once you go away too much from the body shapes used in creating the animations, there will be a lot of clipping (you can already see this with the larger bodies during the bearhug animations).
I mostly say that because the mods post a lot of the games, not necessarily their creators (and with the same issues). Gay while in the real world is any homosexuality for tagging it is exclusively MxM (FxF is covered by Lesbian). The reason I say it isn't gay is because the customization is far more in favor of the feminine form. If men are excluded from being truly customizable than you are missing both halves of that Tag. The same thing for Futa, while it is most commonly, if incorrectly, understood as chicks with dicks or dudes with boobs, they have an independent tag and do not need to be added to the gay=everything homosexual phenomena on this site.

Also did you put the tags at the very top of the post, which is what dictates how appears within the filters for the game OR did you only include the tags in the actual post itself in the spoiler hidden tag list.
 

dna787

Newbie
Game Developer
Mar 4, 2023
22
26
The reason I say it isn't gay is because the customization is far more in favor of the feminine form. If men are excluded from being truly customizable than you are missing both halves of that Tag.

Also did you put the tags at the very top of the post, which is what dictates how appears within the filters for the game OR did you only include the tags in the actual post itself in the spoiler hidden tag list.
It's true that there are fewer morphs available for men, but more customization is upcoming. My intention is to have as much customizability as possible, regardless of sex. Please keep in mind though that this is a work in progress, with a lot of things still left to do, and I'm developing it in my spare time as a personal project. I'm trying to work in small increments so people can enjoy whatever I am adding faster, so things might pop up more gradually over time (and still be a work in progress) rather than in a big update 3 months from now, but it will still take some time.

Re: the tags: I added them in the post itself in the spoiler tag list, as per the instructions. The list at the top is likely created automatically from the list of tags I submitted (and matches what the tags I added, just that they're sorted alphabetically).
 

dna787

Newbie
Game Developer
Mar 4, 2023
22
26
alright ive got no clue. ill stop bothering you now...
No worries. It was worth a shot.
BFP.exe --rendering-method gl_compatibility is another option, but if this one doesn't work either then I don't know, it's probably more low level engine stuff that I have no idea how to tackle.
 

BluJBooty

Newbie
Jun 17, 2024
16
24
It's true that there are fewer morphs available for men, but more customization is upcoming. My intention is to have as much customizability as possible, regardless of sex. Please keep in mind though that this is a work in progress, with a lot of things still left to do, and I'm developing it in my spare time as a personal project. I'm trying to work in small increments so people can enjoy whatever I am adding faster, so things might pop up more gradually over time (and still be a work in progress) rather than in a big update 3 months from now, but it will still take some time.

Re: the tags: I added them in the post itself in the spoiler tag list, as per the instructions. The list at the top is likely created automatically from the list of tags I submitted (and matches what the tags I added, just that they're sorted alphabetically).
Understandable, you are only one guy (or girl), so it'll take time. I only left a comment instead of a review because it didn't feel like the game catered to my preferences, I didn't play much (because it didn't), and it is not very fair to the creator to judge their hard work for shit that isn't under their control, i.e. the applicable tags list. I doubt that list was made automatically with A.I. assistance or otherwise, I'm quite certain someone was paid to look over your game and make that tag list as well as ensure that it meets/doesn't abuse the community standards requirement. Likely a moderator for the site.
 

dna787

Newbie
Game Developer
Mar 4, 2023
22
26
Top post updated with the newest version (v0.1.5). Changelog since 0.1.3.1:
  • v0.1.4
    • Added some graphics options, regarding window size and higher resolution for the 3d rendering.
      • Basic gives you a small window
      • Retro pixel art provides a larger window, and rendering is pixelated (this is what has been until now the only rendering option)
      • High detail provides the same larger window, but the 3d renders in high resolution now (probably more GPU intensive than the previous two options)
    • I have some trouble regarding how the UI gets rendered in Godot, so that prevents a more elegant solution. This will have to do for the moment.
  • v0.1.5
    • Added new missionary to straddling, and straddling to missionary action.
    • Expanded dialog support. There are more lines now, depending on context.
    • Fixed the kneeling to straddling animation.
    • Finetuned some actions to last longer.
    • Regain some stamina by decreasing your effort.
Updated Mega
 
4.00 star(s) 1 Vote