Roger-a-Dale

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May 9, 2024
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If this forum dont want to apply the "abandoned" tag for games that take more than a year to release an update they should have at least a tag that is something like "extremely slow progress" lol
The time limit is 18 months. You would have seen that if you had checked a few pages back. Naturally you didn't bother, but ask yourself this: why would a mod or an admin bother to check this thread for complaints about the abandoned tag, when the commenters can't be bothered to check the last hundred posts? In a couple of days your comment will buried further than you yourself could be bothered to check. So what's the point?
 
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Dec 6, 2017
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Is it really slow though?

Hundred percent I would prefer faster smaller updates, but when it comes to renders per month who's surpassing Pinkcakes?
Im not sure but I it's been a while that i checked this thread so i got surprised it has been so long without an update and thought to make a joke about it lol.

Its quite possible that if you take all renders and divide by days it actually could be among the top (from the updates i played it had a lot content indeed), now here is an idea for someone that has a lot free time, rank all games around here based on that.
 
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Dec 6, 2017
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The time limit is 18 months. You would have seen that if you had checked a few pages back. Naturally you didn't bother, but ask yourself this: why would a mod or an admin bother to check this thread for complaints about the abandoned tag, when the commenters can't be bothered to check the last hundred posts? In a couple of days your comment will buried further than you yourself could be bothered to check. So what's the point?
Wait ... they changed then? Was it not 6 months? Back in the day was at least iirc.
 
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Roger-a-Dale

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May 9, 2024
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Wait ... they changed then? Was it not 6 months? Back in the day was at least iirc.
They apply it faster if there is an official notice from the dev or if they've gone completely radio silent for a few months. Time limit for a dev that is active on their platform is 18 months.
 

shazba jnr

Member
Feb 3, 2024
467
3,347
Wonder if that is changed when BaDIK inevitably surpasses 18 months, probably on for episode 12.

Since with weekly status updates, would make them look very smart if they also an abandoned tag on it, almost as smart as having the twins tag they had for the longest time.
The 18-month limit will soon become outdated... We hope patreon will save us from this oblivion....
It's not automatic, someone has to flag the game and the mods will look at it. They can always use their discretion.

Another game (I won't mention the name for fear of being deleted due to off topic) was into it's second year of development for the episode and had the abandoned tag applied. The devs were still posting updates, but they did sound full of shit too. So while the fans decried the tag, most people felt it was apt and the devs were just taking the piss (and people's money, not ours of course. :sneaky:)

But fuck DPC if he legitimately starts taking more than fucking 18 months for an episode. :rolleyes:
 

Blue Milk

Member
Apr 27, 2021
383
694
If this forum dont want to apply the "abandoned" tag for games that take more than a year to release an update they should have at least a tag that is something like "extremely slow progress" lol
Or maybe they just expect people to use their brains and realise that if it doesn't have "abandoned" on it then it's not actually abandoned.

The 18-month limit will soon become outdated... We hope patreon will save us from this oblivion....
How? Patreon can't demand of its users that they must produce new content within a certain timeframe. That's not how the crowdfunding model works.
 
Last edited:

Blue Milk

Member
Apr 27, 2021
383
694
Its quite possible that if you take all renders and divide by days it actually could be among the top (from the updates i played it had a lot content indeed), now here is an idea for someone that has a lot free time, rank all games around here based on that.
No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
 

Riaman

Active Member
Nov 27, 2020
986
1,019
Or maybe they just expect people to use their brains and realise that if it doesn't have "abandoned" on it then it's not actually abandoned.



How? Patreon can't demand of its users that they must produce new content within a certain timeframe. That's now how the crowdfunding model works.
I think he meant patreon subs start crying for faster updates. Though looking at the branchings and overall trend in increase in content and development time, we very well be in for a long haul, and 18 month period might be a reality.
 

Darkwen the Josy lover

Active Member
Dec 14, 2024
779
1,148




This will be the next-to-last status update for episode 11. After beta testing has started, I'll post the final status update on episode 11.

I won't have much more to report on Episode 11 until then, and I'll let you know the status as soon as I have something to share. I am playtesting the episode but also working on episode 12 development. I won't report on that until after v0.11.0 is released.

The estimate for the animation queue remains unchanged as it's steadily shrinking. Lately, the daily average render count has been somewhat higher than normal. I'd still say February 7-9 holds as the completion date for the render queue, and beta testing will start shortly thereafter.

Episode 11 pre-release details
Episode 11 will be somewhere around ~18.5 GB in size for the full download (likely slightly less; it depends on the remaining animations).

The patch will be somewhere around ~6.3 GB in size. This means the MEGA host won't work without a subscription, but there will be other free hosts for downloading everything upon release, as always.

If you want to patch the game instead of downloading the full v0.11.0 at release, make sure you have an unmodified version of the game downloaded. You can only patch v0.10.0 and v0.10.1. You must download the full v0.11.0 version if you have an older version.

