Fan Art Being A DIK: Fan Art

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Icekatana

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Jul 9, 2017
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Pillock

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Nov 23, 2019
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Haha, great concept Pillock. I love those socks! Sally is a real firecracker and I can't wait to see what is in story for the next episode.
I used to be ambivalent about Sally, but it's fair to say the last episode she started to grow on me a bit, much like MC is starting to grow on her a bit I think.
 

Jumbi

With my good eye closed
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Feb 17, 2020
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Hi,

Did a little rework on my last render. There's an update to the lighting, the shaders, little changes in expressions, different framing and i made a completely new Josy Model. Feedback is always appreciated:

View attachment 4533500
My main grip is with Josy's skin shading. Perhaps she looks too tanned and also the gloss on her skin looks a bit too much.


Whoever voted "angry" at my commission of Vargas' "V" character blackmailing Sage, I'm guessing you're one of those people who complains on here at every hentai game that shows up with sexual extortion as a plot device.
NTR is not for everybody. Some people hate it. By the way, people, there's an old game available here that, depending on your choices, may hit you like a truck with NTR content: Babysitter, by T4bbo.
 
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Smirv

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Jan 25, 2025
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My main grip is with Josy's skin shading. Perhaps she looks too tanned and also the gloss on her skin looks a bit too much.
Hi, thanks for your feedback. I also wasn't sure if the tan is a little bit too much. For the gloss i chose for the Glossy Layer Weight 0.1, Glossy Reflectivity 0.8 and Glossy roughness 0.3 . Maybe this is already too much?
 
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boobslover88

Member
May 19, 2017
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Whoever voted "angry" at my commission of Vargas' "V" character blackmailing Sage, I'm guessing you're one of those people who complains on here at every hentai game that shows up with sexual extortion as a plot device.
So let me get this straight, out of all of positive vote you got (Somehow) your goanna focus on that 1 guy who negative voted you? that said a lot about you, then it does him.
 

Jumbi

With my good eye closed
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Feb 17, 2020
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Hi, thanks for your feedback. I also wasn't sure if the tan is a little bit too much. For the gloss i chose for the Glossy Layer Weight 0.1, Glossy Reflectivity 0.8 and Glossy roughness 0.3 . Maybe this is already too much?
Hmm... The thing is that a value of 0.1 like yours for the weight of the glossy layer seems small already. Maybe is from the dual lobe specular channel that she is getting the glossy aspect? If I'm not mistaken, for skins with the usual Iray Uber Base shader, the application first applies the dual lobe specular settings. Then, after that, it comes the turn of the glossy layered channel. And finally, on top of that, there's the top coat channel.

Anyway, here, this is the default look of the skin in my preset of Josy.

2025_02_my_josy_preset_with_default_skin_shading.png

And that is with only the first skin shading channel at work: the dual lobe specular. Both the glossy layer and the top coat have zero weight there.

Now that I look at my preset of Josy, she looks pale, honestly. :unsure: Let's try to give her darker skin. I'm no expert and surely there must be more/better ways of doing this, be aware of this. With that said, going through her skin and genitalia surfaces properties, I see that the translucency color is white (255, 255, 255). Giving this property a darker tone (something like 213, 213, 213) will get us this result.

2025_02_my_josy_preset_with_darker_skin_translucency_color.png

And what about the shine of her skin? It looks kinda rough/dry now. Remember what I said before that only the dual lobe specular channel is at work here by default. Let's try to tweak its values then to get something that looks like she went through some skin care treatment, OK? I get the next look by increasing the dual lobe specular weight from 0.65 to 0.90, then by reducing slightly the roughness of the two individual lobes and finally by reducing the base bump of her skin from 5 to 3.

2025_02_my_josy_preset_with_darker_skin_translucency_color_and_moisturized_skin.png

I hope that this information can be of any use to you. :)
 

Smirv

Newbie
Jan 25, 2025
58
960
Hmm... The thing is that a value of 0.1 like yours for the weight of the glossy layer seems small already. Maybe is from the dual lobe specular channel that she is getting the glossy aspect? If I'm not mistaken, for skins with the usual Iray Uber Base shader, the application first applies the dual lobe specular settings. Then, after that, it comes the turn of the glossy layered channel. And finally, on top of that, there's the top coat channel.

