3D-Blender Blender Art - Show Us Your Blender Skill

SvenVlad

Well-Known Member
Modder
Aug 11, 2017
1,952
9,388
Donut Final.png


Can I join the Donut club?

I kinda gave up years ago trying to learn this, but decided to give another try few days ago. Kinda interesting when comparing to Daz Studio. You really see how limited Daz is. But I'm waaay too newbie at Blender yet. I'll keep trying my patience at modeling with a few more tutorials.
 

F.L.HX99X

Member
May 14, 2019
166
4,211
Hi,

Is there an easy way to attach and fit clothing to non-Daz models in Blender?

I'm currently using Diffeomorphic to export clothing from Daz3D to Blender, but I'm unsure how to apply this method to non-Daz models.

Any advice would be greatly appreciated!
 

SearingFive

Well-Known Member
Mar 26, 2020
1,301
5,529
Hi,

Is there an easy way to attach and fit clothing to non-Daz models in Blender?

I'm currently using Diffeomorphic to export clothing from Daz3D to Blender, but I'm unsure how to apply this method to non-Daz models.

Any advice would be greatly appreciated!
1. Retarget the Clothing to the Non-Daz Rig (More Control)
If you need the clothing to move dynamically with your non-Daz model’s rig, you can transfer the weight painting from the character to the clothing.

Steps:
  1. Make Sure the Clothing is Separate
    • If the clothing is still rigged to a Daz skeleton, clear the Armature Modifier.
  2. Bind the Clothing to the New Rig
    • Select the clothing, then the non-Daz model (which has an armature).
    • Use Ctrl + P → With Automatic Weights.
    • This applies basic weight painting.
  3. Transfer Weight Painting from the Model to the Clothing
    • Select clothing, then the character.
    • Use Weight Transfer (Weight Paint mode → Transfer Weights).
    • Adjust the weights manually if needed.
  4. Fix Clipping & Adjust Shape
    • If needed, use sculpting tools or shape keys to adjust the fit.
2. Shrinkwrap + Surface Deform (Easiest)
If your non-Daz model is already posed, you can use Shrinkwrap and Surface Deform to conform the clothing.

Steps:
  1. Import Clothing from Daz using Diffeomorphic
    • Ensure the clothing is separate from the character rig (not parented).
  2. Use Shrinkwrap Modifier
    • Select the clothing and add a Shrinkwrap modifier.
    • Set the target to your non-Daz model.
    • Use "Nearest Surface Point" or "Project" mode.
  3. Refine with Surface Deform Modifier
    • Add a Surface Deform modifier to the clothing.
    • Set the target to the non-Daz model.
    • Bind it to conform better.
  4. Apply Smooth & Corrective Shape Keys
    • Use the Smooth modifier to avoid clipping.
    • Create shape keys to adjust any remaining misfits.
3. Cloth Simulation (For Loose Clothing)
If the clothing is flowy (robes, dresses, capes), you can use Cloth Physics instead of rigging.

Steps:
  1. Enable Cloth Physics for Clothing
    • Add a Cloth modifier and tweak the settings (e.g., Silk or Cotton preset).
    • Set the collision object to the character.
  2. Pin Certain Areas (Waistbands, Straps, etc.)
    • Use Vertex Groups to pin certain parts so the clothing stays in place.
  3. Bake the Simulation
    • Play and tweak until it moves naturally.
Which Method is Best?
  • For tight-fitting clothing → Use Shrinkwrap + Surface Deform.

  • For skintight bodysuits & armor → Use Weight Transfer & Rigging.

  • For dynamic, flowing cloth → Use Cloth Physics.
 

F.L.HX99X

Member
May 14, 2019
166
4,211
1. Retarget the Clothing to the Non-Daz Rig (More Control)
If you need the clothing to move dynamically with your non-Daz model’s rig, you can transfer the weight painting from the character to the clothing.

Steps:
  1. Make Sure the Clothing is Separate
    • If the clothing is still rigged to a Daz skeleton, clear the Armature Modifier.
  2. Bind the Clothing to the New Rig
    • Select the clothing, then the non-Daz model (which has an armature).
    • Use Ctrl + P → With Automatic Weights.
    • This applies basic weight painting.
  3. Transfer Weight Painting from the Model to the Clothing
    • Select clothing, then the character.
    • Use Weight Transfer (Weight Paint mode → Transfer Weights).
    • Adjust the weights manually if needed.
  4. Fix Clipping & Adjust Shape
    • If needed, use sculpting tools or shape keys to adjust the fit.
2. Shrinkwrap + Surface Deform (Easiest)
If your non-Daz model is already posed, you can use Shrinkwrap and Surface Deform to conform the clothing.

Steps:
  1. Import Clothing from Daz using Diffeomorphic
    • Ensure the clothing is separate from the character rig (not parented).
  2. Use Shrinkwrap Modifier
    • Select the clothing and add a Shrinkwrap modifier.
    • Set the target to your non-Daz model.
    • Use "Nearest Surface Point" or "Project" mode.
  3. Refine with Surface Deform Modifier
    • Add a Surface Deform modifier to the clothing.
    • Set the target to the non-Daz model.
    • Bind it to conform better.
  4. Apply Smooth & Corrective Shape Keys
    • Use the Smooth modifier to avoid clipping.
    • Create shape keys to adjust any remaining misfits.
3. Cloth Simulation (For Loose Clothing)
If the clothing is flowy (robes, dresses, capes), you can use Cloth Physics instead of rigging.

Steps:
  1. Enable Cloth Physics for Clothing
    • Add a Cloth modifier and tweak the settings (e.g., Silk or Cotton preset).
    • Set the collision object to the character.
  2. Pin Certain Areas (Waistbands, Straps, etc.)
    • Use Vertex Groups to pin certain parts so the clothing stays in place.
  3. Bake the Simulation
    • Play and tweak until it moves naturally.
Which Method is Best?
  • For tight-fitting clothing → Use Shrinkwrap + Surface Deform.

  • For skintight bodysuits & armor → Use Weight Transfer & Rigging.

  • For dynamic, flowing cloth → Use Cloth Physics.
Thank you! Gonna try these out for sure!
 
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