Just that, play the game until day 9 and then the money cheat unlocks.How to use money cheat? I get message about bank being closed until day 9
Just that, play the game until day 9 and then the money cheat unlocks.How to use money cheat? I get message about bank being closed until day 9
I haven't looked at his code, but being a modder myself and having worked on my own game, I suspect a lot of it has to do with how much thought he put into setting up his code to allow tweaks to game mechanics without having to go back and modify a ton of different events.Yes, there will be some changes, but we don't know up to what extend.
And then suddenly: saves break, or even projects get aborted because suddenly too much work to be done.I haven't looked at his code, but being a modder myself and having worked on my own game, I suspect a lot of it has to do with how much thought he put into setting up his code to allow tweaks to game mechanics without having to go back and modify a ton of different events.
As an example, lets say your progression is based on relationshp and every event has some kind of relationship check in it to determine progression. 6 months later you decide you want to change things and add corruption as an additional determining factor. Now you have to go back and literally change every single event in the game. That would be a nightmare. If you had instead made some kind of generic function you could call for any girl that determines progression with her for a scene, then any time you wanted to tweak the mechanics for it you only have 1 function to update. Easy Peasy. Update that one function to add corruption and you're done.
A lot of devs don't think about things like that before it's too late though.
Honestly, broken saves has only ever bothered me if the game is a grindfest. If the game is actually enjoyable I would rather just start a new game with each new version anyway. Most of the time there's not really any reason that a new update would break saves anyway. I think the most common reason would be if you go back and change something from a previous version so that people's current saves have their character in a status that is now impossible in the new version.And then suddenly: saves break, or even projects get aborted because suddenly too much work to be done.
No, not at all!
Btw, who are Lucy and Jenn? No such names in original BigBrother.
I can't be very helpful as I lost interest in playing this "Another Story" long time ago.![]()
I made the mistake of thinking BadBobby and BigBrother were the same thing. (Cause lets face it, half the models are the same, and the storyline is extremely similar)
Unrelated - is this games current version radically different from walkthrough? Nothing seems to matchup so far, like I'm in the week after having met eric, and there's no bank or research bank option on computer...
There is only one model from bad bobby in big brother, what the hell![]()
I made the mistake of thinking BadBobby and BigBrother were the same thing. (Cause lets face it, half the models are the same, and the storyline is extremely similar)
Unrelated - is this games current version radically different from walkthrough? Nothing seems to matchup so far, like I'm in the week after having met eric, and there's no bank or research bank option on computer...
files pleaseI played again today from the beginning. There were no problems. On day 38, both BJ scenes are finished with Kira. Now I have to buy three cameras.
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I'm also a developer, I hate script languages however. I prefer to precompile. In his sript I messed around a bit with the bonus cookies, nothing big. He already has a lot of functions in his code. The weak spots I noticed were about stuff like clothing options, that's more complex here than in other games. But they seem to work. No, I don't think he'll just do a code improvement, it's very likely that the story or progress will be updated as well.I haven't looked at his code, but being a modder myself and having worked on my own game, I suspect a lot of it has to do with how much thought he put into setting up his code to allow tweaks to game mechanics without having to go back and modify a ton of different events.
As an example, lets say your progression is based on relationshp and every event has some kind of relationship check in it to determine progression. 6 months later you decide you want to change things and add corruption as an additional determining factor. Now you have to go back and literally change every single event in the game. That would be a nightmare. If you had instead made some kind of generic function you could call for any girl that determines progression with her for a scene, then any time you wanted to tweak the mechanics for it you only have 1 function to update. Easy Peasy. Update that one function to add corruption and you're done.
A lot of devs don't think about things like that before it's too late though.
The Extra patch activates the "memories" option, at least "most" non repeatable scenes can be seen there.is there any replay mode?
Now make rebuild the game, there is nothing concrete yet. Author posted later.Changelog?
Yeah I can imagine. The mod I did for Babysitter dealt with multiple clothing options for the same scene and it was a huge pain the ass. It was also by far my most common source of bugs. Mostly broken links to alternate clothing options where I happened to test the OTHER option when I play tested and missed the one that was broken.I'm also a developer, I hate script languages however. I prefer to precompile. In his sript I messed around a bit with the bonus cookies, nothing big. He already has a lot of functions in his code. The weak spots I noticed were about stuff like clothing options, that's more complex here than in other games. But they seem to work. No, I don't think he'll just do a code improvement, it's very likely that the story or progress will be updated as well.
But we just don't know![]()
for me at least its not a clothing fetish, more of a progression of how comfortable the characters are with the MC. I find clothing progressions a great feature in any game. It helps justify the work put into the game.Yeah I can imagine. The mod I did for Babysitter dealt with multiple clothing options for the same scene and it was a huge pain the ass. It was also by far my most common source of bugs. Mostly broken links to alternate clothing options where I happened to test the OTHER option when I play tested and missed the one that was broken.
I only bothered messing with it because the base game did a lot of that stuff. After all the frustration I went through with that I consider it a lot of wasted effort for hardly any gain. IMO, it's fine to have multiple outfits for characters, but there's really no benefit for having multiple outfits for the exact same scene. By all means give them a different outfit for each scene if you want to. Just don't give them 3 different outfits for the exact same scene. That adds nothing.
Unless you're talking someone with some kind of clothing fetish, most people don't care what the character is wearing. In a game, most girls should be wearing something that is flattering but other than that it doesn't really matter what that is. Once significant progress is made with her, what most people care about is what happens when that dress hits the floor.
Ok I suppose it adds more than nothing, but here's the problem. Multiple clothing options for a scene basically doubles the render time for the exact same scene. It didn't progress any farther with or without the extra clothing options. The characters aren't doing anything different depending on the clothing. The only difference is the dev had to spend twice as much time rendering the scene. It also increased the amount of coding and testing required for the scene. Probably not double, but at least an extra 30% or so.for me at least its not a clothing fetish, more of a progression of how comfortable the characters are with the MC. I find clothing progressions a great feature in any game. It helps justify the work put into the game.
Well, I like the different options when opening a door, it makes the game environment feel a bit more alive.Unless you're talking someone with some kind of clothing fetish, most people don't care what the character is wearing. In a game, most girls should be wearing something that is flattering but other than that it doesn't really matter what that is. Once significant progress is made with her, what most people care about is what happens when that dress hits the floor.
The same he does for clothing he also does for posing. Several repeatables show the same action with different poses AND different clothing for these poses.Multiple clothing options for a scene basically doubles the render time for the exact same scene. It didn't progress any farther with or without the extra clothing options. The characters aren't doing anything different depending on the clothing. The only difference is the dev had to spend twice as much time rendering the scene. It also increased the amount of coding and testing required for the scene.