Não, não gastas...That how the American's spell itChecking for spelling mistakes is low on the ladder as most people who play the game speed click through the game in 5 minutes... When you release your own game and spend hours adding dialogue and then you get the famous "only 5 minutes of content!!" yep fun times...
Funny thing, I used to be a proofreader for porn movies but got replaced by A.I. and also the pages were always struck together so it made it hard... very hard.... to do my work.
# You don't spend hours adding dialogue. You may spend a lot of time thinking about the storyline and screenplay, the events but writing it down is quick and there's no excuse for so many mistakes... That post alone takes less than 2 minutes to make and you still weren't able to correct it. It's true I skip most of the text but bumping into so basic mistakes is quite cringe (yeah I said "cringe")
Não des ideias...Graphics and text alone will always contain little time for the player. You can add mini-games to increase this game time. For example, puzzles like in agent 17. This does not require too serious implementation but drastically increases the length of the game.
# We don't need more grinding and dragging. Gameplay, long or short, should be on the point (storyline) and about fun (exciting progression/build up). That's why BBS had so much potential - so many exciting events for each character... Every time you find a new event, what do you want to do next? Play a mini game or find the next event? Let's not reinvent the wheel...