VN Ren'Py Captive Consciousness [v0.2.0a] [TinyDogStudio]

3.50 star(s) 4 Votes

TinyDogStudio

New Member
Game Developer
Jul 30, 2024
8
180
Hey Punto,
Did you ever get past this? That's where I am as well. Just installed the update, had 2 conversations and that's it.
Just Curious
Thank you
Cheers
That's the end of the update. I put two triggers/flags at the start of the game that are supposed let you to bypass those menu choices (which just takes you to dialogue telling you the update is over). For people that are loading saves I don't think the triggers ever activated for them.
 
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Reactions: Forgotted

Forgotted

Engaged Member
Sep 1, 2020
2,260
1,954
That's the end of the update. I put two triggers/flags at the start of the game that are supposed let you to bypass those menu choices (which just takes you to dialogue telling you the update is over). For people that are loading saves I don't think the triggers ever activated for them.

Gotcha,
Thank you so much for the response.
Cheers
 

Samhill

Active Member
Nov 2, 2020
646
816
Python:
While running game code:
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 211, in execute
  File "game/screens.rpy", line 212, in execute
  File "game/screens.rpy", line 213, in execute
NameError: Name 'clareq' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "dialogue.rpyc", line 1426, in script
  File "[redacted]\CC-v0.2.0a-pc\renpy\ast.py", line 1619, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "[redacted]\CC-v0.2.0a-pc\renpy\exports\menuexports.py", line 134, in menu
    rv = renpy.store.menu(new_items)
  File "[redacted]\CC-v0.2.0a-pc\renpy\exports\menuexports.py", line 424, in display_menu
    rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
  File "[redacted]\CC-v0.2.0a-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2745, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2745, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 211, in execute
  File "game/screens.rpy", line 212, in execute
  File "game/screens.rpy", line 213, in execute
  File "[redacted]\CC-v0.2.0a-pc\renpy\ui.py", line 1015, in _textbutton
    text = renpy.text.text.Text(label, style=text_style, substitute=substitute, scope=scope, **text_kwargs)
  File "[redacted]\CC-v0.2.0a-pc\renpy\text\text.py", line 2063, in __init__
    self.set_text(text, scope, substitute) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\text\text.py", line 2196, in set_text
    i, did_sub = renpy.substitutions.substitute(i, scope, substitute) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 373, in substitute
    s = interpolate(s, variables) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 86, in interpolate
    raise e
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 78, in interpolate
    value = renpy.python.py_eval(code, {}, scope)
  File "[redacted]\CC-v0.2.0a-pc\renpy\python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "[redacted]\CC-v0.2.0a-pc\renpy\python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "<none>", line 1, in <module>
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 313, in __getitem__
    raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'clareq' is not defined.

Windows-10-10.0.22631 AMD64
Ren'Py 8.3.3.24111502
Captive Consciousness v0.2.0a
Tue Feb 25 08:49:00 2025

Dedalo_69

Cheats Mod


Captive Consciousness
Hi guys, I created this simple Cheats Mod for those who want to make their life easier in the game.

I hope you like it...


See you next time ;)
What does it do?
 

dedalo_69

Conversation Conqueror
Modder
Sep 6, 2021
7,438
110,093
Python:
While running game code:
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 211, in execute
  File "game/screens.rpy", line 212, in execute
  File "game/screens.rpy", line 213, in execute
NameError: Name 'clareq' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "dialogue.rpyc", line 1426, in script
  File "[redacted]\CC-v0.2.0a-pc\renpy\ast.py", line 1619, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "[redacted]\CC-v0.2.0a-pc\renpy\exports\menuexports.py", line 134, in menu
    rv = renpy.store.menu(new_items)
  File "[redacted]\CC-v0.2.0a-pc\renpy\exports\menuexports.py", line 424, in display_menu
    rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
  File "[redacted]\CC-v0.2.0a-pc\renpy\ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2215, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2745, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\displayable.py", line 434, in visit_all
    d.visit_all(callback, seen)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 480, in visit_all
    callback(self)
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\core.py", line 2745, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 491, in per_interact
    self.update()
  File "[redacted]\CC-v0.2.0a-pc\renpy\display\screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 208, in execute
  File "game/screens.rpy", line 211, in execute
  File "game/screens.rpy", line 212, in execute
  File "game/screens.rpy", line 213, in execute
  File "[redacted]\CC-v0.2.0a-pc\renpy\ui.py", line 1015, in _textbutton
    text = renpy.text.text.Text(label, style=text_style, substitute=substitute, scope=scope, **text_kwargs)
  File "[redacted]\CC-v0.2.0a-pc\renpy\text\text.py", line 2063, in __init__
    self.set_text(text, scope, substitute) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\text\text.py", line 2196, in set_text
    i, did_sub = renpy.substitutions.substitute(i, scope, substitute) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 373, in substitute
    s = interpolate(s, variables) # type: ignore
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 86, in interpolate
    raise e
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 78, in interpolate
    value = renpy.python.py_eval(code, {}, scope)
  File "[redacted]\CC-v0.2.0a-pc\renpy\python.py", line 1209, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "[redacted]\CC-v0.2.0a-pc\renpy\python.py", line 1202, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "<none>", line 1, in <module>
  File "[redacted]\CC-v0.2.0a-pc\renpy\substitutions.py", line 313, in __getitem__
    raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'clareq' is not defined.

Windows-10-10.0.22631 AMD64
Ren'Py 8.3.3.24111502
Captive Consciousness v0.2.0a
Tue Feb 25 08:49:00 2025

What does it do?
It's a game problem, not a cheat problem...
but this will solve it (then the dev will fix everything ;) )
 

Samhill

Active Member
Nov 2, 2020
646
816
It's a game problem, not a cheat problem...
but this will solve it (then the dev will fix everything ;) )
Yes, I understand. That is why I put the traceback above your post. Usually when mods are posted, a list of what the mod does is included.

  1. Does it just add/subtract points?
  2. Add/remove hearts?
  3. Lets you see both versions of a scene?
 

dedalo_69

Conversation Conqueror
Modder
Sep 6, 2021
7,438
110,093
Yes, I understand. That is why I put the traceback above your post. Usually when mods are posted, a list of what the mod does is included.

  1. Does it just add/subtract points?
  2. Add/remove hearts?
  3. Lets you see both versions of a scene?
Cheats Mods and WT Mods are two completely different things.
Cheats "vary" the scores (including money) that you can gain or lose depending on the choices the player decides to make.
WT Mods "suggest" the best choice for the player (often to the taste of the modder...)
Listing what changes in cheats... is superfluous. If you decide to cheat, you will not do it fairly :WeSmart:
 
3.50 star(s) 4 Votes