The game is about a sex exorcist who saves a village high in the mountains in Japan from the scourge of various demons and ghosts.
The only good thing about this game is its visual design for the characters and the scenes. The scenes are so pretty! Most of them have animations and voices, but some don't, and they're still good.
Gamelpay is a classic RPGM with a somewhat strange combat. Let me explain what I mean. In battle, you have 4 options: strike, defend, use a special skill (expending mana) or use a card with a special skill. In the game if you don't use cards, you will lose all the time. Therefore, I was at a loss as to why it was necessary to mix the card combat system with the usual classic RPGM. It was possible to leave just a card card, without any problems. But the developer decided otherwise.
You get almost all the battle cards randomly from the slot machine, spending 300 yen for each attempt. There are only 2 cases where you can get 2 other cards (in one case, exchange it for another specific one and get the last one if you have all the others). At the same time, you cannot earn money in the game. More precisely, you get them after each battle scene, but you will always miss them. To do this, the developer left a cheat in the form of a character in the village, which you approach and receive 99999 yen. Without it, you willn't be able to get all the cards and defeat the opponent, so you will always lose.
But it's not really that important. It's impossible to really lose in this game, because you will still move along the plot. It doesn't matter if you defeat your opponent or lose to him. The only difference will be in the sex scene (the main character will dominate sex or be submissive). Of course, the scenes are good, as I wrote above. But will you replay the game to see all the scenes (for example, in New game+ mode)?
The developers disagreed with you, giving you access to a secret room at the end of the game, where you can see all the different scenes present in the game, which in my opinion is not bad because of the vague plot. But on the other hand, then it's not clear why the authors of the game didn't just make a VN, but used RPGM.
As for the plot, it exists and is a minor anime series with an indistinct ragged narrative. There are interesting points there (for example, I liked explaining the backstory of the main villain, why she became who she was). But in general, it's a set of loosely connected scenes. The village itself is poorly designed, although it is not very large in size. There is practically no interaction with the residents, except for exchanging a few phrases. At the same time, they are absolutely not remembered. There are interesting twists (for example, with Officer Honda), but in general everything is a bit damp.
Nevertheless, I would like to thank the translators from Japanese to English. A lot of work has been done, and I didn't have any problems understanding the plot during the game (except for 2 moments where there was no translation).
In general, it may seem that I didn't like the game. That's not so. It's short. I completed it in 2.5 hours. You don't have time to get tired of it, it has quite a lot of good scenes. And despite the poor plot, I was still interested to see what would happen next. There is a pleasant aftertaste after the game, but this is not a game that I would like to replay or disassemble in the future. It is average and disposable.
The only good thing about this game is its visual design for the characters and the scenes. The scenes are so pretty! Most of them have animations and voices, but some don't, and they're still good.
Gamelpay is a classic RPGM with a somewhat strange combat. Let me explain what I mean. In battle, you have 4 options: strike, defend, use a special skill (expending mana) or use a card with a special skill. In the game if you don't use cards, you will lose all the time. Therefore, I was at a loss as to why it was necessary to mix the card combat system with the usual classic RPGM. It was possible to leave just a card card, without any problems. But the developer decided otherwise.
You get almost all the battle cards randomly from the slot machine, spending 300 yen for each attempt. There are only 2 cases where you can get 2 other cards (in one case, exchange it for another specific one and get the last one if you have all the others). At the same time, you cannot earn money in the game. More precisely, you get them after each battle scene, but you will always miss them. To do this, the developer left a cheat in the form of a character in the village, which you approach and receive 99999 yen. Without it, you willn't be able to get all the cards and defeat the opponent, so you will always lose.
But it's not really that important. It's impossible to really lose in this game, because you will still move along the plot. It doesn't matter if you defeat your opponent or lose to him. The only difference will be in the sex scene (the main character will dominate sex or be submissive). Of course, the scenes are good, as I wrote above. But will you replay the game to see all the scenes (for example, in New game+ mode)?
The developers disagreed with you, giving you access to a secret room at the end of the game, where you can see all the different scenes present in the game, which in my opinion is not bad because of the vague plot. But on the other hand, then it's not clear why the authors of the game didn't just make a VN, but used RPGM.
As for the plot, it exists and is a minor anime series with an indistinct ragged narrative. There are interesting points there (for example, I liked explaining the backstory of the main villain, why she became who she was). But in general, it's a set of loosely connected scenes. The village itself is poorly designed, although it is not very large in size. There is practically no interaction with the residents, except for exchanging a few phrases. At the same time, they are absolutely not remembered. There are interesting twists (for example, with Officer Honda), but in general everything is a bit damp.
Nevertheless, I would like to thank the translators from Japanese to English. A lot of work has been done, and I didn't have any problems understanding the plot during the game (except for 2 moments where there was no translation).
In general, it may seem that I didn't like the game. That's not so. It's short. I completed it in 2.5 hours. You don't have time to get tired of it, it has quite a lot of good scenes. And despite the poor plot, I was still interested to see what would happen next. There is a pleasant aftertaste after the game, but this is not a game that I would like to replay or disassemble in the future. It is average and disposable.