Anyway, here, this is the default look of the skin in my preset of Josy.

View attachment 4533998

And that is with only the first skin shading channel at work: the dual lobe specular. Both the glossy layer and the top coat have zero weight there.

Now that I look at my preset of Josy, she looks pale, honestly. :unsure: Let's try to give her darker skin. I'm no expert and surely there must be more/better ways of doing this, be aware of this. With that said, going through her skin and genitalia surfaces properties, I see that the translucency color is white (255, 255, 255). Giving this property a darker tone (something like 213, 213, 213) will get us this result.

View attachment 4533999

And what about the shine of her skin? It looks kinda rough/dry now. Remember what I said before that only the dual lobe specular channel is at work here by default. Let's try to tweak its values then to get something that looks like she went through some skin care treatment, OK? I get the next look by increasing the dual lobe specular weight from 0.65 to 0.90, then by reducing slightly the roughness of the two individual lobes and finally by reducing the base bump of her skin from 5 to 3.

View attachment 4534000

I hope that this information can be of any use to you. :)
Wow, that's awesome! A big big thank you for these informations. I have to say it's all a little overwhelming, especially for a beginner like me :) . But step by step: I already found out that i can set the translucency color to get a darker skintone. But i noticed a strange behaviour when i change the translucency weight afterwards. Per default the translucency weight is at 1.0 in my case. If i now set it to for example 0.8 to dial back the tan a little bit, then i get strange color differences on the head, arms and legs. The skincolor on the arms is brighter than the color on the torso. You can see it here on my screenshot:

Screenshot 2025-02-09 204100.png

I don't know why this is but as you already said it's the wrong way for changing the skincolor anyway.

I tried to just change the translucency color and applied the changes to the specular weight, lobes and the base bump as you said. Works like a charm! Thank you! Although i don't really understand what these values exactly do. What exactly are the specular lobes and the base bump for example?

Sorry for that many questions, maybe i should do some more tutorials :).
 
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Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
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Wow, that's awesome! A big big thank you for these informations. I have to say it's all a little overwhelming, especially for a beginner like me :) . But step by step: I already found out that i can set the translucency color to get a darker skintone. But i noticed a strange behaviour when i change the translucency weight afterwards. Per default the translucency weight is at 1.0 in my case. If i now set it to for example 0.8 to dial back the tan a little bit, then i get strange color differences on the head, arms and legs. The skincolor on the arms is brighter than the color on the torso. You can see it here on my screenshot:

View attachment 4534051

I don't know why this is but as you already said it's the wrong way for changing the skincolor anyway.

I tried to just change the translucency color and applied the changes to the specular weight, lobes and the base bump as you said. Works like a charm! Thank you! Although i don't really understand what these values exactly do. What exactly are the specular lobes and the base bump for example?

Sorry for that many questions, maybe i should do some more tutorials :).
My Josy model also seemed too dark, aka DPCs late Season 2-3 rework, I liked the way better she looked in the early game. Changed the settings through the same surface menu, but I used Transmitted Color - the same palette, but lighter.
Josy_fix.PNG
The dot at the top is approximately what the color was before the changes.
2.PNG
WHITED
 

Tjure

Member
Feb 24, 2022
237
4,483
Wow, that's awesome! A big big thank you for these informations. I have to say it's all a little overwhelming, especially for a beginner like me :) . But step by step: I already found out that i can set the translucency color to get a darker skintone. But i noticed a strange behaviour when i change the translucency weight afterwards. Per default the translucency weight is at 1.0 in my case. If i now set it to for example 0.8 to dial back the tan a little bit, then i get strange color differences on the head, arms and legs. The skincolor on the arms is brighter than the color on the torso. You can see it here on my screenshot:

View attachment 4534051

I don't know why this is but as you already said it's the wrong way for changing the skincolor anyway.

