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Another month, and a ton of development later, the finish line continues to sharpen into focus.
I'll reiterate a point from the last update, without belaboring it: It's clear that closing the story out was a spicier meatball than we anticipated. At the same time, we're not going to allow "good" to become the enemy of "perfect" here, and we recognize that there's a point where scope creep becomes a liability rather than an asset.
With that said, the scene list is locked down with no "new" content slated for addition. If we come across an opportunity that's just too good to pass up, we'll cross that bridge when we get to it, but it would have to be a pretty high bar to get in the development pipeline this late in the development cycle.
We've already surpassed our render count for our largest chapter to date, and we still have two development sprints ahead of us with scenes that are not rendered yet.
At this point, we're essentially fleshing out the "future state" endings that give the player a glimpse of the near-term future and longer-term payoff for their paths.
While none of these scenes are particularly lengthy or dialogue-heavy, they ARE exceptionally varied, with massive changes in venue, characters present, and circumstances.
In short, one ending isn't simply different dialogue applied to the same artwork, and each is unique in every way.
We've tried to capture the essence of what was at the root of the MC's gravitation to each girl (or lack thereof) in each scenario, and send our characters into the proverbial sunset (see what I did there?) with a nod to that.
Kentyrr has been prolific, kicking out 42 renders just today on a scene that was delivered to him just two days ago.
With that said, we've pushed well into the third act now, and are pushing ourselves hard to meet our goal date.
We'll continue to update you here as we achieve milestones.