I've tried using Blender for the squeeze but after many errors of trying to import it back to Daz studio I settled with Mesh Grabber. Not the best, but I'll get better or find a solution to import the model back to Daz studio from Blender after sculpting.
Very nice, I posted this a while back along with a video link regarding Blender morphs.
The important things are.
- Export from Daz in base resolution. Making certain that the thing you want to edit is the only thing on the screen.
- Import into Blender using OBJ Legacy and settings, see image from my older post, link below.
- Do not delete or add any mesh, because if the geometry count is different to what was exported it will not import.
- Export from Blender using OBJ Legacy and settings, see image from my older post, link below.
- Import into Daz and set Reverse Deformations to Yes.
A helpful Daz plugin to hide everything else for exporting is
You must be registered to see the links
Here's my post with the Blender settings and Youtube tutorial I used.
https://thef95zone.info/threads/being-a-dik-fan-art.29960/post-13253372
I hope this was useful.