I tried to just change the translucency color and applied the changes to the specular weight, lobes and the base bump as you said. Works like a charm! Thank you! Although i don't really understand what these values exactly do. What exactly are the specular lobes and the base bump for example?

Sorry for that many questions, maybe i should do some more tutorials :).
You can also do it like me. Don't worry too much about skincolor or lighting or what not. Just load the model, pose it and render.
Everything else comes with time.
Important is: have fun! Don't want too much at the beginning. Don't pressure yourself. It will come to you over time. :)

(model by raizen86)

Josy_latex_01_p01.png
 

jimbro

Member
Jan 30, 2022
165
808
You can also do it like me. Don't worry too much about skincolor or lighting or what not. Just load the model, pose it and render.
Everything else comes with time.
Important is: have fun! Don't want too much at the beginning. Don't pressure yourself. It will come to you over time. :)

(model by raizen86)

View attachment 4534732
Who is that ?
 
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Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,702
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Wow, that's awesome! A big big thank you for these informations. I have to say it's all a little overwhelming, especially for a beginner like me :) . But step by step: I already found out that i can set the translucency color to get a darker skintone. But i noticed a strange behaviour when i change the translucency weight afterwards. Per default the translucency weight is at 1.0 in my case. If i now set it to for example 0.8 to dial back the tan a little bit, then i get strange color differences on the head, arms and legs. The skincolor on the arms is brighter than the color on the torso. You can see it here on my screenshot:

View attachment 4534051

I don't know why this is but as you already said it's the wrong way for changing the skincolor anyway.
Interesting. I can't reproduce that behavior on my end. Starting from the default translucency weight at full value (1), I reduced the translucency color from pure white to something darker, as I explained. If I then reduce the translucency weight to, say, 0.58 I get a paler skin tone, but uniform. Like this:

2025_02_josy_058_translucency_weight_darker_color.png

Untitled.jpg

As you can see, I'm changing the values for a total of 10 surfaces. The eight that make the group Skin-Lips-Nails and the two that make the New Genitalia for Victoria 8, which I'm using for my Josy.

I tried to just change the translucency color and applied the changes to the specular weight, lobes and the base bump as you said. Works like a charm! Thank you! Although i don't really understand what these values exactly do. What exactly are the specular lobes and the base bump for example?

Sorry for that many questions, maybe i should do some more tutorials :).
And I'm sorry for not being able to properly answer those questions. My understanding in that regard is more practical and based on my experimentation than on proper knowledge of the science behind it all. Also, English not being my native tongue (I'm from Spain) adds some more difficulty for me to fully understand some things. But to try to give you some kind of an answer, it's not so much what the lobes are that interest me as much as what the roughness implies. For shading, roughness and glossiness are opposites. Increase the roughness of a surface and it will look matte. Decrease it and glossiness will gradually appear on that surface as you do that. The base bump channel value affects the smoothness vs roughness look of a surface. Higher values will make it look rougher and vice versa.

But really, I shouldn't talk much more about things that I don't really know about. In Spain, we have a saying that goes: "Es mejor callar y parecer tonto que abrir la boca y confirmarlo". :KEK:

Geralt showed you another way of playing with the color of the skin. And there are probably even more ways.

And yes, it's always a good idea to see/read tutorials. I'm of the opinion that there's not such a thing as knowing too much. Tjure also gave you good advice there. Just have fun and you will learn things with time and practice.

As a final note, the vendor has at least a couple of products on sale that are all about skin shading at the Daz Store. I'm linking the two I know about below. The first is probably of more interest, generally speaking, as the Iray Uber shader is more common than the PBRskin, at least among fan artists. She has a scientific background, I recall reading. And she has also written an extensive guide on skin shading, included in the first product I link below. If this subject interests you much, you may want to try her products.

https://thef95zone.info/threads/skin-shading-bundle.12388/
https://thef95zone.info/threads/ultimate-pbrskin-manager.79776/
 
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