- Dec 13, 2018
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Well, when we start the episode it's the Hell Week evaluation on the Saturday night and I don't think we get any specific time, but it's probably around 9 or 10 at night. The next day the MC does a bit of yoga with Bella and Jill then has breakfast with them and can optionally go see M&J after that. When he arrives at the DIK mansion it's still sunny so it's probably around midday or early afternoon at that point.I think the Events take place over 24 hours. By the time you get the jacket and are in the library I think it’s night again (could be wrong). I’d imagine next episode gameplay will start on Monday morning, perhaps in maths or English. Feels a long time since MC had an actual class lol.
The summary screen is the MC in the "library" with his DIK jacket at night, and maybe this is an indication he spent the rest of the day there, but in terms of the action we saw unfold it's probably around 12-16 hours of in-game time.
No official announcements and won't get one until they know for sure, but best guesstimates from people here is October.Hey everyone anyone know about new update relase time? He made any announcment from patreon etc? I saw one image about this game and i started missing <3
If you want to catch up on what's been released so far, you can take a look at this:
Patreon Previews
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Special Render Preview
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Discord Preview
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Cosmetic Polls
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Latest Status Update
Late October seeming most likely after the last update given what DPC says about the size of it.
We're certainly locked in to the Major Choices that take those blocks away, but the smaller decisions that decide status do not appear to be locked in at all and even if you've knocked off the "Massive" portion of the affinity bar, you can still be a Massive DIK or CHICK, so it doesn't really seem to have an affect on how high the MC's status can go.Hey, i have question about the Affinity system. Am i correct in thinking that, with choices in the game and losing blocks of the bar (I think the game itself says this) that going forward at some point we are locked into our choices from the character we've made? But doesn't that take away from the overall fun of actually deciding what to do? It's certainly a novel idea but this vn having more "Game" mechanics i would have thought at the point when it comes, removing the choice of the player may piss a lot of people off as that means you would have to go back through hours of content, specifically choosing options (Whether you want to choose them or not) just to keep which ever alignment you want to see going forward. For instance, my first playthrough ended with losing both the "Massive" bars of the Dik and Chick side so where would that have left me? (I've replayed now but just wondering)
Honestly, we've had many discussions here about how this status/affinity system has issues because aside from locking the player out of certain scenes and relationships, it doesn't create quite as much control over him as a character or his personality as people think, and is really just a convoluted way of creating replayability even if what you get locked out of doesn't often make much sense.