Maviarab

Dark Lord of the Coffee
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Old Man Al

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Jan 18, 2022
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Another month, and a ton of development later, the finish line continues to sharpen into focus.
I'll reiterate a point from the last update, without belaboring it: It's clear that closing the story out was a spicier meatball than we anticipated. At the same time, we're not going to allow "good" to become the enemy of "perfect" here, and we recognize that there's a point where scope creep becomes a liability rather than an asset.
With that said, the scene list is locked down with no "new" content slated for addition. If we come across an opportunity that's just too good to pass up, we'll cross that bridge when we get to it, but it would have to be a pretty high bar to get in the development pipeline this late in the development cycle.
We've already surpassed our render count for our largest chapter to date, and we still have two development sprints ahead of us with scenes that are not rendered yet.
At this point, we're essentially fleshing out the "future state" endings that give the player a glimpse of the near-term future and longer-term payoff for their paths.
While none of these scenes are particularly lengthy or dialogue-heavy, they ARE exceptionally varied, with massive changes in venue, characters present, and circumstances.
In short, one ending isn't simply different dialogue applied to the same artwork, and each is unique in every way.
We've tried to capture the essence of what was at the root of the MC's gravitation to each girl (or lack thereof) in each scenario, and send our characters into the proverbial sunset (see what I did there?) with a nod to that.
Kentyrr has been prolific, kicking out 42 renders just today on a scene that was delivered to him just two days ago.
With that said, we've pushed well into the third act now, and are pushing ourselves hard to meet our goal date.
We'll continue to update you here as we achieve milestones.
 

MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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Another month, and a ton of development later, the finish line continues to sharpen into focus.
I'll reiterate a point from the last update, without belaboring it: It's clear that closing the story out was a spicier meatball than we anticipated. At the same time, we're not going to allow "good" to become the enemy of "perfect" here, and we recognize that there's a point where scope creep becomes a liability rather than an asset.
With that said, the scene list is locked down with no "new" content slated for addition. If we come across an opportunity that's just too good to pass up, we'll cross that bridge when we get to it, but it would have to be a pretty high bar to get in the development pipeline this late in the development cycle.
We've already surpassed our render count for our largest chapter to date, and we still have two development sprints ahead of us with scenes that are not rendered yet.
At this point, we're essentially fleshing out the "future state" endings that give the player a glimpse of the near-term future and longer-term payoff for their paths.
While none of these scenes are particularly lengthy or dialogue-heavy, they ARE exceptionally varied, with massive changes in venue, characters present, and circumstances.
In short, one ending isn't simply different dialogue applied to the same artwork, and each is unique in every way.
We've tried to capture the essence of what was at the root of the MC's gravitation to each girl (or lack thereof) in each scenario, and send our characters into the proverbial sunset (see what I did there?) with a nod to that.
Kentyrr has been prolific, kicking out 42 renders just today on a scene that was delivered to him just two days ago.
With that said, we've pushed well into the third act now, and are pushing ourselves hard to meet our goal date.
We'll continue to update you here as we achieve milestones.

Getting closer. :love:

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Radnos Salazar

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Dec 4, 2023
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Another month, and a ton of development later, the finish line continues to sharpen into focus.
I'll reiterate a point from the last update, without belaboring it: It's clear that closing the story out was a spicier meatball than we anticipated. At the same time, we're not going to allow "good" to become the enemy of "perfect" here, and we recognize that there's a point where scope creep becomes a liability rather than an asset.
With that said, the scene list is locked down with no "new" content slated for addition. If we come across an opportunity that's just too good to pass up, we'll cross that bridge when we get to it, but it would have to be a pretty high bar to get in the development pipeline this late in the development cycle.
We've already surpassed our render count for our largest chapter to date, and we still have two development sprints ahead of us with scenes that are not rendered yet.
At this point, we're essentially fleshing out the "future state" endings that give the player a glimpse of the near-term future and longer-term payoff for their paths.
While none of these scenes are particularly lengthy or dialogue-heavy, they ARE exceptionally varied, with massive changes in venue, characters present, and circumstances.
In short, one ending isn't simply different dialogue applied to the same artwork, and each is unique in every way.
We've tried to capture the essence of what was at the root of the MC's gravitation to each girl (or lack thereof) in each scenario, and send our characters into the proverbial sunset (see what I did there?) with a nod to that.
Kentyrr has been prolific, kicking out 42 renders just today on a scene that was delivered to him just two days ago.
With that said, we've pushed well into the third act now, and are pushing ourselves hard to meet our goal date.
We'll continue to update you here as we achieve milestones.
I know every game does this these days, but its really sad that developers these days only give players "Glimpses" of the future and their path as how it turns out to be, sadly this game will be the same as that.
Rarely do we ever get an ending which feels like an ending, and players getting full fledged ending which will have dialogues and interactions. Most probably the "Glimpses" are just going to be a slide show of a few renders, which sucks a lot.:(
 

Canto Forte

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Jul 10, 2017
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We can hold our throbbing hope and gushing dreams in check with our bleeding heart.
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Are we going to get sneak peeks or previews before the update release? Super excited as a Jaye fan
Rarely do we ever get an ending which feels like an ending, and players getting full fledged ending which will have dialogues and interactions. Most probably the "Glimpses" are just going to be a slide show of a few renders, which sucks a lot
Fetish Locator years worth of endings are the rarest of examples.
 

Radnos Salazar

Active Member
Dec 4, 2023
972
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Fetish Locator years worth of endings are the rarest of examples.
yeah, and it had like 20 fuckin different endings lmao, so the wait time for that was understandable.
But what i feel sad about is, games like Chasing sunsets and similar games which have like 5-6 endings planned, yet we will still get only a slideshow of a few renders as endings. That is why recently what i've noticed is that games having brilliant story botch up the endings, it always feels unsatisfactory, Like i wish this was something more elaborate or had some more content, as a 5 year journey is finally ending, but Alas this is the market we are living in.
 

PaxHadrian17

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Sep 8, 2020
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...
But what i feel sad about is, games like Chasing sunsets and similar games which have like 5-6 endings planned, yet we will still get only a slideshow of a few renders as endings.
...
I disagree with the idea that CS will give us 'a slideshow of a few renders as endings.'

Case in point - the latest dev log (posted about an hour before your post) and a direct quote from it:

Dev Log excerpt

At this point, we're essentially fleshing out the "future state" endings that give the player a glimpse of the near-term future and longer-term payoff for their paths.
While none of these scenes are particularly lengthy or dialogue-heavy
, they ARE exceptionally varied, with massive changes in venue, characters present, and circumstances.
In short, one ending isn't simply different dialogue applied to the same artwork, and each is unique in every way.
We've tried to capture the essence of what was at the root of the MC's gravitation to each girl (or lack thereof) in each scenario, and send our characters into the proverbial sunset (see what I did there?) with a nod to that.
Kentyrr has been prolific, kicking out 42 renders just today on a scene that was delivered to him just two days ago.

This is information on A scene from one of the 'future state' endings.

It has 42 renders, and we don't know if that is the total for the scene or not, nor how many other scenes make up this 'ending.'.

I'll judge the endings when I have them in hand.

IMO - my favorite endings cannot Possibly have the length and level of detail I would hope for, but I absolutely believe that the big endings (Jaye/Mallory/Jay & Mallory/Mallory & Peanut for example) will be solid with far more than a slideshow of a few renders.

Cheers!! :coffee:
 
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