Ah! I thought there were more. Pretty hard to tell without seeing a front view. I’ll look for it once I’m home. Thanks for your help
You're probably right. I tried a render of Sage with the new hairstyle, it's pretty close to the original. Although I don't think Flora's hair is as wavy as in the preview.I don't think DPC would use any Dforce hair, too much messing about, he'd have to start using timelines, I know it would put me off over 100's or 1000's of renders.
Another hair you could use is the Flora hair.
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I agree, it's much wavier in the original, I tried to recreate the bit circled in green, and none of the morphs did.You're probably right. I tried a render of Sage with the new hairstyle, it's pretty close to the original. Although I don't think Flora's hair is as wavy as in the preview.
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Jill Royce Fanart!
Getting ready for the night!
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some here reccomend to try these values in the render filtering settings, and change the filter from Gaussian to Mitchell.View attachment 4480289
Guys, does anyone know the problem of this noise on render. Daz3d stopped rendering with this noise. What is the cause of it? Or do you know some way to fix it? Sorry for the English, I'm writing through a translator..... It's also my first rendering
First render and you chose water ? Skip water for first few years.View attachment 4480289
Guys, does anyone know the problem of this noise on render. Daz3d stopped rendering with this noise. What is the cause of it? Or do you know some way to fix it? Sorry for the English, I'm writing through a translator..... It's also my first rendering
As VaderEx suggested, but there is probably something much simpler problem first. Go into the "Render Settings" tab and look in "Progressive Rendering". Turn up "Max Samples", "Max Time.", and "Render Quality". Sorry I'd take a screen shot but my rigs are running right now. That wont speed up the render, but it will stop it from ending early with too much noise.View attachment 4480289
Guys, does anyone know the problem of this noise on render. Daz3d stopped rendering with this noise. What is the cause of it? Or do you know some way to fix it? Sorry for the English, I'm writing through a translator..... It's also my first rendering