veedanya

New Member
Dec 21, 2019
1
0
Does anyone have a copy of the Coffee Gallery thing for viewing sprites? The MEGA upload posted by the author was taken down.
 

DMRGMun

Newbie
Feb 20, 2019
63
84
So far my bigges issue is that the puzzle gameplay doesn't really lead to any meaningful payoff. Other than that I really like how the characters are written.
 

eroism

Member
Game Developer
Dec 25, 2019
206
871
I took a portion of my weekend to try this and I must say that I'm fascinated by your game unniex! The pornographic content adds really well with the narrative, and although I'm not a fan of MtF transformations, I'm still hooked by the story and it doesn't bother me at all :D.

I'd like to share some personal feedback, I hope you don't mind.

Artstyle and animations are amazing, I believe this must take a lot of time to do, specially considering the changed clothes, hair and color differences, and even if the artstyle is different, for a lack of a better word, it grows with you after a while. I guess you wanted to emphasize the facial expressions, and it works incredibly for the dialogues as well.

Some sound effects would go a long way for the animations :), doesn't need to have voice, just the classic slimy sounds would already improve the animations.

Interface wise, I think you could add Gamepad/Controller native support, it could simplify the controls, as in a keyboard is not that intuitive for new controls, but becomes simpler when using a controller. I tested it with the antimicrox mapper and I must say that it gets way better/precise to control by remapping the buttons to a gamepad, but this is highly personal so I don't know if it would apply to other people.

Also, the inventory system is a bit convoluted and tends to generate some misclicks, I would suggest a few things for the UI here:
  • Instead of flashing the whole UI when a bar value changes, split the inventory from the status bars. Flash only the status bars on status updates as the whole inventory coming into view confuses a bit and people may not look to the bars first.
  • When picking a new item, highlight the inventory slots that gained a new item, as many times I picked items that I didn't knew I had picked.
  • Use the same key to open and close the inventory, it simplifies access quite a bit.
  • I think that having many ways to do the same action is not very user friendly, as it tends to create confusion and wrong expectations. I would suggest that on doors or objects that open the inventory to request an item, instead of just clicking the item to use it, you still have to click "use". I know this sounds paradoxical to have to do a bit more work for opening a door, but sometimes consistency is paramount to simplicity, other than reduction.
Great work and best of luck to you :).
 

Zededd2000

New Member
Feb 7, 2021
5
1
Here's a vague stream of consciousness... Sorry for the lack of structure. I'm very tired and this addictive game has used up what little brain power I had left.

I was a bit surprised when Nanami was wearing her 'work uniform' the first time I met her (to return her school clothes).
Is that a bug?
I had some odd clothing clipping when going to the corner store after. The torso of the school jacket was missing, but the sleeves were still there.

Finally... How the heck do I remove the unwidow?
I like this character very much how I like my food... Without a penis XD

I've been kind of hovering around ever since I found the demo for this... I was very impressed, but seeing the scope of the actual game... I'm not going to lie, it's very daunting...
I feel the sexual elements are... well, overshadowed by constantly walking around struggling to complete puzzles I don't understand to find tiny items that can only be spotted by erratic blinking lights (which don't always show up... but that might by my ultra-potato laptop struggling rather than a bug)...
I have had to rely on the walkthrough and a total new game to just avoid the darn parasite rabbit, because the process of removing it has proven a bit beyond my skills...

Once suggestion I beg of you is the ability to see doors on the bottom wall of whatever room we're in. A good example is the west wing of the Mansion. You go left, then up... if you want to go back down, you have to kind of close your eyes and hammer [INTERACT] and hope for the best...

Other than that, a clear explanation of the HUD would be nice. Health and fatigue are... more or less obvious, but I don't know the last two or their relevance.
Rin gave me an explanation in one playthrough, but somehow I seem to have managed to miss that in another?

I love the variations you can achieve in this... but I am sorry to say that the futanari content (at least on the playable character) is a bit beyond my appreciation.

I sort of turned up to get and see every female I could getting impregnated... My hopes for Yuri and Kari were only slightly satisfied in the awesome 'Extra' spinoff... The sheer scale of these puzzles and even the accuracy needed to get through doors (especially while being chased) is a bit much for what I was hoping to be a 'one handed game'... However, I am impressed at how far the erotic genre can stretch before it becomes a puzzle game with ero elements...

One thing I have noticed... the banshees can turn around and insta-undress and sex you up when they're facing away from you. If you can see them on the screen, even if they're walking away, they will spin, hold out a hand and you're stuck there until you're full...
A little annoying if you're so many parts of a puzzle in and can't progress anymore until you wake up and try again...

Inventory items that are equipped when asleep will show that slot as equipped even when you wake up.

Amazing game... I'll try to be more coherent after some sleep... If I wake up in a lab and end up as a hot chick, you're all invited to my first camshow XD
 
3.70 star(s) 27 Votes