- Mar 4, 2020
- 1,415
- 3,342
You never want the latest from this dev team. Something Steam users deal with far, far less than the subscribers is the fact that Team Carnal is terrible at debugging and playtesting, and so new Patreon builds frequently include nasty bugs (including crashes, freezes, and varying forms of save corruption) that get ironed out before Steam gets them.I bought the game on steam, it's a pretty nice game and has good future potential, but the business model is kinda just shady... oh I bought the game but yeah I need to pay to Patreon $20 if I want latest update ASAP... whilst we have all waited for any resemblance of an update for 6 months. They should've just given this one out early for all people...
As for content from this update, quick perusal of the update notice says we got the following:
- A large dungeon and quest upgrades tide to a specific faction. This means mapping, dungeon assets, voice acting and animations.
- Ported sex scenes from the UE4 version. This sounds like the easiest bullet point on the list, but I'm not personally familiar enough with the porting pipeline to actually know the answer to that and what I have seen from other developers seems to indicate it isn't just straightforward. There's a reason "Upgrading to UE5" gets such a negative reaction from people here, and it's tied to the fact that most devs don't seem capable of handling this one properly.
- Multiple new quests in the starting zone. This means mapping, npcs, voice acting, animations, etc. This is probably the only one I'd personally be able to attest to how much new content there is, as the starting zone is the only portion of the game I previously did a full clear on.
- At least twelve new encounters to find in the game world. Again, that means mapping, npcs, voice acting, and animations.
- Three new character forms (two for male characters and one for female characters), which means texture work at the minimum and full body mesh and rigging work at the maximum. Likely somewhere between the two.
- Apparently a large variety of new assets are in use, which means significant mapping work on top of the texturing and modeling work to design them.
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