If you're unsure about patching, I recommend you download the full version (18.5 GB), extract it and play - it's that simple.

A reminder: save your game at the end of episode 10, where the game tells you to save to avoid any save game issues when playing the upcoming episode.

Keep backup copies of the previous version until you're sure the new version works for you and your save files.

Here is a preliminary changelog for episode 11.

-- Changelog v0.11.0 --
Added Episode 11 that includes

7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects

  • Menus in Brawler can now be closed using the middle mouse button.
  • Improved the text spacing in the Bios app.
  • Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
  • Fixed an issue with money messages staying on screen when fast traveling from the desk area.
  • Fixed a missing image error for an animation.
  • Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
  • Fixed an issue that prevented Envy's events from being added to her Bios history.
  • Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
  • Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
  • Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
  • Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
  • Slightly increased timer for the English class.
  • Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
  • Corrected typos
Have a nice weekend

Dr PinkCake
Like a cat with its tall caught in the fan won't be long now
 

felicemastronzo

Devoted Member
May 17, 2020
11,981
22,960
Or maybe they just expect people to use their brains and realise that if it doesn't have "abandoned" on it then it's not actually abandoned.



How? Patreon can't demand of its users that they must produce new content within a certain timeframe. That's not how the crowdfunding model works.
Patreons may simply decide not to support it, or to do so less . Otherwise, just because of the mechanisms, development time will only expand continuously.

Always hoping that patreon policies do not vary, expelling porn
 
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Blue Milk

Member
Apr 27, 2021
383
694
Patreons may simply decide not to support it, or to do so less . Otherwise, just because of the mechanisms, development time will only expand continuously.

Always hoping that patreon policies do not vary, expelling porn
Even without Patreon funding, he'd carry on making it. Pretty sure he's even admitted to that. This is his passion project, a labor of love, so he'll carry on making it until it's done. Plus, he's made so much money now he probably doesn't even need Patreon funds anymore and he still has Steam and GOG providing income too.
 
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Roger-a-Dale

Well-Known Member
May 9, 2024
1,152
1,711
I think he meant patreon subs start crying for faster updates. Though looking at the branchings and overall trend in increase in content and development time, we very well be in for a long haul, and 18 month period might be a reality.
I'd say 18+ months is going to be a standard for season 4. Episode 12 might make it, but the episodes after that won't.
 
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DmollSR

Member
Dec 19, 2024
160
194
Tommy's into Zoey, so if you eventually reject her, and Tommy hooks up with her, fucking Josy in his bed sounds like perfect revenge.

That being said, I personally don't see Tommy being around (within the DIKs) for too much longer
Tommy's into Zoey? Really?
 

DmollSR

Member
Dec 19, 2024
160
194




This will be the next-to-last status update for episode 11. After beta testing has started, I'll post the final status update on episode 11.

I won't have much more to report on Episode 11 until then, and I'll let you know the status as soon as I have something to share. I am playtesting the episode but also working on episode 12 development. I won't report on that until after v0.11.0 is released.

The estimate for the animation queue remains unchanged as it's steadily shrinking. Lately, the daily average render count has been somewhat higher than normal. I'd still say February 7-9 holds as the completion date for the render queue, and beta testing will start shortly thereafter.

Episode 11 pre-release details
Episode 11 will be somewhere around ~18.5 GB in size for the full download (likely slightly less; it depends on the remaining animations).

The patch will be somewhere around ~6.3 GB in size. This means the MEGA host won't work without a subscription, but there will be other free hosts for downloading everything upon release, as always.

If you want to patch the game instead of downloading the full v0.11.0 at release, make sure you have an unmodified version of the game downloaded. You can only patch v0.10.0 and v0.10.1. You must download the full v0.11.0 version if you have an older version.

If you're unsure about patching, I recommend you download the full version (18.5 GB), extract it and play - it's that simple.

A reminder: save your game at the end of episode 10, where the game tells you to save to avoid any save game issues when playing the upcoming episode.

Keep backup copies of the previous version until you're sure the new version works for you and your save files.

Here is a preliminary changelog for episode 11.

-- Changelog v0.11.0 --
Added Episode 11 that includes

7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects

  • Menus in Brawler can now be closed using the middle mouse button.
  • Improved the text spacing in the Bios app.
  • Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
  • Fixed an issue with money messages staying on screen when fast traveling from the desk area.
  • Fixed a missing image error for an animation.
  • Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
  • Fixed an issue that prevented Envy's events from being added to her Bios history.
  • Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
  • Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
  • Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
  • Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
  • Slightly increased timer for the English class.
  • Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
  • Corrected typos
Have a nice weekend

Dr PinkCake
So according to you guy's experience should I use the patch to update from 10 to 11 or download the entire season 3 from interlude to 11?
 
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