- Jul 9, 2024
- 32
- 20
I think I can find some time to help with the arts. There is some… very strange system up there; I did look at the files. The arts are separated into parts for animation, and the arts it selfs are dirty (with like BAD post finishing tuches) and there are like 800+ of them. Some of them are not in game. But I dont think my specialization is needed here. I am not a programmer; at best I am a game designer, so... if someone will finish this peace and will need some art or GD help, buzz me in. Otherwise, I am useless.Looping back to "we should just take over and finish the game ourselves" again? How about you stop talking and start doing, buddy.
Just keeping watch up there.
Got it fam.I'm not sure you understood my meaning. It doesn't matter that the story is relatively unoriginal or made in a game engine that is cheap and widely available. I point all that out to say that there isn't much Intellectual Property for a would-be studio to buy here. Sure Bones has done plenty of work and, ideally, should be paid for it (and arguably has been compensated plenty already). But at the end of the day there isn't much that is so unique as to be worth another developer buying from him outright... when they could just take the skeleton (heh heh) for free and flesh out their own game with it.