- Nov 21, 2022
- 1,217
- 5,997
all i can say about this comment is:
It's so comical yet so tragic....
all i can say about this comment is:
Maybe going back to 30FPS for non lewd scenes would helpYou must be registered to see the links
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This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.
I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.
I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.
So, the question that comes to mind right now is how much bigger the episode will get.
I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.
Unfinished writing
Unfinished art
- A hangout.
- Conclusion to a bigger branched scene.
- 11 scenes in a big free-roam.
- Parts of the ending.
- 5 canon story scenes.
- A small free-roam event.
- 3 lewd scenes.
- A couple more scenes for Sage's branch.
- A small scene for Jill's branch.
- Multiple scenes for Isabella's branch.
- Multiple scenes for Josy's & Maya's branch.
- Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
SFX & Music
- Renders and animations for all of the above.
- Renders and animations for 8 other scenes that have already been written.
- Some more SFW animations may be needed on top of this.
Coding & other tasks
- SFX & Music for all of the above, the rest of the episode should be close to completion.
After all this comes the polishing and beta-testing process.
- Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
- The phone gallery needs more art.
- Phone chats have content but need some more.
- A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
- Vault digits need to be placed.
- End of episode report needs to be written.
- The credit section needs to be updated near beta testing.
My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.
It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.
All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
Thank you for your patience.
Have a nice weekend
Dr PinkCake
So in March2025 we will have the choice between AssassinCreedShadow and a story of black gay in feudal Japan or episode11 of Badik...Hmmm my heart is in doubt.You must be registered to see the links
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This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.
I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.
I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.
So, the question that comes to mind right now is how much bigger the episode will get.
I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.
Unfinished writing
Unfinished art
- A hangout.
- Conclusion to a bigger branched scene.
- 11 scenes in a big free-roam.
- Parts of the ending.
- 5 canon story scenes.
- A small free-roam event.
- 3 lewd scenes.
- A couple more scenes for Sage's branch.
- A small scene for Jill's branch.
- Multiple scenes for Isabella's branch.
- Multiple scenes for Josy's & Maya's branch.
- Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
SFX & Music
- Renders and animations for all of the above.
- Renders and animations for 8 other scenes that have already been written.
- Some more SFW animations may be needed on top of this.
Coding & other tasks
- SFX & Music for all of the above, the rest of the episode should be close to completion.
After all this comes the polishing and beta-testing process.
- Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
- The phone gallery needs more art.
- Phone chats have content but need some more.
- A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
- Vault digits need to be placed.
- End of episode report needs to be written.
- The credit section needs to be updated near beta testing.
My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.
It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.
All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
Thank you for your patience.
Have a nice weekend
Dr PinkCake
I'm not gonna lie and speculate that I understand what dpc said in this post because am not a game developer. What I will comment is that he mention is in the end of cycle development. Which means after completing all the unfinished task he needs to test the game for any bugs, coding error and etc. So my speculation that the release will be late December 2024 to early January 2025 if there are no errors or bugs in the game during his testing phase. But if there are some errors or bugs in the game then late January 2025 to mid February 2025 is my estimate which is me being optimisticYou must be registered to see the links
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This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.
I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.
I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.
So, the question that comes to mind right now is how much bigger the episode will get.
I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.
Unfinished writing
Unfinished art
- A hangout.
- Conclusion to a bigger branched scene.
- 11 scenes in a big free-roam.
- Parts of the ending.
- 5 canon story scenes.
- A small free-roam event.
- 3 lewd scenes.
- A couple more scenes for Sage's branch.
- A small scene for Jill's branch.
- Multiple scenes for Isabella's branch.
- Multiple scenes for Josy's & Maya's branch.
- Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
SFX & Music
- Renders and animations for all of the above.
- Renders and animations for 8 other scenes that have already been written.
- Some more SFW animations may be needed on top of this.
Coding & other tasks
- SFX & Music for all of the above, the rest of the episode should be close to completion.
After all this comes the polishing and beta-testing process.
- Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
- The phone gallery needs more art.
- Phone chats have content but need some more.
- A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
- Vault digits need to be placed.
- End of episode report needs to be written.
- The credit section needs to be updated near beta testing.
My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.
It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.
All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.
Thank you for your patience.
Have a nice weekend
Dr PinkCake
Beta testing previously has taken 1-2 weeks at most, and bug fixes have been post-release if there aren't game-breaking issues.I'm not gonna lie and speculate that I understand what dpc said in this post because am not a game developer. What I will comment is that he mention is in the end of cycle development. Which means after completing all the unfinished task he needs to test the game for any bugs, coding error and etc. So my speculation that the release will be late December 2024 to early January 2025 if there are no errors or bugs in the game during his testing phase. But if there are some errors or bugs in the game then late January 2025 to mid February 2025 is my estimate.
This are just my two cents feel free to comment
considering ep1 came out in 2019, and now with 1 episode a year, assuming we have 5 left and it ends on ep16, then yes, it will be 10 years to make.Considering we've seen stuff maintain support despite half the content compared to BAD been delivered (or less) per year he absolutely will still be rolling in money even with 13 months+ development per episode. If you can get over the hard part of gaining support in the first place it seems to take a LOT for them to stop paying en masse.
I remember people joking this will take 10 years to make, I'm thinking it's probably not that far of any more considering there's what 4-5 episodes left to make IIRC.
He ain't gonna make 20 + scenes in 3 months. February is the optimistic estimation.I'm not gonna lie and speculate that I understand what dpc said in this post because am not a game developer. What I will comment is that he mention is in the end of cycle development. Which means after completing all the unfinished task he needs to test the game for any bugs, coding error and etc. So my speculation that the release will be late December 2024 to early January 2025
I also mention in my post a Mid Feb 2025 release date and that is me being optimistic. The December to January 2025 is a wishful thinking that a miracle will happenHe ain't gonna make 20 + scenes in 3 months. February is the optimistic estimation.
Yes.So the only women you can pick between in episode 8 are Jill, Bella, Sage, MJ and "others" which includes Quinn, Envy, Riona etc?
Quinn is technically a Side Girl, but she's showing enough content as the game progresses to potentially move over to main or at least have a specific ending.Oh, Quinn isn't counted as a "main girl" in the series? In the end of episode 8 I couldn't pick her despite having had sex with her in episode 3 (threesome with Riona), episode 4 (on the roof), one time at my place after she was assaulted by Vinny, one time in her room when he hanged out and one time in a threesome with sage during episode 8.
Had no romance going with Jill or MJ at that time.
So the only women you can pick between in episode 8 are Jill, Bella, Sage, MJ and "others" which includes Quinn, Envy, Riona etc?
How about Autumn FallsMy mind wandered to a young Rosario Dawson, but it's not quite right. Much curvier than Kravitz though![]()
I also mention in my post a Mid Feb 2025 release date and that is me being optimistic. The December to January 2025 is a wishful thinking that a miracle will happen
It's 10 weeks till the last Friday of 2024. He has time to create 1298 renders (av. 129,8 from the calculation above). I expect a new year banger.He ain't gonna make 20 + scenes in 3 months. February is the optimistic estimation.
the solution is so simple yet he's so blind to see it:Unfinished art
- Renders and animations for all of the above.
- Renders and animations for 8 other scenes that have already been written.
- Some more SFW animations may be needed on top of this.
That if he doesn’t take his annual December breakIt's 10 weeks till the last Friday of 2024. He has time to create 1298 renders (av. 129,8 from the calculation above).
You got the money and I got the girlsI start to think we truly are maggot brothers, dude
Sure, and only if we consider, that he needs these 1k renders for the rest (I subtracted the two weeks).That if he doesn’t take his annual December break![]()
aren't you confusing DPC with Caribdis? last break DPC took was his vacation back in august, and even then that was his first in 2 yearsThat if he doesn’t take his annual December break![]()